02 Animatic

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Transcript

Hi there. Today I will tell you one more superpower. And I hope you've tried to read a character. And now we will create an animation scene. But before the practice, I would like you to listen to basic lecture of this topic. I've prepared a few slides for it.

And let's start. Let's start with a in animation by time, there are two different processes of animation scene first animatic and second animation. animatic is like a planning of the scene and animation is an implementation. Let's look at the forming parts of animatic. Firstly, it is an creation of the main poses. Oh just blocking and next part is time when we need to place the block on the time line and create a timing on this thing, it is very important, especially when there is a voice over or limited timing and the plan of timing of the scene.

Forehand is absolutely important. But today we're going to discuss blocking because good and expressive poses are more important than timing because timing is responsible for written or the composition, but the blocking is responsible for perception and impression for the nature of the character for the idea of the composition, the message and other things. So we're going to cover blocking topic, and then I'll show you my animatic of the test scene. And by the end, we will talk about timing. I will tell you a few important things according to the composition I have prepared for you the mail aspects that is worth considering while creating blockchain. Firstly, it is solid than preparing for animatic than staging and curve or arc of movement.

Let's take a closer look to these aspects. First solid work on the establishing our solid is the most important part in posing in blocking because it helps to give a right understanding over viewer about seeing about nature of a character. For example, you see from the left side how to recognize the right slurred and wrong one. I'm talking about identity of a character. The upper image you see that the limbs of a character are separated and well caged by eyes on the picture behind the corruptor has an image called inside solid. And in this example, the fill is black and it is impossible to understand what he is doing.

Now. Of course, the scenes are mostly colorful, and you may ask me what for. But when we have a short scene, especially in short, it is easy to catch open psyllid, rather than just a sport. You can work with insert select only if the parts has a big contrast. For example, if this character has wide body, blue hands and green as cream, yes, maybe it will work. But usually it doesn't usually the character are highly detailed, or vice versa too simple and insensitive.

It doesn't work at home on the right side. It is a good expression of Open Szilard, it is is it to understand this staging? staging is the third of 12 basic principles of animation of this thing? What does it mean when you pose to a character, you need to clearly define the mood of the character, what was before his background, and what will be next step of the character. And using these definition, you need to give a poster a character that will reflect this mood, the nature and the appearance of the hero. For example, if you look at this picture, please pay attention to the guy sitting on the right side, you see that his spine is bounded neck is stretched forward to the notebook and his arms are intense.

It means that likely he's busy his work him and if you ask me why this Heroes seems to be working. I'll ask you to look at the central guy. The guys also see 10 Yes. And he is looking tentatively at the mobile phone but his legs are wide open, where his hand is hanging on the top of the bench. That means that he's not working now either he is a very posing businessman either not working, but according to the picture, he's not a businessman. These two guys have two different tastes and two different background.

So you may have a look at the girl and she's self in it decided not only because of the mobile phone in her hand, but also help body has a blonde pose. It is posing the pose is not relaxed. She's sure in doing it likely it is obvious. So that's how static poses can tell us about the character about background about status. Even future, you need to understand that all the poses in blocking should be of the same quality. Even if you do Fs tab, this tab should be identified Is it a step up or step back?

It's a hard step lazy or anything else the viewer should understand it even in the one pose Otherwise, it will be very difficult to describe it to the viewer. Even when you add animation and effects are of movement. It is not less important as tagine and silver because because the movement continue this teach. As I said before, when you create a pose, you need to understand the next tap of the character and movement bought happiness to do for example, look at the right upper corner, the image where one cat is better than another. I think it's Tom and all of his body is more We all want to fight. And Tom's body is like a cure to the opposite side by those curves, we can understand the direction of movement even in static.

If you look at the left upper image, no idea where are the cats, what are their movement is, but it is also a static picture of a cat fight, and we have even time for thinking. So you should take into account today, we will animate the champ and if your character is ready to jump, he need to show it by all the poses and all the steps everything should be directed forward and up. arcs are very important. Please use them in design. I haven't covered the topic about the preparation before animatic and it is the second principle of animation. I don't think that Need to show examples of it.

You just need to know that if you would like your characters to step up, he should do a tiny move back, like as being down step up, but in blocking, it is better let your character to step up from the beginning. Okay, let's look at the other important more long ones that run out in the list first contrast than a mechanism of a body, mind and body language. Let's start contact in animation It is very important to show the contact of the character with other objects or likenesses. For example, you need to animate a character taking a path and on the one hand, you can animate just taking the ban but on the other you need to animate the touching of the ban and after taking it this also very important for protection It affects to this sense of reality. And one more example here we can have a man it is very important to animate even the toes because when a man step on the hill, then get down, hold the food and the last toes and after when he get up the hill then put and leave the toes last, it means the contact with the ground if you do it other ways, so the contact will be lost and the food and usually cross the border of the ground so the composition is ruined.

