Revit for Architects - How to make renders in Revit

Revit for Architects: How to Make Renders in Revit Revit for Architects - How to make renders in Revit
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Welcome to this online Riva tutorial. Through this tutorial, we want to share with you some tools and practical tips to elaborate our renders using Revit. As a working tool, we believe that one of the goals that we want to achieve as Revit users is that our renders are made in the shortest possible time and with a high quality level satisfactory to our clients. In this tutorial, we're going to be sharing with you some practical tips that we have learned through our professional experience to help us achieve that goal. So let's get started. We have opened here the project we'll be using during this tutorial.

It is a two story 190 square meters family house. Before we start, we would like to show you a couple of renders of this project that we have done using the rivet tools. First, an exterior view of the house. This render was fully executed using exclusively the tools that Revit offers us with no need for post production or any other application outside the program. Now, we are going to show you an internal view. This render was also fully executed using only the Riva tools.

Let's go back to the ground plan of our project. The first recommendation we would like to give you to make renders and remove it may seem a little obvious it is necessary necessary to have completely ready the three dimensional model of our project. What we mean by this is that our model must be elaborated with a high level of detail. Many times, the quality of our renders depends on the level of detail of our project. In other words, we must pay close attention to all the constructive details and also to the components that we use in our projects, such as furniture, sanitary fixtures, planting elements, environmental elements, and others. Even if we render a model with the best rendering software, if our model does not have a high level of detail, the result is not going to be what we expect.

So the first recommendation is to design our model with a high level of detail Once we have prepared the model of our project, the next step is placing the cameras. The right placement of the cameras will be decisive to generate high quality renders. In this case, we are located on the ground floor of our project. Let's go to the View tab. Let's unfold it over here and select the camera command. We are going to place two cameras, the first one to generate an external view of the project and the other one to get an internal view.

We are going to click on the camera icon and we will locate the first camera over here. Let's click to place the camera target. It is very important to locate the camera and target at a long distance from the project. We should not place the target at a close distance as we would be limiting the visibility range of the camera We're going to click over here to place the target. And we're automatically going to get the Perspective view. Let's change the visual style, so we can appreciate it better.

Another suggestion that we can apply here is that by selecting this window or crop, we can expand the visibility range of the camera. However, we must be very careful so that the perspective does not look distorted. Let's move this button a little further. Now we move this one around here, and it's going to be enough to get our first view. As you surely know, this view is going to be saved here in the Project Browser under the three dimensional views. Let's rename it and we're going to call it new Exterior View.

We must click on a free spot in the workspace and we already have generated our first view. Let's place now the second camera to get the internal view. We're going to display here and select the camera command. We're going to locate it over here, and we're going to open the cursor to get the visibility cone of the camera. As mentioned earlier, it is important to locate the camera target at a long distance far from the camera. In order to ensure that we have a wide range of visibility.

We will place it here make a click and the internal view of our project is generated. Now we're going to change the visual style so we can appreciate it better. by editing the crop, we can expand the range of the view a little more However, we must be careful when doing this to avoid the perspective looking distorted many times, in our eagerness to have a wide view, we may fall into the extreme that some elements of the perspective look distorted. As we're showing here. This will cause the render to lose realism. So we must be very careful to avoid the perspectives being distorted.

We're going to enlarge the crop a little bit. There is a certain range of deformation in perspectives that is permissible for the human eye. But you must be very careful to avoid perspectives becoming exaggerated. We're going to leave it like this and we're going to rename Here on the project browser, let's call it new interior view, we must click on a free spot in the working space and our view is saved. Once we have created a view, it is still possible to modify some camera settings to make our perspective look better. In this case, we have opened the interior view and we are going to select the crop.

After doing it, let's go here to the Properties panel and we will find the height or elevation of the viewpoint and the elevation of the camera and target in the camera settings. The program sets a height of 1.75 meters to both values by default, but it is possible to adjust these values directly here in the Properties panel and then we will see the adjustment of meaning At least in the perspective. For example, we are going to change here the height of the viewpoint to 1.65 meters. We press the Apply button and let's notice the small change that was made in the perspective. It is also possible to do this in a graphical way. To do that, let's go to an elevation view.

Let's select the East elevation. We will select here to be able to tile the two views, and we're going to adjust them to the size of the window. Keeping the crop selected, we will be able to see the location of the camera and the target in this side view. If we select the camera and move it with the arrows in the keyboard, we can adjust the height of the viewpoint we can Notice how the perspective is changing. Likewise, we're going to raise the target a little bit, and we will see how the perspective changes. Let's open the ground floor view now.

