All right, now I would like to add a button part of the head basically where the character will have the mouth. And basically the job part of the head, I need to do is I will hide my reference image with the shift z. Turn down the subdivision with the shift D. and now in the brush palette, you will have an eye mmm primitives brush. This field likes you to add additional geometry and additional mesh to your 3d model. If you hover over your 3d model, you will see the dot two which is snaps to the work axes. And now if I drag out sphere what I selected from this primitive brush, this wheel appears on your 3d models surface.
If I release the mouse button, you will see the main 3d model is masked out. Now I want to move my new mesh into the other. All we need to do is to use the Move tool on the upper part or use the W and now I move into the mesh. Alright, with the Q, you can go back to the draw. Now I will rotate this a little bit and with the scaling tools, I can scale the job part a little bit. All right, go back to the drama and now with the move brush.
I will Move the jaw a little bit into the head and adjusted rotated with the move tool, you can easily switch to the Move Tool and the dro. If you use the hotkeys I hit the D button to see the dynamic subdivision result. And it looks like really clean now. Okay, I can turn on and turn off the wireframe with the Shift F. And I turned my reference image back on and with the arrow keys, I snapped back my correct position. And now with the move to I can adjust the bottom part of the head to the reference image and turn that off a little bit. As you can see, as I said, the base 3d model is masked out.
If you want to insert this mask, you need to hold down the Control and click on the workspace anywhere and you will insert your mask if you want to, for example, adjust the head and want to mask out the job part. In this case, I will make this top part a little bit more like head and I quickly insert my mask to modify the bottom part. And now I want to check my base mesh. Okay, now we adjust our mesh. More to The reference image we will use the Move brush now in 90% of our time and try to make a head shape from a side view and from a front you are want to match my mesh to the reference image. As you can see where the two mesh meets together, we have a line.
This line will indicate the places for the eyes and for the nose. Now I want to move this line a little bit more to the bottom. In the next lecture, I will show you how you can look out the air for this corrector