If you're looking for music, a great source for free audio is on YouTube. And if you log in and go to your creators studio and go to create, there is an audio library of music. A lot of these tracks are free to use, although you do need to be careful what licenses are so that you can use them. For example, this one here is free to use. We need to look further down to see if there are any that aren't free to use majority Mark but you need to just check to see whether or not the license allows you to use the material. Again, that one does.
I think I probably have to go quite a long way to find one that isn't at this point. When you do download you can go to download here but it will download a mp3 file and you'll need to convert that file to a WAV file to really use it properly in Lightworks. Once you have downloaded your file, I use a package called audacity, which is open source. So we'll import an audio track. So in this folder, I have an mp3 file just there, and we're going to import it and there it is. Now when you play this, it will be quite loud because you can see the waveform especially from this point onwards is reaching the top and the bottom of that channel.
So what I tend to do is to select the whole piece and then just decrease the volume using this tool here, the envelope tool and if I now play that You can see there is it was minus nine, so it wasn't going into the zero part. If it got into the zero there would have been distortion and that could ruin your audio track. So now I've lowered the game a little bit. I'm now going to save this file and export it as a WAV file. Again, I need to locate the folder that it was in which was this one here. I'm gonna call this one two, because I've already got a copy of this one in here.
As you can see, just they're grayed out is the first version I created and I'm now going to save that. Go okay and now we're ready to import it into Lightworks