01 Trapcode VS Stardust

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Good news guys. I didn't pass away and we're going to talk about terrorist. It will be a quick touch. Honestly, I haven't used it in any commerce projects and nonprofit as well. But it was a hard work for me. Firstly, I'd like to tell you about two critical minuses for me because other minuses are just elements of a software and you can't get away from them first Stardust is so uninterpreted but for me as a person who started to work on very bad computer it's not really annoying just use your brain what should you render before as layers what should be optimized even method Hall and second Manas it is not stable there are few division by zero that can break in system so contra plus s control Plus, if you have already tried to code you'll understand Stardust easy, it's pretty the same but there are no few cool things and let's talk about that Annette to begin with.

Because it's an old system and it's the basic difference of a trap code, you need to understand what effects you can add and why from the beginning you have only two basic parameters amateur and particles. Today we will compare a lot these two plugins in particular and standards because there is no other way because either you use Stardust or two particular and you should be definitely sure what two years and next time when you have a task to use particles, you will open either status or tap code and I try to explain you the difference and determine the winner. As you see from beginning this small window is open. He will note that we are going to work with as I said before, we'll need to know exactly what you're going to do instead of us because Initially, you have to note by default emeter and particulars blend the animation, you see that the particles are born from the dot.

They are around and asked catering with speed to the space to create more attacks you need to use these side bar with icons when you add one more note it will be placed elsewhere here in the window of FX and we're going to talk about these tabs in order and describe you what they are responsible for in starters, let me move a bit this window and firstly talk to you about this window protects Hello, as I've said, we have two tabs, emulator and particles and the main tab Starburst that I'd like to start with. Firstly, there is such a thing like an opening panel, if it will disturb you because when I put here a lot of notes Like, make a tree. So this panel will cover all the work and space. So you will need to close it sooner or later. So if you close it, then do something and you need to eat again, just press open, and it will be here in front of you like a miracle.

I think it's clear, then we blow take a breath that's it is better than in trapcode. Particular because As for me, I, I almost didn't use the bid the tech of presets and job code. It seemed to be non functional or other no not convenient. Moreover, it often was at reason of a lack of my computer. So the top was that really, but here the logic is usually used. We'll come back to the VB editor, and we'll study some settings from the list, but a bit later then we have a top So, Time Remapping, it is responsible for this speed of, of birth of vitacost.

If it turned on, nothing will happen here you need to put a keyframe and animate the value. So between the case, there will be an animation with a speed set up after your last key the animation dies down. It's convenient when you want to freeze an object or for example to make a line around by camera. Yeah, you can create a camera and using it. Do an animation of an object isn't convenient. Yeah interCall, particular physic time factor was operator help so and here you can do it using time or laughing.

Okay, I will turn it off for now and let's go to the Render Settings. First up is preview. It is responsive For the number of particles, for example, you have created a bunch of them and you need for a quick view to decrease the number of the particles that are in whole your composition. So decrease this value and tune they mentioned with no or less breaks. But honestly, I don't like this job because I prefer to customize the animation with the whole picture, even if it lags a lot. But in case for you, this top will be so self funded here.

Motion Blur is Clear Channel and the particles start to blur on the path of movement. Clear shedding is responsible for I would say at once that delight and all the routine with the Light is more convenient in Stardust than into quote the ticker I don't know why I didn't even use it there didn't make the light the emitter of blood and so on, but instead as it is realized by her and I think that this topic can be useful, though here and gender ladder the particles is simply that even the light is more pleasant here. So you need to know it to start to work with light just activate these top shading ladies is responsible for our Fact of the matter of light to the particles that have failed is also clear if you would like to customize it and I think that you would like to customize the depth of field and make look at better so activate this top and among all these tips The most interesting is to my mind, abstraction is responsible for so your particles will interact with a 3d object.

