Lesson 3: Creating the Liquid and Label

Create a Wine Bottle and Glasses Section 1 - Getting Started / Creating the Wine Bottle and Glasses
20 minutes
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Transcript

In this part, I'm going to show you how to make some liquid for the glass and the bottle. So we can have some wine in there. And then for the sections, we'll go through image mapping and enlightening, and some camera stuff, too. So first of all, I'm gonna select the wine, one of the wine glasses, I'm just going to uncheck the layout object to show the spline profile, I'm just going to exit out of this camera. Now in order to make liquid for this glass, we need to make another layout object for the wine liquid. And I want to do it inside this glass.

So I don't want to have to guess where it is in the scene. I'm just going to go to the layout object right here and the coordinates tab and zero this out and place it back at the origin like that. So if I Go into the front view, I can see the wine glass profile, I'm just going to hide the other glass and the bottle. So we have this. And just to make it less confusing, I'm also going to hide the lights in the scene. So we're back to just the wine glass profile.

And we're just gonna go into the pen tool, and I'm going to start here, about right there and draw a liquid. There we go. That's a rough profile. It's really important for this to look realistic. It needs to be inside the glass, actually. The liquid needs to be just a little bit inside of the wineglass profile, so that there's no If it was like this, you would obviously see a gap in the liquid in the glass, if it was in there like that.

So just to be sure, just got to put it inside the glass just a little bit. And I wanted to do a little curve up here because that's kind of what happens with liquid, you end up getting what's called the meniscus, which is a, you know, it's a phenomenon of surface tension for liquids inside objects. So it's a little bit of a curve like that, which is nice. I'm going to use the Scale tool to scale up this these handles and have it sit inside that glass like that. And I'm just going to bring this one up to a little bit. So now it's all it all lays inside the Gremlins inside the glass which is exactly what you want.

And really as close as you can get to the edge as possible as nice without going through. And then we go to structure and make sure these points are staying on axis again. And there we go, there is the wine liquid spline profile. So I'm gonna go in and drop a lead object in and drop that in. And here we go. There's the wine liquid.

I'm just going to double click this so we can know what it says. And I'm gonna do a thing now too, because if I, you know, if I want to move this wineglass around, and they'll have the liquid stay inside of it, I can't just obviously, I could just select both of them like that and move them. But just to make it easier, I'm going to drop a null object in the scene, which is, again, just a point in space. And I'm going to call this one plus glass and I'm just going to make Make these two children have that novel object. And so now when I select the null object, everything moves with it, because they're children of the null object. So this is a really nice way of grouping things together and making sure they stay moving together and scaling and everything.

So I'm going to check the lay that back again. So now we have a wineglass with wine inside of it. And I'm going to also turn up the subdivisions to just 72. So this wine liquid ends up looking more organic. So we've got that. So now because I have that, I'm just going to delete the other wineglass and then collapse is no object and then hold down Command while I drag and make a copy.

And now we have to with the wineglass and the liquid inside okay. So those are both done. And I'm going to go to the wind bottom to the same thing started at zero this one out too. So I'm going to go to the coordinates of the layer object and put that back on the origin onto the layer objects. We have just the profile and go back to the front view. And we're just going to put a, another line, another spline inside this bottle.

Okay, so I started with I started with one handle like that. But I also want to show you it's pretty, it's actually much easier. I'm gonna put this inside like that. It's actually much easier to just chamfer these two corners. Like that, and then now we can bring this down in here like that. So nice thing to know about these handles too is as long as I'm in the Move Tool and I hold down Shift while I hand these, I grab one of these handles, I can actually break the tangent, so it's called.

So I can use not that makes it I don't have to have the handles be in the same direction all the time, which is nice. I'm gonna actually create a point right here. So I can right click on this path and do right here, create point, st credit point right here. I'm just going to like that. There we go. Make sure there's zero.

Actually this one's zero. There we go. We have the wind liquid. Layout object. Drop it in. Great.

Great sunanda no objects again. Bottle plus liquid Check that. And there we go. Now we have the liquid, that'll sit inside the wine bottle, we're gonna mess with the wine material for that. And I think you know, I mean because the glass is so dark. Typically for red wine, at least, it's not going to be visible that much.

But it's obviously important to have that detail. And then one more thing we're going to do for the bottle is put a wrapper on the top of this, which is really just going to be another layer object. So if I uncheck these two again, go back to front view. Now one thing you can do that's really helpful is you can actually copy this spline and then delete some points. Create a, an exact copy of this part right here without having to get really into remaking it by hand and making sure it matches and everything. So I'm going to do is just command, drag that spline object.

I'm going to hide the first one. And what I'm going to do is actually create a point, that's going to be the bottom of the label like that. And put one more right there. Also put another one right here just for now. And then after that, I'm going to select all these points, I don't need my so you can use the rectangle selection tool for that like this. And then just delete them and it'll stay it'll be an open spline now and that's okay.