We must select here in the project browser, the ground floor view. Let's close the side view. And let's adjust the two views to the window again. If we select the crop, we will be able to see the location of both the camera and target like we did before, with the keyboard arrows, we can adjust the position of the camera and target. In this way, we can make our perspectives look better. Another key to create Good quality renders and Riva is to use components with a high level of detail.

It is important that the components that we insert into our projects have a high level of detail because this will help to improve the quality of our renders. Many of the components included in Riva do not offer this high level of detail, so it is much better to search for them through external sources on the internet. We will recommend two websites where you can download components for free one is perhaps the best known, which is Revit city.com. There you will be able to create a user account and you will have free access to all the components offered by this website. And the other one is called vim object.com. Here you can also create an account and Access to components for free.

Surely you can find other websites where you can download components. We have used these two because they offer components with a high level of detail and very good quality. In this tutorial, we are also offering you the possibility to download a library with components that you can use in your projects. One of the most important steps in generating renders in Revit is with no doubt the selection of the materials maps, this is going to have a great impact on the quality of our renders. Riva already has a default materials library. However, our recommendation is that we generate a customized materials library by ourselves.

We want to show you now a website where we're going to be able to download some high quality text texture maps for free. It is called SketchUp texture.com. As indicated by its name, this page has been designed to work with SketchUp. However, the materials we can download here can also be used in Revit. Let's go here to the texture index. And this is going to take us to a page where we're going to find different types of materials.

As you can see, here we have the architectural materials and displaying this folder, we find a lot of categories of material maps that we can download for our projects. With this tutorial, you will be able to download a library of material maps, which have been taken mostly from this website. Let's go back to Revit. And now we're Going to generate two materials that we're going to use in this project. First, we're going to create a material that we're going to call white stucco. We're going to configure this material with a bump property, and we're going to use it on the 15 centimeter walls.

We're also going to create a material with a reflectance property. We will call an ivory cream and we're going to use it in floor finishes and in the kitchen backsplash. Let's go here to the Manage tab, then to the materials button, and we're going to open the rivet material editor. Here we will go straight to this button. And we're going to instruct the program to create a new material. The default new material is generated in the identity tab.

We're going to name it let's Call it white stucco. Now let's move to the graphics tab. Here we usually recommend checking this box. Doing this, when we will use the shaded visual style. The elements with this material will show an appearance similar to the render. Let's go finally to the Appearance tab.

As you can see, there's no material map image selected yet. Let's click here and we're going to go to the materials seamless textures folder, which is the same folder you can download through this tutorial. Let's go here to another folder called stucco plaster to let's open it and we're going to select this material. Let's click open And as you can see, we're shown here the material map. Let's change the preview image. We're going to assign it a wall style.

Now we're going to click on this image here, and this is going to lead us to the texture editor. By default, Rivage shows us texture maps in these measures of 30 by 30 centimeters. As a general rule, we recommend assigning a measure of one by one meter, although this is not necessarily a strict rule. We are going to use it in this case. Let us finish. And now to add the bump property to this material.

We're going to check this box. Let's click here and this brings us back to the materials library. Let's choose this map with the same name as the person Previous one only with the bump suffix. We open it, and there we have the map. Let's assign it the same scale size, one by one. Now we're going to move this small bar to change the value of bump.

The higher the value, the more rough the material is going to look in our renders. We're going to leave it over here. We have already created this material. Let's click on the Apply button and then the OK button. Let's create now another material. We will call it ivory cream.

We must go back to the rivet material editor. And we're going to let the program know that we want to create a new material. In the identity tab, we're going to name it we're going to Call it ivory cream. Here in the graphics tab, we always recommend checking this box. Let's go to the Appearance tab. Now.

As we can see, there is not a selected image yet. Let's click here. This is going to take us to the seamless textures materials folder. We're going to select here this folder called ceramic tiles. Let's click here to open it and select the material map called ensure ceramic ivory cream. We will change the preview scene to a cue.

And now let's click on this image to open the texture editor. In this case, we will change the measurements of the material map by the actual measurements of this floor tile, which measures six centimeters by 60 centimeters. So we right here 0.60 by 0.60. We press the button to finish and we've got it. We're going to go here now and we're going to activate this reflectivity property. By default, the program assigns this value to both direct and oblique reflectivity of 50.

We're going to lower it a little bit and we're going to change it to 35. Either way, we can edit these properties later at any time, if we need to. press apply and Okay, and now we have already created the two materials. Let's apply now the white stucco material to the walls. To do that, let's go to the 3d view and we will select a wall which as you can see In the Properties panel is a 15 centimeters wide stucco wall type. Let's edit the type and in the structure line, we go to the Edit button.

