Introduction to Workspaces

Introduction to Autodesk Fusion 360 Fusion 360 - An Introduction
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Transcript

Welcome back everyone. This lecture is completely dedicated to work spaces and how we change the spaces what are the workspaces and what are the different tools and different commands available in workspaces. Let's begin. First of all I'm going to hide this data pen because as soon as your project is uploaded, we don't require it right now. So this is the actual interface that you will be working with. The first one is your model workspace itself.

In this the there is sketch toolbar. With different commands like line, that tangle circle for polygon elipse slot, a new kind of command is there, those who are not aware and those who don't know about AutoCAD might find this one bit difficult to understand certain commands, but we can let those guys also those people also understand about these commands about each and every one of them when we will propagate to our next section, section two that is model workspace. And in this course, we will be covering model workspace and animation, Render and up to certain extent simulation also. And one more workspace is there that is called. So basically all together we have 1234567899 workspaces are basically there. And generally we don't count a drawing as a working space because it is Just for rafting but I still certain people, including me, we call this as a working space All right, so let's begin with Scott sorry, let's begin with the model itself.

In model space as you can see sketch is there with all the commands like line the tango circle are polygons, ellipse, slot spline conic point text fill it lots of commands are there and create toolbars there in which you can extrude revolve, let me basically relating to pertaining to 3d modeling. loft is there soup is also there, it is there, when new command is that does that is web that we will be discussing in section two. Whole is there again that this this all this advanced command of the toolbar of the Create toolbar of all the toolbar sketch create modifiers and we will be discussing in section two off, that is the model workspace that is the in basically introduction of the model workspace. Then we have modified toolbar in which price pool is their affiliate Is there a rule for a chamfer shall drop scale combined replace face, split face spread the body's layouts, plate, move and copy align providing physical material, providing appearance, managing the materials, deleting something, then your assemble toolbar is there in which you can create new components in which you can join basically, it's it's basically used for assembly lots of different different commands.

So, there has been joined to inter region visit grow dry joins motion link, everything will be discussed afterwards, when you proceed with the proceed further for the deep into the course. Then, this this one is a very interesting one. This is the construct one In which you can basically create planes and axes and all this is for measuring inspection This is for adding decals adding attaching canvas and this is this one is for 3d printing and these are the add ons. Alright next one is your go to Scott in order to go to sculpt you have to enter the sculpt environment Okay I will get back and get here again in order to go to sculpt, you have to click here and you will be asked you have entered the sculpt environment use the finished Form button to return to solid modeling. So that means in order to change environment to sculpt you have to let me do it again.

Click here to create form then you can able to open the sculpt environment. Alright, so in sculpt you can create t spline bodies, sculptures for creating organic geometry and to create t spline bodies t spine bodies are basically consider them as a mold consider them as something that can be molded to different shapes right. So, lots of different commands are there like create command which can create editable molds of all these surfaces like planes slender spear all modifies their symmetries there. So this will be discussed in I think in the coming sections that that would be named the sculpt. Next one is your everything else is still the same, everything is the same, right. As soon as I click on the finish form, I will get back to the model workspace.

Alright. And this this sculpt workspace is removed from here. Next one is your patch workspace in patching you can actually what is patching basically patching is this teaching patching is repairing of certain things. So, basically you can repair bodies in Patch was process you can see here you can read it here patch workspace creates constructions of faces and repairs surfaces geometry that means, it is for repairing the sub surface geometry. Next one is sheet metal in the sheet metal also you can assemble you can create you can sketch also but the end result would be like a sheet that means, it creates a sheet metal return design and as sheet metal bodies for manufacturing data so, it the main role of this one comes into play when manufacturing portion is concerned. This particular workspace is not covered in this course.

I'm going to make a new course for The same because it's itself a very vast topic. So, that might not be able to be covered in this introductory course. Alright, so, stay tuned for sheet metal course, I will be uploading it soon. Next one is your render workspace very is the rendering in fusion 360 is very, very, very much beautiful and fascinating and vivid. The color combinations that we can provide here are very realistic, we will be discussing in depth about the rendering workspace in which you can generate a realistic rendering to the design that means your product will look very realistic that we will be discussing I think in section three of this course. Next one is your animation.

Animation workspace is basically exploding, exploding and imploding and showing how, how the parts are linked together and We will, we can have an exploded view to see the same and we can create a storyboard of of the product that's been exploding or that's been imploding. So, basically we are just showcasing our producting animation working space. As you can see, it creates an image of how the design should be operated or assembled. As you can see here, this is a exploded portion of a complex machinery. It is seen here, you can see it clearly. That means each and every components, we can explode and implode.

Next one is your simulation workspace. As soon as we click on the simulation workspace, it takes just a couple of seconds to load. Here you can study static stress, admin static stress analysis, you can do model frequency thermal thermal stress analysis, structure buckling, manliness testing So that means that is basically a simulation, workspace of fusion 360. I'm not going to create a study right now, because we're going to take again a lot of time. So let's get back and yeah, this one, this is the camera of his face, it generates toolpaths strategies for the design that that need to be fabricated. Lots of commands in the same and last but not the least, your drying workspace drying mostly I'm not going to click it here because for that I actually have to make something here, which I haven't.

So let's keep this one. This is January for this is basically for drafting purpose and I will be having a small lecture on the same in the bonus features in the bonus section of the of this particular course. Alright, so thank you guys. This is it for lecture. Number four, I suppose yeah lecture for this, that is introduction to workspaces. Thank you.

Have a nice night or day or unit

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