For example, I'll show you rate. So, greed and use solid I make it 3d for now a ton of delight and bring it behind particles that will rotate the camera beat Luke, if nothing is activated, so the particles are above the layer because because of the order of After Effects, we made it ourselves. First particles then layers, but what if we need these layer to be placed among the particles so you use this top abstraction and choose here the layer and now there are The particles has interaction, honestly trapcode particular as it has been and I always think that I will use it because it is super useful thing, but honestly, I have never used it during all my history of using Turcotte particular but the great any complex interfaces like paddle man's and so on this thing will be useful for you and moreover its simplicity is one more top advanced detectors that are responsible for quick reading animation by system.

You can try them is by itself there is such a parameter as cache hint or a quickie reading of some facts. Usually I have the value of 10 is maximum maybe it depends on random access memory, maybe on other features add no honestly I have noticed the quicker productivity of Have a system but you can try. So I think that we've covered the basic settings and now we can turn to the emitter settings. As you know, emitter is something that get back to particles. So it's like a generator of the particles. In this case, emitter is a point.

So, the particles are born from the point imply of in this space in trapcode. Particular below that it was responsible for the flan distance of particles, but here is speed, the more value is the more distance between the particles are there here you can see speed random, some so some particles will fly rather than another is like details customizing the particles. What is the main difference here between das and trapcode particular Firstly, you can add up objects here. Secondly, the ammeter can be your own mask, and it's very convenient and on the mask path the particles can be out some more as the here the tab grid is more useful. intercom particular it wasn't often yours, but here it is the same as report form. We will work with this tab bit later and I will explain you that it is more prospective investor does then Jakarta declare next step is for smooth view.

As you remember, we used these top when particulars were following the emeter and there were bugs like rough edges or borders or corners. And this top help us to fix This bug, and here as you can do eat and make a smooth buck of particle, nice cat that I really like is speed over life. In this case, the life period of particular is two seconds from birth to that. And using this tab you can customize its random value, it adds character to particles. If you do graph this way, it will mean that the birth of the particle will be slow, but this be dead. So, using this parameter, we can create a more organic look and it's cool.

The most different part of this effect is that the graphs here are so nice and pleasant. In YouTube code, I got mad because there The graphs are unconvenient and uncomfortable. So I didn't like to walk with graphs, really, I didn't use them a lot as much as I would like to do it. But here, they're so nice. And then in respect to third grade is to work with easy to use, just click somewhere between two dots and add a new plant. To delete it, just grab across the borders.

The acres are realized also very cool. So you can customize the animation more detailed, and it make me happy. I think that this setting helps you to pay more attention to your animation. So you can draw here. Nice, really nice. Try didn't compare these tabs in trapcode particular Standard I think that you will like more these settings and stardust.

Also there are presets but it's probably foolish to use presets to create such and such ally and I think that they are just nominally men function next step are responsible for the position in space and I willing to bend over you direction it's clear the direction of moment and the uniform is helical fine, but according to the exist rules, directional the particles flies like array according to delight amateur, let me show you. The Yes You see that? The light the.be directional two sides Ray and the top outwards. It doesn't work what type of amateur point So, let me change it to for example, what box and now the particles will fly from the borders of the box. When I choose box, you see that the particles create a box shape like a cube that you can rotate and outwards is responsible for flying from the edges of these books.

If I make it back to uniform, the movement of particles is again how using algorithms and of course, but I don't know what is it? I hope it is as clear Brandon's been responsible for the exist position of the particles and space. If you agreed several parameters, or the blockade this ammeter several times and one these bicycles be different from the beginning. You need to tune random speed to have different position and direction as well. Okay? amateur i think is covered.

Next settings are less interesting. And similar to jerk a particular, I think you came up with them by ourselves. Let's turn to the settings of particles. We'll talk about interesting things. Firstly, you may notice that the list of particles is not so big. They delete these weird stars that will enter code particle and never used them because I think it's foolish and crazy stuff only just for the effects of an A no effect of 70s years.

So that's cool. And now they're just circles or tanglers. By the way, the trick for example, with rectangles is that You can scale them on proportional and it's very convenient. Honestly, such a simple form but it's very useful then clouds. For me, they are really cookies. The trick here is that you can customize their Luke as a like most it has that makes Stardust nicer texture, it's clear it is the work with your own textures you can you can choose your own layer and use it as a particle face and just in case you choose the ammeter as OPG check so this step will be responsible for characteristics of particles.

