Puppet warp in photoshop

Photoshop CC MasterClass: Be a Creative Professional Transformation & Perspective tweaking in Photoshop
6 minutes
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Transcript

Moving to one of the coolest tools in Adobe Photoshop, and this one is Puppet Warp tool or transformation method. And actually this one was added recently to Adobe Illustrator as well as a tool however in here can be accessing that one by going to edit, then we can be selecting bullet war. Here we have that cool kid in front of us. And we born with that one from my illustrator masterclass. If you're already enrolled in my course you will be so familiar with him. However, if you're not, I really recommend that you do.

So now similarly, we can be using that tool to tweak our characters or robots or even our shapes and you will find that file as well in your resources so you can be tweaking that came along with me. So now we can be starting to play spins on our character. Here's one note or Ben, forehand, maybe and maybe another one here, one here, while the other are Maybe legs on for knee as well. And also another one for his head. Now let's maybe get him to say hi. So it can be controlling the point in here dragging his arm simply like that.

Hey, what's up? He's moving his hand in a very nice way. It looks really cute, isn't he? here as you can see, guys, we have that kid on a completely separate player, since he's imported from Adobe Illustrator as a smart object as well. So it's always nice to apply bobbitt Ward on a completely separate layers to with the restriction. And also applying them on a smart layer is a plus as you will be able to re edit these points.

Once again, when you close your file and reopen it, you will be able to re edit these points. So let's get back to having fun playing with that kid who can be also rotating these points in here. So can be holding Alt or Option key and hovering just a bit outside and starting to rotate the point, just like that. However, be careful to do it from outside since if you click inside while holding also Alt or Option key, you can be removing that point. So it can be clicking in here to remove that point, which will be also removing that tweaking that we did to his hand. However, I like that one.

So I'm going to be undoing that mando Ctrl Z. And let's also add a little rotation again. Now maybe you can be adding another point in here to work on his arm maybe a bit to make it look a bit better and we can keep adding more points to his hand or fingers in that case, maybe two tweaks. So it can be moving that one a bit inside and maybe that one to feel the are getting a bit closer And also can keep playing with other boards as well. So maybe for the other hand, we can make it longer or shorter, or change its angle. And same as well for head, we can be rotating that one.

So selecting that point first, holding Alt or Option key, hovering a bit outside, now we can start rotating his head, maybe a bit. Sometimes if you feel it's getting a bit of normal in some balls, you can keep adding other points. However, let's keep it within symbol range. And by the way, we can be showing mesh for our shapes, we can be enabling that one and you will find that one by default enabled, I don't really like it most of the time, so I will be disabling that one. And also here we can be selecting from different modes. So we have normal, rigid or distort and also if you want to add more points close to each others, you can be selecting that option in here, more points or you can keep it as this or normal or fewer points.

Totally up to how Much tweaking you would like to get, and you have expansion control for your points to pixels between them. And if you have too many close points to each other, you can be arranging them rearranging them from here, or you can be setting that one backward from here. Now once you're happy with your results, you can be applying that. And now since we have that kid as a Smart Object player, we can be disabling that orbit or effect anytime or get it back, which is one of the most amazing benefits of using smart objects. Don't worry guys, we're going to be discovering them in detail later. And also, if we would like to reiterate our bins anytime using smart object layers, we can be double clicking that one to get them accessible like that, and start adjusting our shape.

Now moving to another cool example here we have that one. And here in that file, we have two layers. So we have our void on a completely separate layer and we can start going to it puppet warp and placing our bins, maybe only on his speed. And let's maybe remove that one holding on to option key and clicking on that one. Now let's drag that one, maybe to here and also maybe the same to his other leg can be dragging that one, too here. This one could be very nice if you're looking for some hilarious advertising campaign or you can be using that tool for assemble unsettle tweaking just like that example in here.

And here let's say we would like to give that guy even more volume to his hair. So can be selecting the clear, including our boy and also including a mask and of course we're gonna be discovering them in detail soon. I mean masking Of course. However, for now let's go to Edit public war. I'm going to be placing or bins is here Just like that. Now you can be adding more volume here and there.

And you can be adding a middle point as well. And that's it. Now this looks even better. However, let's say that you don't like that and you would like to get back to your original image. And in order to do that, you should have converted that layer into a Smart Object. So instead of applying that wall, you can be discarding that one.

And you can be right clicking or layer selecting to Convert to Smart Object. And now we can be placing our bins once again and reapplying the same effect. However, this time, you can easily enable or disable that effects. So hope you had fun watching that lesson. Take care and I'll be seeing you in the next one.

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