To make it right, you should show the contract of the objects from the block in place. Next, the mechanism of the body move for a lovely animation scene you need now how the body works? Yes, maybe it is not a human, maybe. Fantastic hero. But anyway, there are some forces and rules of this body movement. Usually bad designers like to break a neck during the animation.

I've shown it in the previous lesson it and so the general rule is Don't forget to move the neck during the had animation in mechanics of the body movement. There are some rules cells for example, a hero need firstly to move the center of gravity and then make a stab and all these things should be taken into account during animation and blocking. Also, you need to pay attention to the body language. It is pretty awesome when you will be able to show the dialogue between persons without tration any faces only by poses justice, and animation and even if your animation is not a dialogue, but just an animated thing you need body language for example, today we will show the readiness of the character to jump by If we would like to show the willingness of doing it, it would be different poses without any context voiceover background, you will understand what is happening.

So I'd like to recommend you something to watch. And Firstly, it's the book animators survival kit. It is like a bog Bible for animators and some pictures have taken from it. Actually, it's difficult to call it a book because there are fewer of texts and just catches phrases that will help you in your animation. Then try to read comics by Disney all any artists to do my blast was blacks had great poses there to open the character and the story. Also, I would pay attention to the chaplains movies that are sound you can imagine it was a time of now there are no gadgets For voiceover and then integrate as tobei, pauses and gestures, there are a lot of references and references is out for bullet point references, references and references.

If you would like to create a lead, walk in, check the references to create le gesture check it doesn't copy it just a look and try to do it by yourself and the last watch the real life around you because animation is a great research over the years you need to be very observant. Today, you may animate the human body next day, it can be an animal so the situation's can be different. So research the world around you. Okay, we're going to start our practice lesson. I've made an accelerated video to make it more interesting for you. And the first pose is a Arrow washing at the bar.

As I said he's ready to do it. Okay name it's targeting. And now you will see a direction of a moving next. Do you have his tabs back To change you gave me a lucky man is not as bad even doing such a tiny pose. Don't get about Don't forget about the power of the moment. Even they had or the hero has the center action as the body has Just before jump into full the basket to create a look at the target.

So, it is a body language. I show the target of the jump my head I'd like to add that the content is needed not only from it became, but also when it is ending. The hero is jumping and it is important to have a last touching point. And one more time, the direction and the pose Make an expressive pose and then make a big line. We will cover it a bit later in animation step Of course it would be easier to make an inverse kinematic for arms to fix the arms on the ball. But I would like here to talk about overlaps in nutshell, delays and so on.

And if we have inverse kinematic, it will be more difficult. You need to check every pose like here I have problems with legs. Instead of making a way for the leg I need to put the keys of position and check the progress frame. Okay here, I break the rules about the movement but the legs are on. This pose is an example of overlap. Even during the blocking, I show that the let's go first, then body with the head and the last arms.

And of course the contact with the ground. You may say it is already a contract here, but now when the hero has a state of tranquility, his bows will be a bit deeper. But now I'm doing the pose of landing By the way, it is the station here. It is not looking like literally, it is a habit champ and the heart Landon you may catch him by his band pose. Okay, let's talk about time. Two things that you need to know about time stop and comma.

Comma is when a hero make a secondary move like a preparation or as tab back because the pop as I said before, so step back, you need to do a comma comma is a full five frames duration. So for step back, you own it for five frames, and then go to the next pose. Full stop is a time that is convenient to viewer to get the balls or the hero. For example, when a character has one of the main polls, its duration should be like a full stop. First up is seven eight frames. So for a full stop, you need seven or eight frames.

Otherwise way it will be considered like a come from the very beginning can be very difficult to understand how long should be post up because sometimes Yeah, it is not gross. tour for flight. But a bit later, you will use to do it. And don't worry about it. Because during the animation, you can tune erican animatic is just a plan, but we can't miss it. Yes, there is such a definition like Strad hadn't mentioned, but usually it is using an author's Animesh What is it is a fantasy and in a world of an author, but we need more clear plan.

So, this is my animatic here, and it dissolved for today. What do I want to say more parallel look and even study the materials that I've mentioned films and books, and the task is to create a character than rigorous by julik using links Then create a scene within some elevation he'll may be or stare or any other height and animated. So animate a job or climbing or something, something more. But now to the port, please. But before animation, make an animatic. So once again, the order is rigging than animatic and then animation.

I'll make a review of your works separately animatic and animation and after rule, choose the best works. Thank you very much for listening. Bye. And don't forget that animation is a pain so get used to hard work, cats.

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