Okay, so let's say you want to readjust your mesh to the reference image because you move it a little bit to the other side or, or you didn't set it correctly to the reference image. All you need to do is to go back to the movie menu. Open the time again with the show button. And you have this orange little dots, you need to drag this and drag this out from the timeline. With left click. Now you have a clean timeline.
I removed my other dots here. And with a simple left click, you can add your new orange dots to the timeline and it will save your new position. To hide the timeline, click on the show button again. And now we can continue the work. The next thing I want to show you is how to look out the ears of the character. The first thing is to go back to the lower subdivision with the shift D and we will use the IMA primitives brush again.
Here we can use the sphere what we used for the job. And around here, we drag out the airport, for example around this size after that the base of the head must out and we can work on the ears only. Now, I want to scale a bit on the x axis here I need to do is go to the right side of the workspace And turn on local symmetry. With this way, I can make this basic ear shape for my character. With the move to I move that inside the head rotated a little bit and now I need to adjust it to the reference image. I can use the Move to and I can scale it, rotate it and when I got the basic scale of the ear, I can use the Move brush to make additional adjustments.
I need to rotate it back more to get more like ear shape. The hotkey of the move rush is if you hold down the B and hit the M button, you will get all the brushes with starts with the M. After that you have a letter beside every brush, you can see. As you can see, you need to hit hold down the V to start the move brush. So the hotkey of the move rush is b, m, v, not as the car because that has a W at the end. So only the simple we're at the end. So be m You can use that hotkey for any other brush, just check out which letter is connected to the brush.
So with that said, I just did yours with the move brush and I got nearly the shape what I have on my reference image. I go up with the subdivisions with the D to get a more smooth shape. And now we have the ear shape. An additional thing we can do is to boosh in the inner part of the ear with the move brush I suggest to set down dro size and you can push that back with the move brush. Now, it is the time to save our project we did Ctrl S. In the last lecture, I will show you how we can do that. The eyes for this character