Creating an attack move - Part 2

2D Game Character Animation With DragonBones and Inkscape 2D game character animation with DragonBones and Inkscape
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Transcript

What is still missing is that some escape magic yet? What I want to do is kind of effect that the sward is cutting the air wind wind effect the wind blow or something like that. You see it in a lot of games. So I just made a circle with Ctrl D i deprecated it, I recover it. So I see what I am doing. I select both of them and they go to path and difference.

So now I have a moon I cut half of it. Again I did the same I just draw a square selected both and I went to path difference, but I just push Ctrl minus and now this end I will make into a circle or a nice shape. All right, and this is what I want to do. When the sword is hitting show you here in Inkscape I love it that you can play with stuff like this in Inkscape when the sword is hitting something like this appears I make it wide. And I call it I'm gonna call it the wind just doing it easy. And I export it.

Now I go back to dragon bones imported and added to the animation. I go to the armature part. And here is my library. I add this asset and I look for doing and here it is, and I added to my frame. I take care from now on that it's not included in all of my animations because if I go to the walk it's still there. So I make it invisible in here.

But if I go to the idle still here, I make it invisible here. But if I go to the slash, it's still here. So what I do I add a bone to it, just one click in the armature so I can edit it in the animation part will be the same in the first frame and in the last as well to be here pretty much this is where it will be very visible that sword is hitting and it's making this here. Now if I sound like this From here to here, I want it to disappear. I'm gonna put it the same. How will it disappear?

It will simply disappear because I set the image alpha to zero. So I select it and I set the image off to zero. Here in the first keyframe it's again zero I just copied this frame and it's zero. Here is still zero, still zero, but when there is the heat now it's everywhere zero where there is The heat I want it to be visible. So let's see how it looks. All right.

It's here. And again, it's the same place. You the alpha is hundred. Here it is zero. So one frame it has to be this frame I delete. So it disappears.

This here I have the frame and this frame I also delete through it appears. Let's see how it looks. What happens if I deselect everything and it has a nice whoosh but I also can do that in the last frame. It is also going forward towards the enemy. This is what we also do in a lot of games. So I select the bone and it goes forward.

Let's see how it looks now. You see like it's shooting some little thing. He and I can even put it closer because not gonna be visible on the face is gonna be visible by this shooting forward. Nice. So this is my attack and I hope you made yours too. It's very easy to add elements to an animation, you just have to put it there, make them visible or invisible.

You can turn them off as you saw, you can turn them off here in the slot and you can use it to your advantage. This can be to create bullets this can be to create different lightning effects. Anything really related to moving parts, anything. I won't do bullets with it, though, because bullet has to hit something. So it's not a cosmetic here. It's mostly a cosmetic thing.

It just looks nice. And I will calculate the heat by whether he is sward is hitting the enemy. So I will make a bullet like this in this dragon balls animation software, I would draw the bullet give it a different object and use it and calculate it as a different object in my game engine, not here.

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