Popping & Filling the Quarters

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Transcript

But let's keep going. Let's let's cut it in half, it may get a little trickier from here, but I think you can do it. So let's get started. Let's go back into layout view. So let's work on our ears. So let's turn everything else off.

We need to slice this just in half. So I'm going to go into let's go into maybe seven. Yeah, that looks good. So top view, go to Edit Mode, and let's go to see through mode. What we need to do here is kind of cut through the top plane here and the bottom plane here. So let's use the knife tool.

So we can hold that down, go to the knife, and we may need to subdivide this little bar right here. So let's select that first. Go to edge and subdivide. Now we've got a new point. If I go to one, you see we get a little point right there that will line up with those issues. So let's, let's stay in point mode, go to knife.

And we're going to zoom in here. And let's turn and before we start knifing things, let's turn our magnet on. So click on that little magnet. And then we want to tell it to snap to vertexes, which are those little dots. So we're going to magnet to that. And you should feel it kind of snap.

To revert to the vertex, it kind of lights up a little bit looking. And then just hit Enter. And let's go inspect that. Make sure we didn't make some new points here. Let's go to W, grab that point. Let's kind of move it around.

Okay, that's good. And let's go down here and now we're going to do the same thing. We're going to go to our knife tool there and just kind of grabbed out and you should see it kind of light up once it Hit the box and hit Enter. And that will cut it all up for us. So that'll make it way more helpful when we go to kind of dividing this mesh. And I'm gonna hit W to get my selector and let's just move that point.

Okay, good. So that's great. Now we can cut this in half, so I'm gonna turn my magnets off. We're still in edit mode, we'll just go to the front view, go into see through mode, and I'm going to deselect and go to box select, and just click and drag over here. And let's pop that off. So that's gonna be our ears.

You can call them ears. Left. Let's go back to object mode and just kind of inspect it, turn our X ray off. So probably just have to fill this in. Yep. So just select that go into edit mode, go to edge mode, and then just double click on everything.

Fill that in very easy. And we can go back to object mode. Turn on the other ear, and just do the same thing. Double click and fill, and that one's complete. Alright, so the ears are done. Go ahead and save that.

Now let's do the chin. So we've got the chin, and we're just gonna do the same thing. So let's turn the ears off just for a second. And we've got a pretty nice chain going on here. We've got some floating polygons here, not sure what those are coming from probably. Here's left some random polygon there.

See what I'm talking about right here. So let's just, let's select those. Let's delete those. So to do that we can do so we can just go to face mode, select this one, select that one, and then hit X and delete the faces. And so we may need to go let's go check our ears. Make sure We don't have a hole there.

And it looks like we, we do. So I'm going to go into this one edit. Looks like there's one right here. So I'm going to do Edit Mode, double click and fill that in. So the inspector would have found that force, but I'll be the inspector today. Let's go back to edit mode to our other ears.

We'll double click on that, and then fill it in with that. So that fix those. Let's go to our chin with our chin here. We just need to make cuts go into edit mode. And we're going to do similar thing that we did before. Just select that, that middle bar that line there, and let's go to edge and subdivide.

So now we've got a little kind of like two bars here and we'll go to Point mode and grab our little point there in the middle. And let's turn our magnet on and get the knife out. We're getting the knife out, and we're gonna cut this hole, we want to make sure we're going down the center. So I'm gonna do this one. Actually, let's do, we'll do the one we just made here. So we'll click on that.

And let's just click and drag, zoom in. You know, I just really want to make sure, so we're going to pop to that, and click and then hit enter. And now we'll have a straight line right on the center there. And let's do it again for the button. So we'll click on that line, go down here, and it kind of magnetizes to that and hit enter. There we go.

So let's go to front view, see through and now we can kind of start popping this off. We'll go to box, select and drag over the middle, just a little bit. Go in there and check So now we've got it split in half, but I do notice that there's a kind of, we're missing a lot here. So we need to cut that as well. So let's go back, turn our magnet back on, make sure our magnet still on, go to knife tool, and let's just cut through that. Oh, cut there, and go straight to there.

And then hit enter. Hey, now we have everything selected. Thank you knife tool, and we can pop it off. So we'll pop it off by selection. And that can be our chin. Right.

And you can name these anything, anything you prefer. So now we have two different parts. Let's check them individually to make sure Yep, so we just need to fill it in. So click on the chin and go into edit mode. Make sure you're in line edge mode and you have your box selector and then just double click on that edge and fill it in. And we'll do the same thing for the other chin Go to object mode, click it and edit mode.

Double click and fill it in. Now we've got some watertight non manifold meshes. So those are all fix. Good job. We've got all these pieces just coming together. I love it.

Next we can do the eyeballs. Let's turn everything else off just for sanity. And we'll go and we'll go into our AI layer.

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