Lights in 3d & exporting from photoshop

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Transcript

Also what's really cool in Photoshop 3d is that we can be controlling lights or adding more than a light to our scene. But let me first select our move tool so we can get our camera and 3d mode activated. And by default, there is a light added to our scene. It's IBM light or ambient light and you can be checking lock light by going to environment. And here you can see that we have IBM we can be disabling that one which will be dimming or seen or re enable on lights. Let me change see in first selecting current view and zooming out events.

Going back to environment, zooming out a bit, I know can be orbiting or light by selecting also that control in here to change our light source and as You can see as it's affecting or BS and are seen as well. Also can be changing color for light. She's gonna make it too bright like that, as we've increased intensity for our light, or we can get it back by pressing Command Z. And it can be disabling shadows if we want to, and also can be softening Shadows by using that slider in here. If you'd like to see that more in detail you can be rendering your scene and also we have ground plane where we can be controlling also shadows and reflections. However, let me get that one back to zero.

And now let's add even more light to our scene. By going to the porn icon in here. We can be adding three types of lights we can be adding in finite light, which is similar to sunlight can be changing its location, however, it can be changing its direction And here in light we have preset its own custom can be selecting any of these presets so can be going for fire, hard lights, lush, or even cold or doing light. Or if you would like to go even for red lights, you can be applying that. What is going to be affecting you seen like that, however, let's get it back to as it was maybe the light and now we can be rotating or light or we can be using that icon here on down from Zeus to icons or can be rotating on light to place it on our site.

Now let's maybe try that red light once again. Moving on light arounds Now we can be changing our angle as well, selecting current view, and rotating or camera, or all the things that one, so can see how it looks like from a different angle. Going back to environment, we have our global ambient light, and it's disabled we can be enabling that one. So now we have two lights enabled we have IBL, which is ambient light, and also we have in finite light enabled. So if we scroll down in here, we can see that we have angled the scene which will be taking us back to our saved scene. And also we have our infinite lights one and two and three where we can be selecting them by changing its direction.

And also we have two which will be controlling that one in here to make it pointing to other direction within your scene. And also you have three While you can be focusing all your three lights on your scene, and also you can be changing your view once again using your current view, rotating or scene. So you can see how it looks like in different angles as each and every angle of our scene will be giving us a different lighting settings. Just like placing your spotlights within your rooms. Each and every different perspective will be giving you a different lighting scene. So now let's even disable our infrared light and add another type of flight similar to adding use spotlights in your room so it can be disabling them one by one.

Now we have that one disabled with me going to pop icon again and adding the spotlight and spotlight will be very similar to point light. Both of them can be moved Within your scene, so let's start first by creating a new point flight. And let's zoom out a bit selecting current view zooming out and disabling or IBL and disabling IBL light so can see how it looks like alone. And now selecting point lights. world can be moving or point light and can move to right or left. Let's get it even a bit closer by moving Z axis.

Now let's get it even closer to our background layer. And as you can see we can be moving on light in that case, unlike in finite lights and can be moving that One on our time. So let's change our angle selecting or saved one, and we'll be seen and selecting on light once again, point light, or can be sliding that one to see how it's going to look like and also can be adding a light full of option. Whereas this no light will be existing beyond that circle in here and can be reducing the inner and outer values to see. So here we have enter flow, and we have our smaller as well, where it's looking more like a spotlight. In that case, as you can see, we don't have light in here and it's only affecting that circle, either on z or X or Y and you can disable that one once again.

Now let's add a spotlight which is so similar to port light. So disabling these two layers and enabling new spotlights. As you can think of that light as a very directional light, and here we have two circles for light fall off, so don't have much light in here. It's falling off at that area and we don't have light beyond that circle. And also can be moving on light using x, y, z. So we can reposition that one, all the way up to here.

Where you can imagine light coming from here, and it's falling off at that area. Of course, you can see better voice if you want to render your scene, however you like boy in flight, so I'm going to get that one back on and disabling that spotlight. We can keep all lights on which might be to price sometimes We can be selecting our own plates and selecting from presets. white lights weren't changing color for our light. Applying that now moving our lights now that's too bright we can be turning off these two lights in here and also reducing intensity for our lights. Moving that one away enabling shadows and reducing intensity once again Andry adjusting on lights.

That's a bit higher and move it away a bit. Now this looking very cool can be saving as you make or exporting that file. But first we need to be rendering our scene and before we render that one, make sure that you go to settings, preferences and select 3d. And if you'd like to have a very high quality image, make sure that you're selecting shadow quality high or very high. And also high quality threshold you can be increasing that one all the way to here. But basically five or six will be fine as well.

And also for tile size you can be selecting maybe extra large or even huge. Then you can be applying that and now let's adjust our camera before we export. We can be selecting or default one which is angle BSc in all can be Selecting that one from here as well. All can be zooming in a bit. Of course, you need to be adjusting your lights before you adjust your camera However, I'm going to be however, let's zoom in and later we can be adjusting our lights if we need to. So selecting current view, and selecting the icon, zoom icon.

And let's bend our camera. And it's good to orbit or camera as well. And then our camera again. And let's say we're happy that we can be rendering our image or our 3d scene. And it's almost 10% of rendering I'm going to be hitting escape. Of course, if you feel bored like me waiting for rendering time, you can start rendering your scenes independent.

Maybe for a workout or meeting your friends, or even before you sleep at night if you have a very complex scene, it's going to be taking lots flowers with lots of lights and textures. But for now, let's assume we already remember that one and we need to be saving as you bake out of that scene already to do is to go to our Layers panel once again, we can D select our layer so can get back to normal view, maybe selecting that one. Then we can go to File, Save As, and of course we can be saving that one as PSD file first, then we can be saving debate, for instance, and hitting save. Okay, and that's basically guys how you can be designing and creating 3d elements in Adobe Photoshop.

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