Game Over Menu #2

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Transcript

Welcome back, everybody. In the last video, we went about making sure that our game over menu would appear on the screen when we ran out of time. In this one, we want to continue where we left off and make our two buttons interactive on the game over menu. So to do this, we're going to come under our content first project UI folder, and we want to double click on our w BP Game Over menu. So we can work inside of here and we don't want to be on the Designer tab, we want to do some scripting. So we're gonna jump on over to the Graph tab in the upper right here.

So we want to make something happen when we click on the quit button. So with that, come along, you're My Blueprint panel and select your quit button. And you may be wondering, why does this quit button appear here in the My Blueprint panel? Well, if you jump on over to the designer, tab And you select your quit button over in the hierarchy, you will notice that over in the Details panel, there is a little checkbox that says is this a variable that can be accessed over in the graph. And it is checked. It did that by default.

But it makes it so that when this is checked, like it is over here in the Graph tab, you have easy access to it. So that's good to know for any of these different widgets that you place over here in your hierarchy. The text by default is not variable, but you can check that to access that as well. Good to know. So with my quit button here, I want to add an On Clicked event. So let's click this plus button.

There is our on click event. And I'm simply going to drag out a wire and type in quit and there is a function for this called quit game. In quick preference right here you got an option for quit or Background The one you want is simply quit. And that's literally all we need to do share. So I'm gonna left click and drag out a marquee selection, tap that C key and label this our quit game scripts simple enough. Next, let's select our restart button.

And here we want to do something as well when we click it. So let's click right here and add an event for when we click on the restart button. And the first thing we want to do when we click the restart button is to drag out a wire type in remove from parents with this function no does is it removes this widget from the screen. So you're basically saying, hey, game over menu, I don't want to see you anymore get off the screen. Next thing I want to do is drag a wire off of this and I want to set Input mode game only. Since we are essentially restarting the game, we do want to get rid of the game over menu and we want to set our input so that our game is the one that is accepting our inputs, not any Widget Blueprints.

Okay? Now it's seeking a player controller here. So what you can do is right click and type in Get Player Controller and you can simply plug that in like so. In addition, we want to drag off of our Get Player Controller and type in set show mouse cursor, because this particular property lives within a Player Controller blueprint make sure you hook up your execution wires Like so. And we want to make sure that this is unchecked. So we are essentially saying, hey, set the input mode back to game only, so only our game can receive inputs and hide our mouse cursor by leaving that unchecked.

Then last but not least, we want to drag a wire off of this and type in open level. In which level do we want to open up? Well, if we are restarting, we want to open up level underscore a one. So I'm going to type in level underscore Oh, one. And there is our script for that. Let's frame it up for you all there.

Left click marquee selection, tap the C as in Charlie key, restart game. Let's Compile and Save. And then let's give this a play. And before I give us a play, I want to make sure that jumping over to my BP game mode gameplay, I did set my level one time limit back to 120 seconds. So let me set that back down to five seconds. Once again, I set that back to 120 between videos and Compile and Save that so that we have got a really short play session.

We're going to play 5432 and one you hear our game over quote unquote music appear. Let's go ahead and quit. And that quit out as intended. And then we're going to jump in and play. Wait for our five second timer here to expire once again. Click on Restart and we restart again with another five second timer.

Good times. All right, so everything is working there as intended. That's gonna do all for this one guys. We'll see you in the next one.

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