Let's pretend back to the type circle. The settings are quite similar to to call particular there is a random lack of particles, random size and random obesity. All these tops are actually here over life. So here is sizer realize you can use the uncomfortable crap and unit and deposit it as well use it. You're welcome. Okay, I return back all the values and turn to the shadow settings, as I've said, shallow settings installed that are more convenient to use at work because they are easy and the result is visible advance.

Simple, nice, cool size of the shadows, blur capacity, distance color or you can turn on the shadows cool. As I said, these settings are very pleasant. So try it Use it. Next up is shift speed. It is pretty much the same as random speed in amateur. Why is it so useful and needed and now we are going to look at the biggest difference they're just so great and you note with particles, then link them just click this point and move it to the emitter.

And now two types of particles are bored from them. And now using shift speed, you can mix and move them. That's how we can create layers of particles. What is also important here amateur is one for both No two particles and the number of particles 100 each node has 100 particles, but resemble you want to decrease the number of second nodes particles. In this case, there is a top birth chance you decrease this value. And that is how you can tune the number of particles of second note.

Okay, I think the particle settings are covered. And let's talk about the main difference between the data center particle. What is the advantage of using Stardust, the advantage is that one enter can have an endless number of different particles only by link. And what is more interesting as for me, that all these particles will interact with each other in space. Now describe what I'm talking about. Let's make a new composition 300 by 300.

And here I create saturate, then create one more composition and rectangle here actually doesn't matter if it's right or not return back to the composition with particles and bring here our first and second compositions circle and square. But turn them off for now. And now, for a better visualization, I will do this tap open enter choose point here. Let it be for example directional. So we can tune this direction to be not Ray but to make it align and directional bomb is responsible for it. Put here, zero And, and here it is.

Next, let the first particles be circles, but a bit smaller size random, zero size like that. Second particles will be texture, choose the first composition will be this texture seem to be that we need to increase the size maybe 50 by 50. The problem, the main idea is that the first and second particles interact with each other in space. So, the second particles because of their size, they cover the first one, and that we can create more complex effects. If I turn left random, you'll see that one particles are inside the second and of course, I can't make it interrupt code particular never even done try. The only thing that you can do there to use different mode types like adders screen, but here you can even build a structure of particles or like a hard element or something more difficult and complex.

Okay, I think we've talked a lot about basic settings of amateur and particles, but the only thing more is an orientation of particles in space. For example, if you create a rectangular instead of circles, then add camera. Then rotate particles and you'll see that they are flat and they start to despair like that. But you'd like now to be Luke's angle all the time. So here you can use rotation properties. And here is origin to nothing.

That's why you can choose motion and now they will be rented to the editor. Now they are looking like nice paper sticks. So keep in mind that you can orient the particles to solve it. If they're not as simple drawers, but more complex things. It is convenient, and it can be useful. Yeah.

Okay. So, let's return everything back and turn to another tab. It is called exhilarate. I create a new note Let's move on to it okay. So, link it with particles nothing has happened. So, before it will work, I will talk a bit about it.

Now we know that the emitter gives 100 particles per second, when I use exhilarate Sadie, I can make each of these 100 particles to give birth to another 100 particles, like each particle becomes an emitter. If you look at the settings of ammeter and exhilarate top, they are pretty the same because the top accessory works with particles that are worn from the main ammeter. Yeah, maybe it's difficult to understand But once again, accessory is a top to work with second level amateurs. Jeff got this tickets have the same top it just showed into our box, the main particles can give birth to particles with the same shape as they are. But in Stardust, it's better if you create a new note link to auxiliary. Okay, we have a huge amount of particles are here.

And my system actually began to slow and it's clear why, because each 100 particles born 100 particles more. And the trick is that the shapes can be differ from the original one. Once again, it's impossible to do in trapcode particular and it's cool. This trick has a large range of ability, and it only depends on your fantastic presets includes bags of fireballs, Have frost bother? Yes. And in general, it depends on your imagination.

