Inspect & Repair Snowman - Part 2

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Transcript

So let's go to Edit Mode. sculpt. And maybe let's just smooth it. So let's even just go to our draw. So it was this area right in here. Let's turn our Dino.

That's fine. And that's a shift that was just shifted. We had a little bit of overhang here on the nose. So let's try and grab it. There's a grab options go to the side and a strike in. Maybe grab the nose there.

All right, I like that. Look at that, that can be really helpful for overhangs. I'm just grabbing this from the side angle though it's hopefully relatively straight. And we're just trying to make that more of a 45 degree angle and we may even inflate it a little bit. went a little too crazy, too much. So now it should be more of a 45.

But I kind of squished it a little bit, so let's inflate it. I just want to make sure I'm just getting the knows and notice the dynamic topologies coming into play. This is just kind of plumping it up. I can smooth it out. I think that should be about a 45 degree. Also, the mouth was a little low.

So we got our side view this part right here. Make sure We have our grab and just push that and it's just gonna do whatever you whatever part you select. So maybe do this and now it since we've messed it all up, we'll use my favorite just smooth tool. And Looky there looks so much better. Smooth the nose out. Kinda kind of want a little bit of bumpiness There we go.

Now we can take it back into edit mode and check what we just did. And of course, we messed it all up, but the overhangs much better. Still a little too much. Right there. So we can even you know, grab that enable our proportional editing, we go into our X ray vision, select everything. And now when we grab with proportional editing, it kind of moves it with it just a little bit.

But notice when I grab, I have this tiny little handle. So we need to move all of that. And we'll just, I'm thinking we can just rotate that ever so slightly, and then grab it and bring it up. And that may help our little 45 degree angle there. And we can do the same thing on this side. And what I'm trying to do is just get rid of that overhang.

So we'll rotate and grab it. So super easy way to kind of manhandle your, your designs there. We could even do the same thing for the nose, go to the side, hit, rotate, and we're just going to kind of rotate that more of a 45 degree angle. Somebody's there, hit G, and we can grab that. Push it back in there. I'm gonna lock it to the y axis and scroll it on back there.

And if we go back to sculpt mode, it's gonna make sure that looks good term x ray vision off. Just kind of smooth all that out. also need to fix these little arms here. Just hit smooth. That should smooth those on out. And then edit mode.

I'm going to try and just decimate the nose here. So I'm going to go into see through mode, go to the side, D, select everything. And then just try and select all these very detailed polygons on the nose. And then I'll hold CTRL and just kind of get rid of some of this. That's good. And maybe some of that.

And some of these big ones here. So we're going to go to our object data and add these points as a vertex group. We can call that knows and then in object mode, to take our C through goggles off, still in wireframe mode, and we're going to see if we can just affect the nose here. Let's go to modifiers. And we're going to decimate, but we only want to use a certain group so we're going to use this little drop Down here, and that that is our vertex group. So just the points that we want to effects, we can do that same nose.

And then let's drop that down by like point three. Hey, and there we go. So now we're not, we're not re breaking down some of the, the decimation that we did on the rest of the snowman. We're just doing it on the nose here. And I think we can even go lower, maybe even point one. Yeah, now we're kind of matching the snowman here.

So I'm happy with that. Let's go ahead and apply. Let's take all the snowman. Let's just do another decimate maybe just like point nine and apply that. And that just kind of kind of evens all my polygon ratios out in my mind. So let's go to Edit Mode, 3d printing and check.

Oh, hey, there we go. We've got zero of all that. Let's check out overhang. Very little overhang, if any, so I'm happy with that I think the printer can handle that. No problem. Let's check the bottom here.

Make sure that looks good and flat. Go to side view. nice and flat. I think we're ready to export. So we can call this go ahead and save. Call it snowman fixed, tell it where we want to go.

And then we're going to export the STL we get the confirmation. Let's check it out. So here's the file. Let's open that in the slicer of your choice. And here we have a cute little snowman. That could be 3d printed from a sculpture.

Let's go into the settings maybe do like a 10 or 20% infill we'll do 20 no wrap no supports, layer two, maybe two shells. And let's print it. Hey, Looky there. We've got a really cool 3d printable snowman

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