Drawing Pottery

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Let's just do a new project. And you can do general. And let's save this as pottery. And we'll take our cube, go into edit mode, and we're actually going to collapse this cube on itself. So make sure you have everything selected with a, and then we're going to merge with alt m. So you can do alt, M and merge at center, and that will bring all these verts together, notice you have eight vertices down here. But when we merge these, it's going to go down to one.

So now we just have one vertices and it's at BD BD. It's super tiny. This is literally the beginning, you know, it's just a dot. That makes up everything, we can go ahead and rename that into pottery one. And now we've just got this tiny little dot and we're actually going to use this to draw the outline or the side profile of half of our pottery. So just hit e on your keyboard and that will let you extrude out a little line like this.

So we have a little line you can lock To the x axis with just hitting x, and now we can, you just want to put it to the side here anywhere over there to the side, you just want the first one in the middle and then one over to the side, lock to the x axis. Now we can hit E, and extrude more, maybe let's do like a 45 degree angle. And then we can pan up here, and let's just hit eat again to extrude. And we're going to put it out another 45 degrees, but maybe go a little further and then we'll do another 45 degree angle and bring it in. So it's kind of like getting smaller as we go up. And that could be the top of our pottery there.

So now we've got this weird kind of Christmas tree thing going on here. And we can actually use a modifier to spin this line around and make a piece of pottery. So to do that, we're going to go to the modifiers tab make sure you still have your pottery one selected and add the modifier screw. And first just take off smooth shading and add merge vertices That's gonna kind of like glue the edge together where it kind of does a 360 and meets itself. But you should have this really cool kind of low poly pottery vase that you could print right now like increase the vertices if you want to make it a little smoother, but I know another trick, so let's keep it at 16. That way we keep our poly count down or face count.

And let's add a familiar filter the subdivision surface and crank that up to like four. And notice now we've got a really nice, smooth piece of pottery that you could 3d print in boss mode or we'll show it out later. But let's go even to the another extreme. Let's go all the way down. So now we have three now we have this really cool, kind of retro triangular base and I can turn that subdivision back on and now it's a smooth, sleek kind of flower base. So I just wanted to show you the flexibility you have a with this.

Let's keep it at 16 for the steps and that is looking Pretty good. But another thing you can do is go into front mode, go into edit mode, and you can manipulate these points here. And notice that the edges are the points are coming away out further than the curves. So you can even change this up if you'd like. So let's take off the subdivision surface for just a moment. So we can kind of see what we're doing here.

And if we go into look at this object, we've, let's turn the let's turn the screw off the screw modifier off. And notice that the pottery has a triangle that means that this line is a mesh to blenders eyes. So we need to convert that so let's go to object and then go down to convert to and we'll do curve from a mesh and watch what happens in the collection. Now we have this line with two dots, which represents a curve. So now we can do some interesting things. If we go into edit mode, we can right click in set the spline type to busy and now we have those notice we have those little handles Now if we add our screw modifier, turn off the smoothing merge the vertices, we have way more control.

So I can grab these individual Bezier curve handles these new little dots and look at that I got some curves. So we can make this curvy on you know, and kind of ended a straight line, we can hyperextend it to make like a, like a seam. So you can do that look if you want. I prefer it more just like the curvy style. So you can right click the center point and set the handle type to maybe, maybe a line you can try any of these. But now they're kind of the handles are stuck together.

So you get like this very fluid, kind of curvy look. And you can push and pull these handles and that'll give you different effects as well. So and you just want to make sure you're doing this in front mode so everything stays lined up on the x and y axis. And you can even go in to make like a you know, like a candle holder. You know it's endless. This could be a pencil holder for yourself.

It could be for a plant, it could be, it could be anything. And so now we're just doing the same thing down here. And I aligned to those. So you can see now we've got a really cool, curvy kind of polygon heavy piece of pottery, and I'm liking that, we're going to try and keep it at a 45 degree angle. So all of our angles need to try and stay in the 45 degree realm. And then we can throw our subdivision surface, crank it up, and now it's really smooth, maybe even take it up to four.

Look at that, that looks really cool. That looks so nice 3d printed. And let's take this back into edit mode, and just kind of curve all the angles out. You can do whatever you want on your piece of pottery, but this one I'm going to do is just kind of make that more aligned and just kind of curve it out and get those a little less of a 45 degree angle there. And I'm pretty happy with that and just know you can manipulate this at all times. Make duplicates and make different types really quickly.

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