Here we can see in the materials column that we don't have selected any material for these elements yet. Let's click here. This takes us to the rivet material editor. And we're going to look for the white stucco material. Here it's going to show up, we click on it and then we press the OK button. In this way, we have applied it to all the 15 centimeters wide stucco wall type walls.

Now we must click OK. Then apply and then OK again. Now we can see how all the walls belonging to this type have changed. We're going to Select the floor slabs now let's select a slab here we see that the floor type is 30 centimeters ivory cream. Let's say that the floor type in the structure line, we click Edit and here we can see that we have a material for the slab structure and another material for the finishing layer. First, we're going to assign the ivory cream to the finished layer. We press this button here look for the ivory cream and select it.

We click OK and we already have that material applied. Now let's apply the material to the slab structure. We look here for the white stucco and select it We click OK in this way we have already applied the materials to the floor slabs. We click OK. Now apply then OK. And this way we have applied the materials to these elements. Finally, let's apply the material to the kitchen backsplash. Let's select it over here.

Let's take this wall and we'll use this tool called selection box. Let's open the selection box a little more so we can see the kitchen backsplash. This backsplash is a component that we have designed on site. So let's select it. Then go here to edit in place And then we reselect it. Let's instruct the program that we want to edit the extrusion.

And here in the Properties panel, we're going to change the material. Let's assign the ivory cream material. We're going to look for it in the search bar. We select it, click OK. And now we can see the material applied to this custom component. Let's click here to finish. And now we're going to use the realistic visual style so that we can appreciate the material applied in this backsplash.

Following the same steps, we can apply materials to all the building elements and components of our projects. It's a worthwhile investment of time and the result will be reflected when it comes to running our renders. In the next session of this tutorial, we will apply the lighting to our project both interior and exterior lighting. We will end up rendering the two views we have created. We expect to see you in the next session. Welcome to the second part of this online review tutorial.

We are studying how to make renders and remove it. In this session, we will configure the lighting of our project. Let's start with the interview. barrier lighting. To do that, we will open the ceiling plans of the project. We have opened here the ceiling plans of the ground floor level.

We are using ceilings from the family of playing ceilings that comes by default with the program. We have placed the ceilings in different spaces of the project. Also on the upper floor we have placed several ceilings of the same family. We are also using this lamp called ultra 120 volts. We have downloaded this lamp from the Revit city.com website. You can also find it in the library that comes with this tutorial.

We will make a small adjustment in the configuration of this lamp. To do that, we will go here to edit Type and we're just going to modify the intensity of the lamp. We must go here. Now we will click on this button and we will assign a value of 5500 candy lists. Usually, these lamps come by default with very low intensity, so we consider it advisable to increase the intensity. We will click on ok now we will not modify any other parameters.

We click apply and then okay. We have also placed some lamps under the kitchen cabinets. We have opened a section where we can see the location of these lamps. We can see them here. This lamp is included in the program's library. It's called a 120 volt cabinet lamp.

Let's watch it here. In a three dimensional view, we will hide these elements so we can see the location of the lamps. We will select a tool called hide elements. Let's orbit this a little bit. And now we can see the location of these lamps. We will select one of them and we will make an adjustment in the lighting parameters of this lamp.

We have assigned an intensity of one Candela since we do not want these lamps to produce too much brightness. We have also modified the value of the light decay and we have placed a dimmer effect on it. We click on OK, then apply then OK. And now we go to the interior view That we generated in the first part of this tutorial. Let's run a render using the lighting parameters that we have configured. We must go here to the render command. We will assign a medium quality level and a printer resolution of 150 dpi.

If we want to achieve better quality, we can assign 300 DPI we will use 150 DPI in this tutorial. The lighting scheme we are going to use is that of interior lighting with artificial light only. We are going to place a background image that we are going to look for here it is located in this folder called environment maps. This folder is also available as a part of the support material in this tutorial. So let's select this image, we click Open. Here we can edit the way that image is going to be displayed.

We will accept this. We click OK. And now let's run the render. We are going to pause the video for a moment while the render is running. So let's click here and wait a few seconds. Well, this is the result we have got after running the render. If we wanted to improve the scene a bit, we can go here to this adjust exposure button and we can modify some of these parameters.

In this case, we are going to lower this exposure value a bit. By default, the program has set it to eight We will lower it to seven. We must click on any of these boxes, then click on Apply. And as you can see, the scene gains some brightness. We will not modify any other value at this time, we will click OK to accept, we will save the image into our project. Let's change its name to new interior view one.

