Start to create a set of modular cartoon faces!

Design Modular Game Assets with Inkscape Design modular game assets with Inkscape
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Transcript

In the coming lectures, you will create a modular head, a modular cartoon character, which you could use for MPC, or you could use for game characters even I imagine a poker game with very different faces. So what does a face needs? It needs a baby basic head, eyes, eyebrows, mouth, hair, and some accessories. I mean glasses mustaches, whatever. So, here are my sketches. Again, this is not a piece of art.

You see some weird eyes and eyebrows here. Here are the hairs and the glasses. I had some fun with some Harry Potter stuff. And I will might put in some heads, maybe not. So let's start with the head. I create a square and as you see around it here at the corners, just grab the little circle and round it as much as you want.

I am not creating the figure now I am creating what Yes, you guessed it right you The Blueprint we've gone through the M w cating the shape and using the same kind of elliptic shape for IRS. IRS we will not be modular but you can make them so if you want create a set of IRS for your character for now I just gonna play like this we Shift Ctrl or Ctrl A, I'm opening the align and distribute window and aligning the ears. Now I'm creating some circles this will be the eyes because I want the corrector cute and cartoony and not scary. I make the eyes bigger Ctrl D to duplicate them and these are my eyes. Obviously I can make them extra large but I don't want to end with a circle I create the mouth. I just cut it off select both of them both difference That will be the mouth and I align it to the head in the middle.

I am not creating noses now. I also need some hair I think to make the character unique because hairstyles are a good way to make your character looking different. Okay, make it gray as well. That's it's so simple. What did I forget? Okay, the eyebrows, make them lighter, but not the same color as the eyes.

Duplicated it Ctrl D. Done. So that's my blueprint, hair, head, eyes, eyebrows and the mouth. I'm not drawing a nose because I'm not gonna play with that you can for your character, you can create weird, funny noses. So what I need first is the basic head shapes. So I domesticate my head shape, select all of these and we pass union I merged them together. So now this is one shape.

I can just color it, I dublicate it with Ctrl D and color it again. So I have already two and now three different basic shapes with three different skin tones. Let's match these colors a bit there is a too big of a difference. If you hold down the left mouse, when you pick a color you can mix colors. Okay, so now this is in the middle. So here are three bases.

We need to add some eyes, I just duplicate these, put them in the place and to see the eyes and I'm gonna give them a stroke. But I go to the document properties and here I set the background color of the whole document. So I see what I am doing. Let's pick a nice one which is matching everyone. All the skin colors and everything and the white will be visible. Okay, not yellow come on just some basic color.

Good. I turned it off. So now I have a background color and I see what I'm doing. I'm selecting the circle. And with Ctrl D, obviously I'm duplicating it and holding Shift and control. I'm resizing it.

I recolored it to green, duplicated again and recolor this dark gray. It's already nice, and I can give it a gradient, a linear one. And with the color picker or set, one of the colors bright green, and the other one dark green is gonna have the feeling we Shift Ctrl F, I'm opening the color window. We're gonna have the feeling that the light is coming from the top This is a very easy trick you see I'm setting a darker, good. I duplicate the circle again, make it white and semi transparent here with the opacity. To make a shine, create a shine again, just to give some depth to the eyes and make the illusion that the light is coming from the upper left.

I grew up it up the applicate with Ctrl D and put it over the other eye. With alt, I select the other one, and I delete that circle, which was the previous I and that's it. Now I have two y's. They are bigger there. So I play with the sizes. I pushed Ctrl Z maybe it's better if it's a bit bigger.

I like this size. So in the applicate you see the blueprint is just that it's conveying my idea, it's helping me building a corruptor but it's not set into stone. I am working on my character and constantly developing it. Now let's duplicate these eyes, okay, not just the middle but the whole eyes. And that's my green one duplicated and put it here and let's create a new one. I select this gradient descent of the gradient and make it light and dark brown.

Now, I said like this gradient, you see the gradient as a color here. Now I click on this object, we Shift Ctrl F again, I pull the color window, the field and stroke window and I select the gradient. Now it's easy because I only have a green and the brown, but it's good to know that each gradient has a unique ID number. You can find a gradient When many so okay Browns are also done, let's duplicate and create some great some blue eyes light one and pick a dark one. Again, I'm picking the same gradient for the other I done where to put it, I keep it leveling with the IRS. So this is a few version of is very open ones but I also want to create different ones to have some emotion expression.

I also want to close the eyes a bit. So I have them as a group. You see I'm talking about these wide open eyes, half closed, closed, bending down and bending up. These are needed for amateurs. So I have them as a group And create a square over them. Both of them, select them holding Shift and right click I set it to clip.

That's it. I reopened the clip and align it to the bottom of the eyes. So I know exactly where the clip is cutting my spheres. Yeah. Why it is important for me. So I delete this again, open the clip, duplicate my clip and put it aside.

And now I will do the exact same thing with the brown eyes. Align the clip to the bottom of it with page Back Page Down. I send it back the eyes and apply the clip. Same with this duplicate the blue eyes, send them to the back. That's the line everyone nicely, so send them to the back, align them to each other and set the clip. And now if I put them on my faces you can see that they are this neutral look are tired look.

They are good for emotions. Okay, and what else I need, I need some closed eyes. I want them to be the same size. So I control click this circle and copy it out. I make them dark gray. Give it a stroke.

Turn off the inside, and I grab the little circle. Move it around. I make the stroke a bit thicker. Let's see resizing a bit This is how it will look. With more sizing have to be bigger a bit. This is just to make absolutely sure that they are the same size.

Now, this stroke and matching it to the eyes so it has the same distance. So even if you want to animate this character it can blink because it's the same. Now I'm debilitating it and I flip it with we or pushing that icon on the top left and flipping it upside down. You see even just put in this it looks like a TV on me correct. Making it cute and happy. So now I have a good few amount of eyes to close ones and the six open ones.

That's the very basics of creating a face and in the next lesson we will move forward

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