01 Element + Stardust

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Transcript

You know, Hi everybody. I thought that I couldn't live without this dress. I've already said in a lesson about the woman that the mentors can element that your work should be visible, and nobody would not exceed. I start from the idea that will be similar to demand on the market and will be dull for me as well. Honestly, I don't like broadcast and stuff like hard and digital tech, but I choose this direction to try to change something with my visa. I think that sometimes you need to open something you do experiments, or try trust out that wasn't interesting for you before.

I didn't find references and didn't look through their best books not to add their attitude and vision to my project just start from the main element. And in this case, it is a logo of super Sir, and try to develop the idea as conditional for the beginning of the lesson, I recommend you to choose your own object for the expert because tuturro I like tricks, if you know the secret, their interest will decrease. But when you take a lesson to create something yours, it's another story don't get that everything can be made better, you need just to have more efforts. So let's go create a new competition. I'll name it one. Nice.

Before the lesson, I would advise you to name your project and after Save or Save it regularly, because these are two the most blog blogging that I ever try in After Effects, so not to have unpleasant moments, be insured. And for those who doesn't have any ideas, I would recommend you to choose a letter and work with it. I choose the Letter Oh, as a neutral one. Nice, then you open they're fine is great mask from text. As you've already known 3d element works on with masks, I mean that it extrudes Max, we don't need the letter itself. Let's work a bit with for not to make a dog image.

I would like to create something additional on the letter, maybe like holes or kind of so I need to upgrade my letter to make it nice. I will do it by accelerated casting, but you can do it by yourself. Make random poles square circles designate a grade the outlook of your letter as maximum as you can. Of course you can look into my work, let's go and don't forget to use safe zones or merge or rulers and customize their I'd say no buddy will check it and even when the urge will be declined for having perspective vision, nobody will be bothered about right or symmetrical position of objects. For example, if I make such a mess, and it will be absolutely symmetrical, nobody will notice it. So don't worry a lot about it, but don't be lazy as well.

Okay, seems that everything is looking cool and let's go further. It is the first part the cap that will be above and what is next Firstly, I bet that instead of holes and you know that when I extrude this element, these circles will become holes. So it would be nice that in some places house will be closed by flux, it will create a more complex model so, I dedicate this main layer and then delete the letter O from the mask. Then select other masks and choose the type to add And now, we have a sample of blacks then the sample of the main model and what is more, I'd like to add more details that will outward from the edges grid and your salad. Okay turn it off for now and here I just draw a mask of a triangle in this part these can work and I will add one more circle in the center okay now have all the masks that we will need in our official work.

Open layer and use solid Okay, use effect and and element to the new layer. As you have known we can upload our masks to custom layers, open it up custom layers and choose the path in order one, two Free super. Now we can extrude these boss use scene settings and press extrude so Let's make some magic with this forum. You see that the model is a bit rough. I mean it is not smooth. Now here you can see dots and lines, number of polygons that make up the letter.

And now if you find the top tessellation and here both resolution is high, we can change it to though and see the result. Actually it looks nice as well. But I prefer to choose ultra and it is the better look. Then tune the width. I think that this cap will not be very thick and then turn to more detailed settings opening extrusion models, then use metal one and go. We've discussed a lot in the first lesson of element.

So you can you can change edges can extrude so just tune and customize the model as you like. I would like to increase a bit bevel and let it be a bitch. I mean, without a lot of signals, now it is free and let it be zero. After you've customized the main form, you can duplicate extrusion model and using custom path. Choose next part. In this case it is our blocks as you see they moved a bit but we can move them by hand even inside the element that is really convenient.

No and have a look. Maybe we need to push them or Write your pool a bit. All this is nice because you make more context texture. If you just use normal map it will be dull. But this way of creating a texture is cooler here I decrease the size then in Greece Bible says and make these gaps or kind of it then I duplicate the main extrusion model and choose both number three also customize it and place as I needed at before to push it a bit. And now we can turn to the textures settings.