We already had an image saved with that name. So we are going to replace it. We click OK and we will export it to our computer. We are going to look for a folder where we can locate it. We assign the name and save it. We will now make another render of the same view but this time incorporating sun lighting.

To do that, we will go here and we will configure the setting of the sun lighting This dialog box we can find two sun lighting presets, such as sunlight from top right, and sunlight from top left. Usually, these two options provide fast and quite good results. Here we can see that the program assigns the values of azimuth and altitude angles. We are going to accept these values 135 degrees of azimuth and 35 degrees of altitude, we will click on OK. If we wanted to have a preview of how the shadows will look with these values, we must activate this tool here to be able to see the shadows. Now we can see how the shadows will look after we run the render.

Here we can see that a little sunlight enters our scene and the rest of We'll be in shadow. If we wanted to modify the way the light effects are seen, we must go back here to the sun settings. And we can modify these angles and test with different combinations of angles. We have just assigned, for example 45 degrees of altitude. We are going to leave the azimuth at 135. We click apply and now we can see how the way the sun enters the scene changed.

We can lower this value a little more, we are going to place 25 degrees. Now we click on Apply and here we see that much more sunlight enters our scene. We will maintain an angle of 35 degrees since we do not want to have too much sun glare and side the scene, we will accept these values and click OK. Now let's run the render. We will maintain the quality level and medium quality, the printer output resolution with 150 DPI and we will change the lighting scheme. This time we will use an interior lighting scheme with sunlight and artificial light. We will continue using this background image for our scene.

We click OK and now we just run the render. We will pause the video for a few seconds while the render is running. This is the result we have obtained After running the render, we can improve the quality of this image. If we go here to adjust exposure, we see that the program has assigned an exposure value of nine. Let's raise that value to darken the scene a bit. We will put a value of 11.

We will click on any of these boxes. Now we click on Apply and this is the result. The scene was a little dark so we can lower this value. We are going to change it to 10. We click on Apply and we see that the lighting of the scene has improved. We will click OK and we will save the image in the project.

We're going to change the name we are going to call it interior view new to and we are going to export it to our computer. We are going to call it interior view news. We save it. And this way we have run a render combining artificial lighting with sun lighting. We will now render the exterior view. We will start by configuring the settings of the Sun lighting.

As you can see here, we have the same settings that we used in the previous scene. Let's keep them for now. We click OK to accept and let's activate the shadows here. To have a preview of how our view will be illuminated. Let's go to the render command. We will assign the medium quality level the output resolution will be maintained with a printer resolution of 150 DPI and we will use this exterior lighting scheme with sunlight only We are going to change the background, we will assign an image.

Let's go look in our background folder. We will select the same one we used in the previous scene. We are going to change this value here, we click on OK and now we are going to test how this render looks. We will pause the video for a moment while the render is running. This is the result we have obtained using the sun lighting scheme only. While this is a scheme that produces a faster result, we can still make some adjustments to improve the quality of this render.

For example, we would like to make the interior spaces of the house look illuminated and in general improve The sharpness of the image. To do that, we will make some small adjustments. We are going to close this window and let's go to the ground floor ceiling plan for a moment. We are going to select one of these lamps. And in the Properties panel we will go to Edit Type and we will change the value of the light intensity we will place a value of 5,500,000 candy lists. It is a fairly high value, but in this way, we will make the interior spaces look illuminated in the exterior render.

We will click OK and we will also change the color emitted by this light. Currently, we have a courts color scheme. Let's change it to an indicator destined lamp. Now we must click OK, then apply and then Okay. Let's go back to the exterior view and we will run the render again. Let's go here to the render command, but this time we are going to change the output settings instead of 150 DPI, we will use 300 dpi.

This will take a little longer, but the image will come out with better quality. We will also change the lighting scheme. We are going to change it to an exterior lighting scheme but combining sunlight with artificial light. We will keep the image we had in the background and we will run the render while the render is running, as we have already been doing. We will pause the video for a moment while we wait for the result. Finally, this is the result we get after adjusting the intensity of the interior lamps and modifying the lighting scheme.

As you can see, the interior spaces of the house look illuminated now, which gives an impact effect on our render. We can also see that, in general, the image is much sharper when changing the DPI of the output resolution from 150 to 300 dpi. Let's now save this image in our project. Let's call it external view new one. We click OK and we will save it on our computer. We will go here to the course folder.

We will save it. We close this window now, and in this way, we can include the production of the renders in this model. We have reached the end of this tutorial on how to make renders in Revit. We hope that what you have learned here will be useful to improve the quality of the renderings of your Revit projects. We expect to see you in an upcoming tutorial

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