We can fix that. And then what I'm going to do actually is delete that point and delete this point. And this will be the wrapper. So I'm going to move this to the axis and move this one to the axis to make this a hard interpolation point to and drag this up. Make this one also hard. Well, instead of that, I'm gonna actually just break these tangents and make this a 90 degree handle.

Okay, so we've got that going to structure again, make sure that it's all at zero. Lay the object Call up the rapper. Now want to turn us all back on a little bit of intersection because this spline is exactly on, it's exactly overlapping the bottle which is that we don't want. So I'm just going to select the outer edge of these points and just move them out just a little tiny bit just to get that illusion that it's a wrapper on top of it. So got a wrapper now it's probably a little bit too short, which is fine. I'm just going to slide these two bottom points and bring them down like that and then bring out this point.

Just a little bit Remembering This adds down just a tiny bit, just a tiny bit. And then I'm going to do two is to give that illusion that there's a cork inside I'm going to go back into the profile for the wrapper and give it you know, basically like a little elevation, like a, like a cork is in there. So if I just go to the Create point tool, I'm gonna make two little points right here. And then I'm actually just going to type these two points up like that. Okay, there we go. Now we've got the rapper and the liquid for the wine bottle all put together and it's all inside the null objects that will move together.

Wherever we put it. That's perfect. And the last thing we're going to do for this bottle is is make a cylinder shape, that's going to become the label for the bottle itself. And the best way to do that, I think, is not to use lathes, but actually to use loft. We've done over loft before and that's where you are able to take spline objects and put them in a sequential order and create 3d shapes out of them. What I'm going to do is drop a circle in, I'm going to actually make it a child The wine bottle.

And it's going to lay that out, which is obviously not what we want, I want to use those quarters of the wine bottle for the circle. Now when I make it a child of something, whatever it is, whatever it is, the child will end up taking on the coordinates of its parent. So what I can do is now that it is a child of this parent, if I go into the coordinates tab of this circle, which is the child of the wine bottle, I can just zero go to this coordinate right here and just type in zero now it'll sit exactly in the middle of its parent object, which is what we want cuz I don't want to have to sit there and try and approximate where the position is for this one bottle. I can just make it a child and then zero at the coordinates.

So from there, I'm going to rotate this and then move it out as a child and have it be its own thing. Now. I'm going to just reduce The radius of the circle so it just sits barely outside of the bottle. Maybe just 18 inches. Nope 18.5 There we go. Maybe just 18.6 just to be sure.

So there we go. It's, it's sitting in just just barely on top of the wine bottle, which is perfect. So put that down there. I'm just going to command and drag that circle and make a copy, like that. It's gonna make sure that one bottle is turned on. Okay, let's try it again.

So I'm going to go and change this radius. So it's actually 19.6 Right now, let's say it could be 19.5. Okay, like that and go to the circle that was on the bottom, and then type the same radius in. Looks like it's just a little bit tiny more. A bottle shape obviously gets bigger and near the bottom, it gets smaller at the top, so it's gonna be just a little different. On 20.1 seems to be the right size.

That's great. And just a quick note, I'm gonna do scale I'm gonna make sure this is all to scale in a later tutorial, so don't worry about it. have been really big right now, this is obviously not accurate to have a 20 inch radius. Circle. I'll make sure we'll scale the whole scene down later on as we get closer to rendering. Okay, so we've got those two things.

I'm gonna drop a loft object in. And I'm gonna make both these circles children of that loft object. Now you can see what happened, I turn off the bottle and liquids. I made a cylinder from these two circles using the left object. So if I select one of the circles, I can move it around, and it'll, it connects both of those circles together makes a 3d object. But what I don't want is this top right here I want I just want it to be a hollow cylinder.

That's gonna be the label. So what I'm gonna do is you're going to Lock objects set parameters, there's a tab called caps to go in there by default is set to cap the start in the end. So if I select that drop down and just select None for both of them, look what happens. So now there's no cap on the start or the end of this object. And now it's just a cylinder with no top or bottom. And that's what we want.

We want a basic label shape. That's great. Um, the last object appears to have enough subdivisions but I just want to show you in case you want to increase them, it's in mesh subdivision you and mesh subdivision v. So I'm actually going to just increase this a 48. To give it more detail, do something like 10 such as a nice even amount of polygons for this shape. Call this label and we're good. Now we have a bottle plus wrapper, plus liquid, all put together in a no object.

And that is your wine bottle. It's great. Turn the glasses back on. And now we have a full scene. These objects are modeled and they have a liquid inside of them. Okay, great.

So now we're on our way to apply materials and getting the light set up and making the whole scene.

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