Add three bodies to the heads

Design Modular Game Assets with Inkscape Design modular game assets with Inkscape
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Transcript

So here are all the heads of the different creatures with the different goblins. Yes, if I put it here you can already see all the different heads are applying, they can be used in the blueprint and now let's focus on the body I just duplicate this part of my blueprint and just to get the size or the measurement of how big the bodies I want and I want to create as well three different bodies. So three by three is going to be already nine different variations of heads and bodies. First of all, I make it not 50% transparent. Pick a nice color. Go to path object to path to make it changeable by the Node Editor to and I am thinking to give this one a porn shirt or dress or tunic if you will.

So I just read the pens with the pen tool, I delete the arm with the pen tool, I'm just do it creating this rough zigzag around here, modified here the bit so it's matching more the shape of the body and I'm bending these edges so it is looking more organic so it's not a straight here I leave this little bulk. I control cricket like there is a little fold in the material. I select both on them and I go to path union or control plus to merge it together and make it a bit closer, thinner here on the body. This one also closer. Nice. It has a nice bark his shoulder and This rag rags on the bottom and now easily just throw rectangle which will be about I make it dark brown color and I give it another but and this is why I drew the little bulk at the belly.

So it looks like the two belts with the belts twisted twice around the bodies creating little bark of the cloth and also here if you ever tried to tuck your shirt into a trouser you know that there is always a little top like a muffin top we call it so this is what we create here. It's a more natural look. Okay, nice. So it was just a simple goof, held together with leather belts. Now I just make it even more torn I create some circles. I still like both of them with control plus a path union method.

Them together. And the path difference I cut it out of the material so it looks like it's a burnt hole or I don't know. It was torn out of the material I gave it a gradient to lighter on the top darker on the bottom. So here on the top let's see if it can be yellow. No. Almost white.

Okay good. Spell sand color. creamy white is good. And this one can be also be different. And I just gonna draw here. Metallic looking belt buckle.

That's big, these gray, different gray so extending out of the dress good. I dublicate it and I rotated in position And this middle part, I picked the same color of the belt. So it seems like the belt is going through this little belt buckle. I group everything together, shape it a bit more group everything together with Ctrl G to form a group. And that's it, I position it now, if I duplicate it with Ctrl D, and we'd end or page down, I send it behind the heads, you can see that it's fitting all of my goblins. This is what we want.

This is the idea between modular design, but I think you're getting it right now, already. So the idea is to do two more bodies, different dresses, different belts different, I don't know different materials. And these two more bodies will be interchangeable between the heads, creating nine different versions after that nine, three new arms, three new legs and three new weapons in the coming lessons. Okay, so I domesticated the body just to see that the proportions will be right for this head as well. And I'm just creating a simple shape he will be more hunched. I like it it's matching very nicely the this banana nose I created for this little Goblin and I delete this node and I create this been kidney shape to make him more hunched over stronger shoulder and not more narrow area at the pelvis.

So I pick the color from the other drawings because as with the heads and as I said in every design, about modular design, it has to be consistent if you want the parts interchangeable, you have to be consistent. So or I pick a color from the bed or the dress, or I create or I use a new color, which is matching those. Or as in this case, I create a half naked version. Very warrior like So I just created half naked by making it create the Goblin skin color this green blue and replicating the bat and modifying so it is fleeting. This one I make the brown part of the buckle a bit front so the whole belt is feeling that is turning around to give it a bit more perspective. And this is one thing that not to thinner one like with the previous version and to give him trousers I'm creating a polygon over the body shape select the polygon and the body shape shift and they go to path division which is cutting the path around the polygon.

I picked the brown make it lighter and this is like a top of a trouser it looks like diapers now but it will be a top of a different trouser, believe me and this is also a light brown which is matching the previous drawing. So What to do with the third body. Let me merge the whole body together like group it together Ctrl G with and put it in the back, position it a bit. And for the SIR body again I am drawing a little potato shape and we'll use the same colors, the same brownish greenish colors and let's make something different this time like he's wearing a button up shirt or lower jumper or something like that. I pull this out so he has a little bit of a hunch as well. Going through click some nose to make it curvy you know rather than an edge I'm thinking to use another color but maybe the origin is better.

Let's put it behind the page down or end. I'm still thinking on the color to use maybe later I will change it. Okay, sure I will. But first, I want to draw some buttons here. So I draw a circle and change the color to something I know. I'd say this brown, okay.

Yes, and I like this brown but it's not matching the blue wish I had for this shirt. So let's pick this color or create a lighter version of it to degrade the end. Nice. So it is similar like the other dresses. Same washed out color but still it's better. So let's duplicate the circle a bit, make it darker, and the applicated again, I colored it differently and then go to path difference to cut out this move shape you see and that is like Shadow of the inside the button and now I'm creating two rounded squares.

I create one duplicated and rotated to create this rounded edge x cross sign and that looks like the button is just soon there. This could be different colors well. too dark. Yes. If you are holding obviously you know this but I tell again, if you are holding the color picker down when you are picking a color it will merge those colors together it will mix new colors for you from the given object. So nice.

I applicate the buttons These are my two buttons. I like the shape of the body. Not really sporty, but goblins are usually not sporty, not for your types. And let's do the same trick path intersection to have the trouser here. Let's make it dark on the top and brighter on the bottom and that it has the same color of trousers which like the other Goblin has, or like the other body has. This way I group them up and send it to the back within this way.

In they are interchangeable. It is a smaller body bigger body. I will see how they react together. Maybe I have to make this yes a bit bigger. So I keep my design modular, the bodies and the heads are more or less the same size and attach the same way there is no next for example, there are no heads and different things yet, so I can interchange with every head with everybody and that's my idea. That is my whole point of creating a modular collector design.

In the next lesson we will create some body parts and after that we finalize the design with adding the weapons

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