Lesson 5: Texture Mode

Create a Wine Bottle and Glasses Section 2: Adding Materials
10 minutes
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Transcript

Okay, so in this section, we're going to do some image mapping on the wine bottle to put the label on. But before that I wanted to go through what this button does texture mode. When we go into mapping images onto shapes, there are a bunch of different ways that you can do that without having to go into UV mapping or body paint. So we're going to do that way first. And then as we get on in the semester with different assignments, we'll go into UV mapping. But first of all, I just wanted to show you what texture mode was like.

The different ways you can map images and textures onto objects. So I've got some basic shapes here, cube sphere, plane and cylinder, and I made a material right here. And I all I did to get this image here was I just clear this out. So this is what you get as a typical default material and you can just go right here to this button. It'll bring up the dialog box. And you can map any image onto that.

And I've just got this kind of basic wine label. So I'm going to map that on. I was just saying know, when that question comes up, tonight, you've got the image mapped to the color channel. And you can see right here, how it's how it shows up. And then what you can do is just actually drag this material on to the shapes. And I'm just going to show you the different ways that mapping works in texture mode.

So I just drag the material with the image on it onto these shapes and this is what you end up getting. Okay, so how do we end up editing The placement and scale and rotation of this image on these objects. And that's where texture mode comes in. First of all, before we get there, when a new material gets applied to an object, you have this tag right here, this material tag. And there are attributes to this tag, just like anything else. So if you go into the attributes of the texture tag right here, by default, the projection is set to UV w mapping.

Now, that only works when there's actually a UV map that's been made that has to be made in a separate program called body paint. That's inside cinema. There are a bunch of different ways to map this image on this object, by just changing the projection of the image on the material tag. So if I go to the cube object, and then select the material tag for the cube, I can go in here and change the projection from UV w mapping to all these different ways, and I'm just gonna select spherical for the first one. Now, that's hard to know what this even did. It just changed I was changed the way it looked.

But how do we move this around and scale it and everything to get it right. And that's where this button comes in. So by default, when u v w mapping is selected, and I select the texture tag of the texture mode, this yellow grid appears. And that's not very helpful. But when I change that projection to spherical that what happens. So it actually gives you a visual reference of how this texture is projected onto this object.

And what's cool is I can now move this spherical object I can rotate it Different ways I want to know it's not very helpful to map an image spherically onto a cube. So I can just show you go back to the material tag and change the projection to cubic. That makes a lot more sense. And what that what that's doing is it's mapping the image in a cube shape on every face of this cube and I can still move it if I want to. If I scale it, this happens and you can see how scale this down, you can see how the projection changes, and then it tiles by default. So now if I go into the attack again, there's this checkmark in the attributes file and check it then I won't tile the image across the object.

That makes it a lot easier to see how this mapping is working. And I can go in now and the Move Tool and I can move this like that. So now I have control over how it gets mapped onto this object. But say you only want one side of this cube to have the label That's when you go into the tag and change the projection from cubic to flat, I look at this. So flat is is just one plane of projection basically. And sometimes it ends up like this.

And you can just rotate like you would any other object to get it to be in the place that you want. So that's what that's the flat projection. So the flat projection looks like this is obviously backwards, so you just have to rotate it 180 it'll come back around. So texting was really helpful in in visually showing how images are mapped. Under material are mapped onto objects. Now if I go to this one, the sphere, I can just change this and see how I'm still in texture mode.

So this grid shows up. And I can change this projection to spherical. nothing really changes because it knew it was a sphere. So I've mapped it that way. And I can scale this down. So I can turn off tiling, to make it easier to see.

I use the Move tool, see how it's changing the projection along the object. And then I can scale it this way and then rotate it So that's great. And then a plane is really easy as it would just be flat mapping. And this will happen normally, which can be really annoying. That just means that the texture has to be rotated like that. And then I'll turn off tiling scale this up a little bit.

So that's a flat projection onto a plane. And then here this is what we're gonna get into with the wine bottle. I'm gonna change it to a cylindrical projection right here because it's a cylinder. And that happens. And you can see before when it was UV W, it was mapped on the top and the bottom of the cylinder when you change it to cylindrical, it only does the front with a besides of it. I scale this down I'm going to turn off tiling.

You can see how the mapping is changing. scale it down. Move it. Look at that.

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