Alright, now I will show you how we can make the eyebrows. The first thing we want to do is to insert a 3d sphere and make it a cube sphere inside the initialize menu, scale it down, position it and add one level of subdivision and the lower now we have this type of geometry to make the actual eyebrow shape select with the mask tool, the half of this sphere and pull this out with the move tool. Now you can see that the right side is really good for us. But the left side is not that what we wanted. It is a bit smaller We feel the color of the nose. And we want to fix that to have the exact be the same on each part.
To do that we will use a brand new rash called dizzy mother. To use that we turn off the symmetry, hover over these edge and hold down the space to get the modifications. Select the Delete and under that select the edge loop complete. And now if you click on this edge, this edge will be completely deleted. Now we have exactly the same side on this eyebrow. Now I place it into into the hat rotated move into the place until the damage to the reference image.
We will use now with technique what we have used on the nose, that will be the bent arc modifier. We want the eyebrows to to lay down to the head more. So with the band dark we move with in a little bit. Alright and now accept the modification. Now with the move brush, we can make some more adjustments. scale it down a little bit on this Access to make it more thicker or thinner sorry, one level of subdivision to it to make it more smoother.
And with the move rash, we can make additional adjustments on it. Now the task is to, again try to make identical to the reference image. With the move brush you can make really smooth editing on this arrow. If I snap the mesh behind the reference image, we can match to that with the move tool. Now we are nearly here Right here I want to push it push it in a little bit. And now I want to middle race to the other side.
But we have multiple sub divisional levels so we need to deal with the lower one. And now if you mirror we have a really Grange result because we need to relocate the gizmo here with this tool and turn off the local symmetry on the right side. Now it is work perfectly. Alright, now if we have this on the other side, we can add it that and make some a symmetrical changes mask out this part. And now if we hit the gizmo relocation to the gizmo will be centered on the other side. But we need to turn off the symmetry.
Now musk on the one side, center the gizmo and now we can rotate the other side only. We can rotate it. And again, take your time until you don't like the result. And it's not really much with your reference okay? Now we want to move back to the hair a little bit. So hold down the Alt and you can select the hair sub tool.
And with the move brush, you can push it into the head a little bit and it will be more smoother now. We select the eyebrows with the Alt key and save our project. We can now overwrite with the previous project because we didn't make any bigger bigger editing. But if you want, you can save it to different projects version