Okay, so use preset up and I choose physical materials that are enough to customize the outlook of the model. The main plug will be matte metallic And these things are better. And for these elements, like circle, Rectangle Triangle, I prefer to choose green light, the material that has elimination, it can change the color. It's if you open elimination here, you can change the guard to the color that you like masterful. Okay, let's duplicate again the main extrusion model Ctrl D, and get it down with ADD light to this part. Elsa, the material this has elimination, and next, I would like to create a deep foundation to explain you how to diversify the outlook of the modal.

Again, the advocate extrusion model and just To increase extrusion and put it down next, and moreover, I would like to extrude these inside parts as well and pull them down to here. I tune expand edges. Like that. I think it's cool. It is the first tab of preparation. I've created such a strange thing that I'm going to work with and what will we do next.

As I've said before, it is a cool thing to use non default environment I will use the environment that I have discussed in the previous lesson. It is saved on my computer and you can use hero bar or just use inside one. Why I prefer to use my own environment just for a different look. Even through designers can run mad because That and also strange environment, make an extraordinary just press environment. And here you can upload your age DRAM I like this map I've already shown you it and it really looking is looking nice but extra become lively. Oh this like collections.

Looking dope Of course you can rotate it as you know shift plus left click and choose the look super duper, by the way, you can diversify the parts that are pre to the same to change the color for example. For example, this pink bars and by the way, if you use the same material to different parts, so it's better to deprecated because otherwise if it change and materials All the bugs will be changed as well. So the locate and use the copy and after change the color and everything else, just for you. That's great a floor to have a reflection of the model great thing. By the way, if you rotate the camera sometimes plane can disappear it has a second that is called to sad plane to see it from the both sides. Also in the element here you can scale the size has changed the position.

That is easy for simple modeling. Okay, have a look. And I use the top left. Of course it is default and I need Miro surface Now see the motion to have a better look, we need a material here. I dublicate the material metallic that we have used. Bring it here to the surface.

And to control the density of reflection, we need to customize the material, namely glossiness. Right that Moreover, we need to hide the flatness because we'll use a layer in After Effects. So choose zero. Then scroll to Advanced Settings. And here, here I'm Matt resection, super how to work with plugins that have a great number of settings. Actually, I recommend not to try to remember all these things where they have to do But try to remember the opportunities that they can bring to the project.

So you just need to know what you can do. And often sooner or later, you'll understand or find, where is it because all of you people can definitely say to you where all the settings are so dated usually, you know, to around, give or take, and don't bother body. Just try to understand this fear of use and the opportunity of the self and everything will be okay. Okay, it's done. It's enough. And let's open after effects.

We can duplicate outlines, then use effects. Choose trapcode 3d stroke. I want to create such an outline that will be useful in further Oh wow. Maybe not. about it, but I prefer to create it and if I have a mood, I will use it. Okay, let's go step by step, what else we can do?

Firstly, I create a new camera. Secondly, change the angle to have a better look of a modal to see all these things and then the volume itself. First thing, we go to render settings and of course start to customize the light because light is is the main and most important things that make a right mood and level of an image. So I always use for example environment and start to tune the Global Light to our like it was what does that really mean? I like it. I think that firstly I would like to catch the last slide on the edges then and how it goes.

If using the rotation of environment you don't like the picture so you can create a new light using right place it and then moreover using the Render Settings, open the top lighting and add a preset for example 360 and so you can customize this preset. Oh no, I wish the light look nice on the object grade these reflections greater volume of edges. So using a light, we add a volume to the modal and make better when it customized the light and you can Open the tab, ambient occlusion, dude active and to have a shadows somewhere or you can use of course raytrace it in this case, but it is hard and have a render. In this case I will leave a normal classical ambient occlusion. It's enough Oh, gay demo is almost ready. It is so really nice.

Watch should we do next I said before that I choose the material with elimination, not without purpose. The trick is in the new grid element that you can use in the top output, select a channel and show it separate guys who are the Brady knows about it. It is brutal often but they use channels divide down and after collect them in after a factor you only know here is a similar opportunity. So I duplicate the layer with element and then use the top out part. Select elimination. And now we'll see on the material that has this channel elimination, you can ask the use effect.

