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URL:https://www.learndesk.us/class/5706615246290944/lesson/34421c474b1d205e4e6441d64180ce36?ref=outlook-calendar
SUMMARY:Constants
DTSTART;TZID=America/Los_Angeles:20260511T190000
DTEND;TZID=America/Los_Angeles:20260511T200000
LOCATION:https://www.learndesk.us/class/5706615246290944/lesson/34421c474b1d205e4e6441d64180ce36?ref=outlook-calendar
DESCRIPTION: In computer programming, a constant is a value that cannot be altered by the program during normal execution, i.e., the value is constant. When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a variable, which is an identifier with a value that can be changed during normal execution, i.e., the value is variable. Constants are useful for both programmers and compilers: for programmers they are a form of self-documenting code and allow reasoning about correctness; while for compilers they allow compile-time and run-time checks that constancy assumptions are not violated, and allow or simplify some compiler optimisations.

There are various specific realisations of the general notion of a constant, with subtle distinctions that are often overlooked. The most significant are: compile-time (statically-valued) constants, run-time (dynamically-valued) constants,...

https://www.learndesk.us/class/5706615246290944/lesson/34421c474b1d205e4e6441d64180ce36?ref=outlook-calendar
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