Of course you can create a third level of particles but I think that you kill somebody. No. Firstly, of course, the system of the computer, really? Yes, maybe you can create such a project but as for me, I don't want to do definitely. By the way, I haven't mentioned how to delete the links between nodes, you need just to click the line inside and it will be deleted. Then select to note, press Delete.

It's easy. Okay, I think that accelerate is covered. And we can open browser presets select for example fire and smoke then preset of fireworks then Press, then press OK, I select it and press Add. And this preset will be brought to the window of no additional to your notes or you can press replace, I'll show it out. So those no has disappeared and here on the, you know, with fireworks is the immaterial than particles and this particle has an axillary system with different types of particles and the fireworks is here. Okay, let's turn to the nother top force.

It is gravity settings of gravity and everything that can be connected to the gravity. If I had these notes here and then to the value of gravity, you see the behavior of particles of tickets. Now they have fallen down. If I decrease the value, they will, like fly. One cool, cool think that trapcode doesn't have is a random gravity. And it looks nice because using such a gravity, you can create more complex and realistic effects.

Also, you can add an influence of weight, pain or air density. And don't forget about rap. The outer particle is the more enclosed it will have from the beginning. So try to create a realistic or vice versa extraordinary behavior or Cleo Five Points go to start dast for animation and gravity, for example, if I animate the particles, so for example, in two seconds, they will fly from A to B. Well, it now is 126 and the particles are falling down. Let's animate this value.

From the beginning, it will be 104 days six, then minus 500. And in this moment, plus 500 In the end, in comparison to trapcode. Old particles will continue to fall down while you bore particles outliner for example, interrupt quote, all of the particles either will fall down or flab It's very cool stuff because it gives more result and more abilities. Okay, gravity is covered. There were some cool things and let's turn to the turbulence, because turbulence is a very useful fissure in work particles. The most common top is here, physics turbulence, that position is the most popular setting in animation of particles.

So, in general, you add more random movement of particles, yes, you can visualization air flows, but there are some flows and curves, and the particles behave themselves more However, if you create something like bonfires box you need to blend because without it, it will looks suck. Here turbulence is realized Better than in tomcod particular. So, let me turn it on. I think that that can turn a force because we don't need gravity here. So, firstly, you see types of turbulence spiracles critical to two axes and one side normal is an ordinary packed like an effect position of drag here it is called position offset, just increase the value and the factors here Be careful with the value because they are more sensitive to the picture for example 270 is a lot more in trapcode particular 270 is okay. So here the value 27 will be more common.

So, I think you Which seems to be like that the value of 100 is like 500. Here again, a set position is a general turbulence of particles using noise scale, you can tune the map of influence that is actually visible, but imagine it the more value is the more curves are and the particles have bigger amplitude. So, you can tune these two values of offset and noise and the more values the waves are bigger. So you can pay attention to fractal speed. It is a speed of movement of displacement map. That is actually automaticall.

Kind of Yeah, too many words actually. So let me use a preset from Stardust to make it more visual. And using this example, I'll try to explain main abilities of tumblers as Karen pad, and aggravator, press replace and have a look. Now it seems to be that we have an outer track or or a voice track that plugs to the particles. And yeah, here is an equalizer impact, but it's actually a fake. Yes, that can be realized using tablets.

Let's figure it out. Firstly, I would turn off these free nodes or just accelerate enough and let's turn to the emitter settings. emitter has a great type. As I said before, in trapcode particular this type is useless. But here you can find it in a lot of perception. seems to be very helpful.

This grid has only one axis just x, as well as interCall particular, there is an ability to emit particles once. So they are born once and they ended up in here they do not disappear because the lag time is 20 seconds. So there is now a change of particles. Okay, let's turn to turbulence that helps to create the effect of accuracy. The trick is that settings can be different because of the type of turbulence here turbulence and his axis. But on the One X just in Greek, it means that the particles have a movement only up and down, thanks to ngrick access.