Glow to the elimination. Select here normals to the screen and I think it's time to compose their image. Moreover, you can do it with each or any channel that you have. then customize it is good. So just know About It isn't one layer it's difficult to create something nice in element or in 3d as well. So let me turn back the layer with previous talk.

Actually, it's strange that the camera didn't have an effect on the layer maybe I can to make that please Bob. Okay session outside it does add, I think more pants look, but I could actually to customize the final look and composedly layers. You can use camera and do reset and the camera will have original position. I think that for comfort for your comfort, you can create an object Make it 3d and link it to camera and after rotate just an object but not camera it will be more convenient for you cool okay with cam some moments of composition understood that we can select a layer or a channel and assemble layers from After Effects and create great nice texture and it is a lot and let's talk a bit about this part I felt why I don't like broadcast and other digital elements actually goes they have few animation and in compensate this limit of animation by animated textures and we are going to repeat this map our animated textures will be cheerful.

So I created a new composition and then you solid Then open ff sobrero. Middle, Starbuck nice. For this texture, I'm going to use the default preset. I remembered it instantly. So I choose it and press replaced. This is how it looks.

I need to create a live from this square. So I choose one of the particles that is linked to a material and then go to the particle settings. As you know, we can scale them on proportion, so I stretched them to line them then. So when I saw Stardust, I like this color random preset this one after you tune everything here not to break this system. You shouldn't bring all these compositions of stardust to free beer man. But you should do a pre render of this fragment Have animation for example eight seconds and after bring the brander to After Effects.

Okay, I've done the pre render, but that changed the colors a bit more bright and smart. So I brought this composition to 3d element composition after select the basic layer with the previous one and here it is. And as of now, we can choose Custom texture maps. Open the top layer one, the composition again here since the top and here we're going to customize this to avoid old settings. In this case it isn't extra metal. So I grab and drop barrel one, just empty material to this texture, and then we'll tune it level one settings we need to choose different map When this list and choose custom layout one, okay, you see that the dark texture is appeared.

To have this texture around the modal, we need to create an expand model of the circle around the modal. For example, in cinema 4d, you need to select on the edge and then grab and drop a material and then walk with it. But here, we will use tools that element has. Moreover, let me do one more trick. I select this texture, then use top elimination. And it seems that position of the texture is a bit wrong but it's nice because we can do experiments or we can use extrusion models, then map UV map mapping and here we can place the texture in the right place.

There are a bunch of tarps and you can try each of them but I think that in this case, it is something like plane wise that yes, the texture is turned and isn't the top UV repeat to the better outlook. So these sliders are responsible for the stretching of the texture looking nice i like it like a photorealistic wrinkled Pepsi cam. Okay, back to the sample and I turn off composition one because we be used the texture a bit later, so I can delete this stamp. If I turn on omission You see that? There is no texture. So I deleted then Ctrl D fine The output and here is lead elimination.

And now we have both these eliminate parts and tendu texture, nice screen and glow. What else let me turn on solo for now. Actually, I would like to divide the model to model and reflection. You can do it using an element to divide the model two layers are more convenient composition, I duplicate these composition contract was t open sensor drop and do this thing. Choose the elements in oil and then use an advanced settings. I will channel this tick that is visible to camera.

Okay, not many and now I lead only there If you see it, okay, then I opened again the basic composition and just turn off reflection, select default, put the reflection behind the modal. And, as I've said, welcome with 3d, work with layers and that you can customize everything better. In this case, I add fast blur to reflection, and maybe stretch this blur effect. I think that you understand that the lesson is not an instruction of creating an effect. I just want to show you the direction of an idea while working with such tasks. If you don't have a sketch, or your project before, just customize the main element as maximum as you can.

In this case, it is the letter That is already upgraded and it is looking good. Now, of course, it will be the main object in the scene. There is nice and nice and beautiful as Manson has a lot of details to be interesting for our viewers and after you reached the look of the main object, you start to upgrade environment. So here there is no floor for exam to create the floor, you can create a layer because we have turned off the floor of retirement there is one more trick that may be unknown for somebody, it is the possibility to to tile the texture. I will talk about what I mean. Let me use no object and then create a new solid and choose the color not black, but dark blue.

