BP Construction - Point Targets

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Transcript

All right, welcome back everyone in this video, we are going to be creating some point target blueprints. And these are going to be derived from the target parents that we just created. last video, we did a lot of the heavy lifting in the last one. This is simply going to be making some offspring, so to speak of this target parents. So let's get started. With our BP target parent here selected in the Content Browser, we are going to right click on it.

And in our right click menu, you're going to see at the very top an option to create a child class blueprint. Let's go ahead and do that. And it's going to add a new asset here. Let's call this BP underscore target underscore 100. This is going to be a target that if we shoot is going to be worth 100 points. So I do want to double click on this Now one thing I want to note here is, I'm going to bring my parents back on as well.

So take a look at this, this is our parent blueprint, changed it over to the viewport. And you can see our different components over here on the left hand side. Now this is the target, we just made a child of this parent. If I select it, you can see all these different components are in blue. And that helps indicate as also indicated in these parentheses that these properties these components are inherited. And who is the parent class of this particular blueprint?

Well, if you look in the way upper right, it says our parent is BP target parent that is good to know. Okay, there is some things that we want to change about this child just like you are a child of your parents and have inherited some properties. There are some things that are unique unto you Your mom may have blonde hair, you may have brown hair, so we can change stuff like that here in the child blueprint. Selecting my target over here in the child, I want to change out the material. I'm going to change this to a copper m metal copper material. And also what I want to change out is the point value, this is gonna be worth 100 points.

So obviously, it would be silly to have the value of 9999 on it. So right away, let's change the text to be 100. Other things I want to change about this there because that's kind of a dark color on the background. The material I'm going to change the RGB value here to be straight white, that's going to be our 255, g 255 and b 255. I'm also going to change the world size here of our text to be 125. A little bit bigger, we can get away with a little bit bigger size.

And because we're changing that to be a little bit bigger, I'm going to fiddle with the location a little bit 10 and Z 90, you know, I'm not I'm happy with that. That's gonna be pretty good. Everything else is looking pretty good. Let's see anything else I want to change with that. No. Okay, so with this all done, we can Compile and Save that guy.

Let's come back to our content browser. And now, I want to create some siblings for this BEP target 100. I say siblings because this target blueprint was a child of our parent. So if we create some duplicates of this, I would consider them blings all we need to do to duplicate to duplicate this is to right click and duplicate. There's also a hotkey Ctrl W. And with a duplicate created, I'm just going to going to name this BP target 500. And then I'm going to right click either of these, it doesn't matter which one right click Duplicate, and this one will be a BP target 1000.

Let's start by modifying our target 500 here so double click on that guy to open them up. And if you ever see a video or not a video, a view like this where it says this is a data only blueprint, the only thing you need to do is click this blue open full Blueprint Editor option right here and you will then get back to your normal view Okay, so the first thing I want to change about this is the spear radius on our target collision, this is going to be worth more points, so I want to make it smaller. So let's change our sphere radius with our target collision components selected to be 80. All right, so that shrunk that. So because of that, I'm also going to shrink down our target. So go ahead and select that component and change the scale here to the 1.5 in the x, the why we can leave alone and the Z we will change to 1.5 as well.

The material I am going to change out to steal something like silver metal colored right. And now we got to change the point value component as well. So go ahead and select that guy. I'm going to change the text right away to be 500. The color we will leave at White but I do want to change out the world size because it's kind of overlapping that entire target. So I'm going to change the world size down here to be 85.

You can fiddle with those as you see necessary yourself. I'm going to Compile and Save that one, that one's good. gonna come back into my level editor here by clicking my level one tab. Let's grab a BP target 1000 open the full Blueprint Editor and I want to select my viewport tab so I can see what I'm doing. And here I'm going to select our target collision and set the spear radius to be 55. This one's going to be worth 1000 points, I'm going to make the target even smaller.

Next, select your target components and we We're going to change the size of our target mesh to be x value of one. Y value can stay at 0.2 in the z value will be one. I'm also going to change out the material not copper for this. No, we are going straight for the goal. All right, and then we are going to change the point value what am I doing here point value. Obviously, the text should be 1000.

Let's change the world size as well down to 50 so that it fits on the target and that is looking pretty good. So with that, I am going to Compile and Save. And let's see what all these different targets look like if we place them all out into the editor. One at a time. There is our 100 There is our 500 slightly smaller and there is our 1000 even smaller still so not too shabby. We got the makings of a shooting gallery if I do say so myself.

Alright guys, that is gonna do it for this one. We will see you in the next one.

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