Okay, so now if you have done with the base forms of the head, now we want to make this spicy details. For do that we'll learn a new thing. First I make some more adjustments with the move brush and tapping with the smooth brush only to make it more smoother. Okay. And now we will use the mask pan. Here in the stroke menu, you need to select the lasso.
And now if you heat the control down, you can draw this shape into the base of the hair around this right now with his mother out and here on the right side in the subtle menu We have extract, you hit this button, you can see that we have additional thickness to the geometry and it will be a separated object. Now we want to delete the back part of the mask. To do that, we need to select it with the last cell. And before we release the mouse button, we hold down the Alt that will be an inverse my selection, which will delete the mask. Now here in the extract menu, we try to set the correct thickness. And if we got it right, we can hit accept.
Now as you can see, we have an new object. Now, under the deformation menu, we want to use this Polish by features because we want to have smooth edges on this subject, but it's only working when When the edge of the object is not masked out, so it is a good feature that extract masking out the edges for us. And now under the geometry in the zero measure, we will use that set the target polygon to 0.1 and hit zero mesh. Now we have a more cleaner geometry. And if we hit the zero measure again, each field calculates the geometric again. Now we have cleaner edge loops.
Zero mesh is really useful if you want to add nice details to your object. So in this case, because we are making a cartoon corrector we want really smooth details. Okay, now with the move brush You can adjust the shape to the reference image. All right? With the smaller Durrell size, we can make the end of the hair. Okay, now we want to make this spiky thing.
So in the brush menu under the curve, we have this aku curve, IQ curve or I don't know how to pronounce it We have this IQ curve function which will allow us to use the Move brush and and have this spiky result. We had some subdivision to the hair to make it more appealing. And with that we can make these spiky parts with the smooth brush, I tapping it to have a smooth result. All right and we are almost there. Now we turn by the spotlight swing with the Z and pick the color of the hair from the reference image. Now the hair has this color and then the color palette we need the feel object to attach this color to the object.
We do that with both of the hands. And as you can see, we have this result. Now with snap back behind the reference image and adjusted more take your time to to become comfortable with the brushes and adjusted onto You don't like it? Okay, now we will to duplicate these spots of the hair, what we may now and to this to the back part I mean the move to we can rotate it and now we want to go to the lower subdiv delete that and with the shift control we will use the clip curve to cut down the part we don't need anymore. Okay, no smoothing into the base and the adjusted we give back the white color to this part to see behind the reference image Okay, we did it too spiky. Now I go back a little bit and try it again to get the shape which is the best.
Okay. Okay, I gave the hair color to this part. And now we can add the skin color to the head if you want. We pick the color of the head and we add it to the eyelids and to the base of the head. And now we have our corrector narrowly matching. Okay, now in the next sections, I will make some more adjustments to the hair shape and to the overall head shape.
I will speed it up a little bit and make some comments, but take your time to make your characters shape the best matching with the reference image.