01 Puppet tool (for beginners)

Super Sila: School of Motion Design 05 Character animation (intro)
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Transcript

Yo friends. Hi there. It is an EU work with super Scylla and this week will be dedicated to character animation, I will cover the topic of walk cycle of the characters. In this lesson for beginners, I want to talk about the two very common tools for making somebody move. Personally, I use it rare in character animation because it has several limitations, but at the same time, in some cases, for example to add organic Luke, do the it is okay. Let's start.

Make a new composition traditionally. Name it one, five seconds is enough. And as I said before to make something better choose the things that you like to work with. So I've chosen to work one of my favorite character. It is bender. He's just perfect.

To the animation by puppet to because his arms don't have any bones and are able to bend and stretch. So literally, he's like, Jake from Adventure Time. And even the man who makes voiceover of them is the same. So because Ben is the old version of jack from adventure temps, so he wants this competition to be here. I'll give you $5 to not do what you're thinking about doing. You just lost $5 make a new salad.

Because the Banderas picture has wiped the ground then Yuba grant will be Elsa white for clean and lovely composition. Super. Let's cut the get parts to start his animation I need had body it will be a separate block right hand and left hand and two legs. So we need five pairs of vendor duplicate so five vendors of them. Let's let the first bought us two and card the body plus hand. Let's go yes, it can find bedroom without background layer.

But why don't practice must. Why don't practice must kill and cut objects. It's a very open task for a designer. here Don't worry because there will now be hand hand. Some time ago, I work at the one of the production studio. I won't name the name of the studio.

They do cinema FX and Maybe cleanup so the movies Okay, I said near the composer who caught layers by mask so high speed the like as you in machine I'm not an expert of masks and I have middle Speedo doing it but I don't need it because I can do by net since I can still not that faster than here, okay and not get upset. Let's do important thing. Let's name the parts because it is really very convenient for you first player will be tours that means body Because it is his right hand but for me it is left side so it will be left or just out hand. So this will be right hand Why should we name all the letters in English me I would rather leave it in my native language but there are a bunch of Mac lovers who don't understand the signs that can appear after making something on Windows and then open it on MacBook.

And they start to why guys rather than English please. Okay. We take care of them. And where can people and seen in English body now is over they have so we should put it behind the hands. Cool. vendor is ready and let's turn To the puppet tool to show you all abilities, I select the left hand and this pin on the bar to just point at the hand and click on the places of supposed band.

This is our shoulder, they're raised and this will be elbow. Okay, I'd like to pay your attention that the mash is activate. And you see it, it consists of these triangles, and to click here the mesh will be off next expansion, the value of the distance that is out of the borders. If I put the value zero, the mesh match the hat. So I leave town to avoid any backs and then next is trying The number of them actually, if I decrease this value, you'll see less number of triangles, and the mesh becomes more empty. And by the formation, you see a lot of log jams, the more value is the smoother will be your animation, and of course, this value of that to the speed of processing, maybe the middle value will be the best option.

Next, what is the most important here? Okay, we'll put all the points that will help us to animate the arm, but the shoulder should be static here, and I don't want it to be moved. So I should put here two extra points, one, two. And now, you see that this part is talk to the body that What I need, there is one nice trick in puppet tool that is not used really often, everybody is used to put points and start to animate and have a lot of box. I don't like this box for example, I stretch this point and see that this part is also stretched, but I don't want it this book. It should be like a monolith of the hand that shouldn't be stretched.

And here you see not the proper direction here also, and I think that it is the main bulk of puppet to while animation. These different mentions can appear press the ping and find these two puppet starch to it looks like a tool for cleaning windows selected and click on the places to make them more rugged, I want these rain to stretch as minimum as it can I put here and over here you see this zone of great triangles after clicking, what does it mean? It is a zone of stars to this part will be static as Michelle you and you will see. Now stretch. Of course this tool can be controlled by settings and a bit later about it. Also this part, I don't want it to be stretched to increase this zone, this active zone, you should open the Layer then effects open puppet.

By the way, here is this top transparent and I prefer to turn it on this top is very helpful in a void in box Okay, find their mesh and we need the top stiffness. Here you can find the properties of the points, I need the third one, open it and here is a brief second position, it is pretty clear you understand it extend it is the number of the triangles that will be covered, the more value the more number of triangles. Also, you can tune by position to cover the meat for example. Yes, and I want to make the zone bigger to show you the principle of this tool. For example, I, again select puppet to start to move the arm, you see that this place, this part is deep despite of stretching all around. So I think we should decrease a bit, this force to zero dot 01 percent.

