Merging The Head Parts Together

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Transcript

Okay, so now we will merging the head base together. As you can see, the head is now from three different parts, or four if we separate the ears. And now we want to make these objects into one. To do that I suggest to duplicate the head to have a kind of backup of the head. It is always good if you have a backup of an object before we make bigger as you think on that give subdivisions to the head until we don't have a really smooth result as we did on the hair. And now we want to reorganize the sub tools here in the sub domain.

Because as we now we need to organize the meshes below each other to merge them. I merge the two part of the glasses. Now I added a bit with the move tool on the eyelids and you're on the right with the solo button I can solo out and I can see if I give subdivisions to the eyelids. I can see the level of smoothing. I gave subdivisions to be Have the eyelids and then merge them together. In theory, the arrow buttons I can organize under the headways.

I do that with the nose too. And now we can merge them together merging the nose with the head and the head with the eyelids. Now it is one object one sub two and we can start the Dynamo machine. I will zoom into the model more to see the level of the merging and try it on this resolution. As we can see it is not really good and I think we can try with the biggest resolution and there we go, this is the result we want. And now we need to smooth out the parts where the geometry merging with each other and we don't want to have any lines.

For example here on the top of the nose, top of the eyelids not really strong. You need to just smooth out a bit because we want to have lines around the eyelids. So with a Less stronger smooth, you can see without hitting the lightbox and in the brushes. And in the smooth folder, we have a smooth stronger brush. If you double click on that, it will replace our smooth brush to smooth stronger as you think that is a stronger smooth brush and we can smooth out the lines we don't want more easily and we don't need to smooth engage for hours to get smooth result. So it is really useful in this case.

Okay, now I show you how you can make a detail for the ears. Here in the mask band in the strokes, we select this freehand stroke and paint on the ear around this shape. And after that, I set the breast size to smaller. And with holding down the Alt key, I subtract this kind of shape from the mask. I don't really like that results. So I try to do that again.

Take your time it is is okay if you can do that for the first time. As you can see, I can do that either. Okay, if you like the result, we invert our mask and select the Move Tool and hold on the Alt and click on this part of the year. And as you can see, the gizmo aligns to the surface and now with the rotation, we can make this detail to the ear. And if you clear the mask, as you can see it is looks really cool on this style. We will calculate the Dynamesh again with holding down the control and draw a rectangle on the cameras.

And now we can smooth out the bits. This part and I think that is a result what we wanted. In the last lecture, I will show you how we can make the Boolean of the mouth permanent

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