Okay 3d Place it behind all the layers because it's the for open rotation, rotate the model. By the way, the light here is point. So let me change it to sport. If it choose sport there will be nice border flat in the same flat will be only on the island and dark environment around and it's cool because we will not bother about it further base. I'll show you. Let me change the light to support.

Moreover, you can add one more light for example, parallel and place it aside so don't be afraid because Nothing bad is inlet effects now we created an linear background because of the additional wide of barrel light. Oh no it will affect the whole image the composition and about floor better show you how to create a more cheerful for okay because of it is a digital tile that we have here I found such as Kim like me Chris can this image is okay for us because the four is the secondary element in the composition. So bringing to the after effects the window of sound as I can close for now and bring here the makers can also upgrade to 3d Open the top effects and presets and need to find the clip tab and select what does it do liveness care debate if I choose Expand right and expand left so we can replicate or stretch the texture.

It's very convenient. Also we can turn it off and using mask carted a bit and now the texture became more correct. And now we can place it behind and either using a multiplied mode, we will have this look or we can use effect channel, invert, and then green decrease in a super nice. Next let's use Stardust again, to make the for more expressive as I said before Sasha stop is a bit down. That is While we need to add extra carriers and tricks, create a new composition layer new solid effects Super illimitable standard just create one more new composition, but it will be 200 by 200. And the duration will be eight seconds.

Here this type of stardust can be turned off in this composition, I will create this thing using shapes has that in the center our draw cetera square feel then I will make the capacity to create a flickering effect of the object. We are creating small samples for future particles that we'll use to create an animated texture. It only sounds difficult but actually he's very simple. So here I am shown the basic technique and not really worry about it change the car and I need to short the duration to six seconds composition Composition Settings Super back to the competition with Darla go to the project and download here the particles let's customize the with Stardust to have to have the result. Instead of one type I need greed. As I've said before, great type of amateur is a very useful tab and it's cool speed I'm in the city we don't need that stretch the grid, number of taps by z that will be zero.

We need only by X and Z grid, but to be five and five. Okay, then we use particle settings and the circle. I choose texture and the Texture will be our composition number free. If I increase the size of particles, you'll see them. But we need in our trick random appearing at cherry. So I open textures settings takes two time sample and select random loop.

It gives us this terrible pattern. We can decrease the time, the lifetime of particle. Here we have two seconds, but we can change it to 02 seconds as fake rain. So we can use additional random capacity to make it more complex. So decrees of referendum, with the help of capacity, gave this result in that upload Base composition with third and last, we can render this part of animation and breathe it again to the project. That's the basic principle to work with hot and humid plugins.

It's better to render all this taps to pan to sequence and then work with it further. So after I render it, I brought it to the actor pants and to the main composition as well. Then turn on the icon of 3d and add reptile here. Then I stretch it. By the way, this reptile is a very cool tool because there isn't but now we've created a texture but they pause Turn is actually repeated. I see it.

But picking open Tallinn, now it is repeat, but we can choose around them and it makes us the elements randomly angry it's a more complex texture. The more you use random values while using particles, the cooler your final look will be more random service even it's about everything probably. So I decrease the size and using screen match the pattern and the cool. So you can customize the color by color correction to tap more comfort food for your and maybe decrease neighbors. But actually the texture is too effective. So let's add more random effect.

Let me turn back to the sample and use a neat grid, a square of four copies. Then random timeline, plays animation and make the most complex pattern. And then we'll use the support composition as a condition for timing. Nice, a bit more cheerful and action is here. But it is like one of the options of using it. And it's not necessary to repeat exactly the same.

Okay, what I usually do next For example, on this tab, I usually would like to see a final look at some point, because here, it's just a review loop that should be edited using curve settings or color contrast. So, usually I create a new composition and bring this main composition to then you want then a grade and your adjustment layer and use effects like sharpen as minimum and then noise. Why do I use noise purrito because it add this grain that is usually have all leaders without a grain. I think that the picture seems to be artificial. Moreover, the green can move Tiny artifacts in gradients or you can of course, can use a noise, not noise, but grain effect. Where is it?