Moreover, there is one enemy Value position upset isn't made by wiggle, let me find you two balloons top position of said yeah you see here is we go free 200 to an adult for now but the animations do here as I said before these animation based on alter movement of displacement map of fractal speed even make it zero so no animation but here we have displacement map and you to eat the particles fly up and down. Okay here will be zero, turn off, turn on we go and have a look at the particles behavior with the help of wiggle and position offset. It's not now looking like an awkward just align of dots that either fly up or down just with the help of bigger values but we With the help of all the settings, we can see the effect of an equaliser, then we need to turn on auxiliary settings, as we have known, it is responsible for additional level of particles that will move from the original one.

And moreover, turbulence effect is on because either way, you particles will stay in the position of nerves, then the particles disappear dependent on their lifetime. Second effect of turbulence makes this effect of a coarser, be more realistic, or even, we can delete this part, then use particle settings and choose these kind of rectangles instead of circles. As it known, we can scale them on proportionally for example, only by a Greek accent and we will have an accuracy at all this type of chorusing can be irritated. That's clear. Let's examine one more example. Choose hard and then I like this preset button choose it press replace and have a look.

Here it actually is the same situation but the type of particles is differ and greet has different tuning. If you look here, you see that amateur gets birth to three types of particles, little lines, ideally down for now, that thicker lines and squares that have the same size. These two types of particles are here just for a random effect. Okay, open turbulent settings. And you see that the type axis is chosen and the axis x is chose to have a horizontal Movement axes agric you need to choose for vertical movement. Okay thing that you catch the basic principle of creating session animation using turbulence by the way you can open particle settings and find here the top color grinder.

Here I like one of the presets in general there are a lot of nice presets, but I like color 02 click apply and you see that there's a fact of random color is addict. Yeah, nice babies. So we can use size pixel and scale it scale to create a nice conical pattern. I don't know you can use it as an animated texture for free do mount and added to an edge of a logo. It will look very dope. So the ability of using turbulence in gas is more and better for better understanding and diving into turbulence and gravity advice you one tutorial video by a plug building will begin I like this lesson because the guy chose a very cute example and very famous man.

And and this example he showed the main advantages of turbulence and gravity in sternest so let's talk about the next top field and I would prefer to choose one of the preset to describe it better. Okay, again hat and sunglasses ago we created around a class of with particles, but we're flying around Here using Stardust, we can realize it easier. And there are several options to do it. Open this folder and choose this preset, please have a look. Again, we have several types of particles. It is for a random effect, I can turn off some of them and leave on the one tap.

This top replica is also here, it can duplicate the particles and create several duplicated layers of particles. Let's select this tab and the tab is upset isn't this tab, we can choose the direction of displacement of the copies. Here we can change their position in this space. Although no replica is responsible for everything that is cloning and deprecated Of course, it can be also customized, but I don't want to be a lot of attention to these topics. So let me turn it off. And I want to explain you this round movement of the particles.

Yes, just feel this here and the tap is banned. Is it remember because mother in law was a robot that has everything, and his name has the same meaning. So banned in man, now is the decree decrease to zero and you'll see how it works. So the particles can be tuned to have this round moment. So here are a lot of other centers to tune the gap between the particles. Let me choose Create parameter and access.

Okay, and come back to field Here I select here and now see that the sphere that push the particles you can animate this fear and greed such running objects or bugs for example, and as the fact I think that one once in a while, it will be useful to grade the cool animation is in this effect. There are different types like stretch or twist. All field is responsible for everything that deforms your particles and trapcode particular doesn't have such a dap. So, you can do this using trapcode particular. So, you can change the axis exists while is that for example, and you see that everything is bound to the cylinder. Of course, there are random variables And it is very nice.

Every tab has its own random and random effect is very useful to create a realistic behavior of the particle because something should be how to carve. A small group of particles should have their own rules of movement, and that the animation will look pleasant and alive. So Stardust cares about here and has the opportunity to random almost every effect. Okay, feel this cover the beat. I hope you're understand how it works. And I'd like to say a few words more about replica.

It has a bunch of settings here and some of them I this seems to be duplicate each other or I don't know, very even needless. I would prefer to use replicating Way to create simple carpets not to break my brains and after factors well, because replica clocks, sometimes you can open presents of replica to understand it better to study these the factory examples. Okay, let's let this one replace and check it. You see that the particles are going around without any band or mask. But replica is is here. If we turn it up, you'll see tiny particles that are just flying, how typically Rebecca I mean, here we can see a small rotation of the particles and do you to these turn, a lot of crap is created and mainly the fact of life.

