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Using Video Reference to Animate 3D Characters using video reference to animate 3d characters
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Transcript

Hey guys, welcome to this section of the tutorial. Now something that I failed to mention on the start of my tutorials is, you see this option whenever you select an image, let me see this option for the frame offset. So basically what this will do is maybe let's say you've recorded a video reference and define that the action that you like starts at a specific frame, and you don't want to play out the whole thing. So how do you offset so that maybe your frame one can be maybe frame 270 on your video reference so that by using the offset, so this is to just make sure that you know which key frame number the mean which keyframe number you use the action that you want, start at and make sure you put it on the opposite I good video player that I can recommend that can show you the amount of or the keyframe that If you are looking for is this thing called key frame Pro, it's it's a it's a video player, let me open it here.

It's a video player that if you like by for the advanced version, you can even sync up the miners timeline to it. So the good thing about this when you play the scene, it indicates their frame. So let's say the action that you want is at frame 78. So you see this will tell you that it's at from 78. So all you have to do is just come on the offset and this frame 78. Another thing that I should have talked about is project file management.

So if you go into your preferences or Windows settings preferences, if you go to the File projects you do notice that there is this option that I have checked called out save now basically autosave is straightforward. It's going to save the work. Oh it's going to save your work automatically after every Manufacturing indicates. So this is good. If you don't want to get it, you don't want to lose your file. Now another thing that I will recommend is on your Save Settings, make sure that you have incremental save.

So basically what incremental save will do is, if let's say like this is 001. If I was to do an incremental sip, it's not going to override this fire, but it's going to write a new file called 002, which is essential if one of your file gets corrupt, like I talked about earlier, the file that was corrupt. So yeah, that is something that I did want to mention before. It's just a tip that you should maybe know by now.

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