As in grain? Yes, you can just add grain. So instead of notice or use both of these effects like 3% of noise and grain, choose final output and customize these green. So mix the map of noise with a map of gray. Remember you will have a little result but and Sure. Okay, add color correction curves and customize the general look.

I can change the hue And the main thing that I use in direct competition, I always use teams or three tone. Teams is useful to understand the contrast, what is highlighted better, what is in the dark and so on. If you adjust black and white picture to have a cool outlook, be sure that the color version will be as nice, of course and condition that the color scheme is good as it is firstly, but secondly, it's very useful to have a rest I mean that when you rise get used to see color image, you could type so use black and bond version to have a different view to your composition. I think that this trick can be used not only in this stage of competition, but through all modes. Okay, seems that we've customized the main element. And now it is looking nice.

Next, we need to place little objects around the meant to have a more complex composition. If I have a look to the submersible project that I placed there, I placed the outline behind a log. somewhere we have this layer, layer with outline, so a duplicated place behind scale a bit. So you can follow my idea or you can or your own brand to draw elements or shapes, or create lines or box. So add something pointless, but nice usually that will affect positively to the whole picture. Let me talk a bit about this topic.

So, you can use create primitives. For example, this tube. As you already know, it is very simple here take estimize the object, it is just an option and the let me show you the principle of, for example classes. nothing difficult Actually, I did them using the same hug as an extrusion of the letter Oh, just make a new solid. I will use a small amount from now turn on grid and draw a cross using mask and I will create an outline Around the cross dublicate this layer and delete the outline of the second layer. Then open the main layer with element and add here our two layers of crosses.

Then open transit up in the blockade and extrusion model and select our new boss. So this is the foundation of the cross duplicated and select Custom box. Here you can work with form. And I think it's clear the only recommendations is, for example, when you have created an element. For example, this cross Create a group folder. Then select several elements with the help of shaped and grab and drop them to the folder.

Also, you can name it for a more convenient orientation. And after copy this group folder and place somewhere in this thing. Then using transformations you can change the size of the element and do whatever you want. And they crosses because this form is always stylish. So using this principle, you can customize your composition, create secondary elements, change textures, add light effects. I thought that it would be nice to add a little action to foreground and in there during camera animation, I would like to have an additional factor of perspective film that will make the composition more complex as well.

I've added these glasses to create them I created books, changed proportions. Change its form, and then place it in the right place. And then use presets, physical glass material as you have now, this glass effect is a fake effect, it doesn't shine through. To create this effect, you need to choose the material glass and then scroll to the advanced settings and choose Screen Mode. That's how you can create a transparent glass. But of course, it come to form the object behind.

And moreover, it doesn't have back edges. It will fix it. So glass settings and find the top draw back faces and the back sides are here you see them. Of course, I've shown you one option of using Stardust and element together, create a picture that will look workflowy but you have a bunch of directional paths. As I said, it is just my directional idea. Working with complex program, it is important that we're working with layers and details.

If you haven't got animation, you can work with changing textures and they Make an action in this scene all this will work positively. The more these tiny things you will have, the more nice and expressive your competition will be. But be careful with overdoing it's not a good thing if everything is for water I have a bad even notice that the deeper into this toddling the less Joe sir here because the more work no time to smile. I think that's why a lot of designers have this face on the profile picture. But I assure you that the most of motion designers are nice cats. If you want to become a designer, or you are a motion designer, you can be a bit crazy and create the same like crazy stuff.

Do experiments. I think that This characteristic makes the world of production more cheerful. I think you can have a need to go beyond and be happy. Use this opportunity use this nice world as zation. And you always can do television or making extraordinary work. You don't have a task of repeating every time you have another task to expand opportunities and boilers of ordinary vision and release.

Please use it more colors, more paints, more unusual forms. Whether it takes it is the world of experiments. Good luck, try. Hope you will get the results. Bye, guys.

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