Finally, a few words about classes. As a beginner developer, you need to understand that a class is a group of interrelated methods and variables. A class defines the kinds of data and functionality their objects will have. A class enables you to create your own custom types of grouping together variables of other types, methods and events. For example, transform component, which represents position, rotation and scale, almost every game object has it. And transform is a class, which was created and built in unity.
So we can manage it in a very easy way. We will work with classes. In the next model. I'm going to introduce the most useful classes there. So let's go