I hope is clear the more copies the longer lines and that that create this circle. There are two values number carpets and density of carpets if the density is zero so only water one carpets should stay here, but it's actually impossible to put zero value. Also here a lot of settings to customize more detailed. For example, even rotated, you can create such a thin looking looking crazy. So replica is not very simple because of copies because the number of copies, rotations and types. You can really create crazy effects like this one.

Let me show you one more preset replica. Okay, this one grammar has a tutorial video One hour duration, where he created similar things with the text that is flying through this pace here all this is created with a hyper parameter particles and rapidly if we turn on replica, there will be only small dots. Okay, turn it on. And here you see this top corners. It is responsible for linking dots, two corners. So, two random dots make an intersection like this facts are nice.

And gamma density is responsible for closeness of the lines, dots and particles. The strange algorithm difficult to understand Yeah, just just you need to know that it's possible to make such as, let me do a replica and I'll try to create something using this Add to talk a bit more about it. For example, we have amateur and the type of particles will be Boggs degrees the till zero and increase Excel ingredie camera for more convenient tuning in with a bit and make make these books a bit cleaner. And now using replica I'll try to create a favorite painter designers all over the world. We have this flatness, let's add replica and link it to the particles, managers settings of replica number of copies and offset using these two parameters. We can control the density of effect, the less value for example one the closer they will be, then increase this value and you can create such.

But error things start to slow. If the value is two or more even one, no, no. Let's be okay then increase the value of density. So we'll create these lines. By the way, everything is curling because here we have an angle x, zero, okay? We've created straight lines and even it seems to be that the system is okay.

Okay, I customize it a bit to increase the number of copies move the camera then like to create a new light Don't forget to use main settings, Render Settings and turn on sharing. I said him density but I think that not the perfect Okay, it's closer to the result I think that you are drooling and change the god to reach a real Luke then use particle settings main setting to scour Okay, so we can try to turn on shadows Yeah seems to be ready. You can make a noodle soup. Okay, it's almost the end of the lesson just simple settings and simple taps are in the end. This block is a transformation. It is like wall transform in trapcode.

Particular, it does global settings like position rotation. Here you can animate camera or change main setting using transformation. The settings are easy, nothing difficult just changing the values or position or rotation or the size. I think it's clear so pass it. So let me jump shared in settings. Pretty easy.

It is setting off light, greater light, turn shedding in render settings and using settings of these shedding, you can control the light and its parameters. Strange that you will need to activate it here and here as well. If you forgot to take here, this will not work and vice versa as well. I don't think that this tab is really helpful because you can do all these settings without the note but using light options, and even they will work better and more correctly than this. shutting down. And these top extra motion or just motion here you can add extra direction of movement to your particles.

Here I choose the type circle and see these kind of Pyro, you can do experiments with these settings. And of course, you can add animation and affect the particles using these additional settings. Obviously, there is a crazy last thing that is called bands. These settings are more understandable in trap coat, but here they are more difficult. For example, I can't find the option to use a 3d layer instead of you know, yeah, you can customize oh that by You found the zand algorithm. So these node again is responsible for the additional movement of particles to have the opportunity to animate them in space and add direction.

Honestly, I can find those by founders of stardust. They made an impact of wave in curtain using particles and these top bombs found it. I will leave a link behind the lesson for you to understand these motion tap better as a result. I would like to say about Stardust that this package has a great amount of settings, maybe no other space. It is an independent software for work with particles. Of course it means by functions, but the question is Does your project where you need these things complex enough to open its power you need to love simulations and work with abstract shapes.

Anyway, this competition is a good sign who knows maybe without Stardust, we haven't had the option to upload objects in third trapcode particular in additional storage does cost 150 bucks less than particles and because of you will need to buy form as well to Cape with this plug in $350. And on that positive now please stop the lesson maybe more space in your projects.

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