Now you see a little stretching. That's how you can change the force of stretching and the zone of reflection of your objects. I think that the seven is enough, and it is nice and I'm going to start animation. But before Of course, I should do the same preparation of other layers of vendors. Right hand and Lex. Let me do it quickly.

Ones point one point in the middle Have a look it's Bart. There is a gap between parts. So select starch two and fix it here. jacket nice and by advanced boot starch point here, not to let the home the hand deformed in the future. So I need to tune it a bit. Find mesh fund stiffness second search and increase the number of polygons.

Then let's hear here, here and here. This way Have a look. Yeah, actually, I think that in this type of animation wall this kind of situation is allowed. But I would like to put starch points not to let the feet deform just to increase the zone. And here super bender is ready for animation. Then so that both players have arms and link them to the body.

Now the arms move with the body we can move anchor one to to the bottom Have the body in case we'd like to rotate the body and we can animate it. I'm going to make squatting for 15 frames. Here are 15 frames. And finally, 14 frames and bounce frame will be the middle of animation that's in my the body, I open the position. And for seven seconds, I put it down dublicate the first key and paste it on the court. It's very nice when you boot puppet beans.

Animation kids are put by default. And even if the timeline is here in the middle and the Put the pin here. So they mentioned you will be placed here too. So not to know the case please place puppet pins on the place of timeline where you'd like to start animation. And you see that from the zero frame. If I press you on the keypad, all the keys will be opened.

So everything has its position key. So that the first pin and it will eliminate. Here it is. I'm going to animate to the pin number 504. Let me start from the left hand. Press you on the keyboard slide to the seventh frame.

I need been number three and I raise his hand And maybe correct the elbow. You see that puppet pin instances to this curve? This band? Yes, the tool is amazing. But to me the admission nice and cool. You should watch lady permission.

Sometimes it is really difficult. And that is why you should know another options of animation that we'll cover later. Okay, on the seventh frame, I've raised his hand by this way. On the 15th one, I'm going to copy these two layers Ctrl C Ctrl. V to make a loop. Drink, drink, drink, drink, drink.

Yes, funny. Let's do the same with his right hand on the zero friendly case have been put, slide to the right and animate these right hand this way. Please watch out the curves the bands to make it smooth and nice. And then copy the case Ctrl C Ctrl. V and paste. Okay.

There is already it is looking nice. And let's animate the last left leg open case by you top frame, slide slide and change the beam to make the knees banded. You see here? Yeah, not a very nice band. Be back. Again, let's duplicated the keys Ctrl C Ctrl V based and don't forget about right leg.

You see here that it will actually touch the body. And I would like to animate the body by rotation here. Open rotation by letter R on the keyboard, put key, move it to the zero frame and rotate it a bit. course change the position to okay Don't forget to copy the key Ctrl C Ctrl V to make a loop. And yes, return back to the return back dilek Have a look perfect. I think it is super.

I've shown you how to make a quick animation of character by puppet to describe the main principle of doing it. I recommended us write characters and watch out for the elements that can occur and then by Patel will be an amazing tool for to help with. Okay, that's the only two Add one tiny detail sorry got carried away and forgot to tell you about one thing I bring Blender again then I try to get them as quickly as I can. And for example, I want to animate his hand Look at this, you see such a back here I use effects then turn on the stuff and you see that it is said setting things right. Okay for example, and I want the hand be not in the front of the body but behind the body to do this. Do these two a laptop can help you.

I selected, put the pins here, then go to puppet, find their overlap, then tune the zone of action. Don't forget to turn on the mesh okay this zone is enough and at this zone of the first overlap and even animate the hand it will go behind these zones of overlap. This tool is responsible for the order of the layers. Here you can see the percentage value feature percent and if I put the overlapping on the hand Then increase the zone. and the value will be three to one for example. So the hound will be over the body.

And if the value is 49%, the hand will be behind the body. That's how it works. By the way this question is asked. So personally, I use this tool very rare. It is too difficult to divide the parts of animation to layers and so on. And think about the what should be in front or behind.

But you should know about the stability. I think these basic information about capital is enough to start with the most important thing here not to forget about cheapness stretching of the objects. And please don't overdo it. And then everything will be okay. As soon as you start to overdo and go too far, the animation will be broken. And it lost its chairman.

Use it properly. Good luck try this too and we will go next. Oh sorry.

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