Import and assemble your character to DragonBones

2D Game Character Animation With DragonBones and Inkscape 2D game character animation with DragonBones and Inkscape
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Transcript

So let's import our elements finally to the scene. Here is the library tab, I just go on the Import assets icon. And here are all the elements I have. I also have this little night, I will tell you in a second why we have it there. Click Open and the library folder is full. Great.

Now, you see here are two other tabs. It's called scene and this is called row order. I will talk about this in a minute. Now the scene tab, it's holding everything. What is on your scene, okay, pretty straightforward. If I select all of these, and put it here in the middle Tada, now it's full with elements.

When you drop an asset an image onto the scene, it will become a slot. Now a slot imagine a slot like A plastic box. It's really what it is. It's a slot, it has an image inside. And you can make it visible or not visible. You can put more images into one slot or not all of them okay, you can put more images into one slot let's say I put this one also here, but only one image can be visible in one slot, okay.

You will understand the whole slots and bones are working in a bit. So, if you select something by clicking on it, you can scale it with this yellow square. You can move it horizontally or vertically with the two arrows. You can select multiple elements by holding the control key. Yes, like this and you can deselect elements clicking the right button Buttons somewhere. So right mouse is the selecting element.

You pan the scene with the right button as well, you can simply zoom in with the mouse wheel or with this bar. So now we zoom in. And now we assemble our little night. I select an object, select an image here, it says the name of the of the image, which is also here. This is why we're so cool. renaming all of our elements and all of our groups in Inkscape because everything is named now I love it.

So my night is here. My sword is here, everything is fine. If I select the night, I can give it blend modes, all four, I give it an alpha of 50. So I see that is the night. And now as I assemble it. This is why I needed this one image so I don't have to figure out what goes where I just rebuild it here.

So everything is in pieces put out from escaping pieces. But now I just put it together nicely. Shoulder arm, I can put it on it or put next to it doesn't really matter. This is the Pegler bechler. Room, front again and back foot again. All right, now it looks like a mess.

Why? Because some elements are in front, some are in back. Now these are the slots, I could go and rearrange them, but I don't need to when you rearrange the slots and these different assets doing different things imagine them as folders. I will talk about them later. But what we do now to fix our little night to fix the order of the things, we go to the draw order tab and you see everything is just you know slots just the name of the the slots know nothing you cannot go into these folders, but what you can do, you say, like okay, what is the closest to me, the closest towards me I want is the arm and the upper arm. So it's front arm and then front hand then the cape the top, above the bottom and what is above in the list will be closer to me here.

So above the other objects then I need done leg, one foot, front leg. Then I need the torso. Okay, then back arm backhand which means they will be behind. Obviously they will be behind the torso and also behind the leg. Also the back foot is in front of the back arm. The backlog is not perfect, the feather doesn't really matter.

I can put it that it's in front of everything. But it's actually around the same level of the torso. So is the hand that obviously with the feather, the visor is in front of the helmet so it's visible, perfect. Nowhere to put The sword the sword we put in the right hand which is now the front hand. So it has to be behind the front hand front and yeah just here. If you go out and have an object you can rotate it perfect.

And we can put the back arm in its place as well. And we can go back, select the night and just delete it from here. If you delete it from here is deleted also from the scene. That's it. Now my night is assembled. Looking good so far.

I can put the cape also behind the helmet I think so. Helmet Okay, nice. So now we are talking, it's perfect. If you assemble your corrector save First of all, and then we go to the next part where we're going to add some bones and then we're going to animate

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