Finishing It Up

The Fish Master The Fish Master
8 minutes
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Transcript

Welcome back guys, Amar here. And in this tutorial, we're gonna finish our the fish master project. So everything is done, everything is set up, there are just a few little things that we have to do that we did not do in the past. And there we go, everything is set up. So first of all, we're going to go to script, hook and open up our hooks script. As you can see here, we have some left overs from our comments.

So we're going to go delete that and add it. So here for the length, we're going to say idle manager dot instance. So instance dot length minus 20. As for the strength is going to be the same just know minus 20. So I load manager dot instance, dot strict. As for the screen game, we're gonna have our screens managed Screen manager dot instance dot change screen so we can change our screens to the game screen like this.

And now we can leave comment. As for our stop fishing, we are just going to say here as the comment said, I don't manage our instance dot total game, total game equals to none, because the num is fishes, I mean fishes price all around. So we have three fishes that is gonna sum up those prices and going to put it to num and we're going to add that to our total game. And we're going to go back to screens, managers of screen manager dot instance, dot change screen and we're going to go back to screens dot end like this. And I think that will be it for our hook. Now we're going to go back to idle manager.

There we have a, we have left some things to finish, like screens manager, so screens, screens, manager dot manager Come on dot instance that change screen and we're going to change to screen dot thing is worth error thrown. What's this? Yeah, this is for when we return and I'm just going to copy this so it's a lot easier so I can just add cheer.me easy, and I'm going to copy now main because there is there is going to be a lot of paints here, made back made and then again made. So I think that'll be it for our comments. Let me check one more time just to be sure that I haven't left anything off. And I did not.

So yeah, that go Back to unity, because here in managers, we have left off some things. So first we're going to end we're going to add some screens. Now when you click on something else is going to go away from managers. And I did not want to do that. To fix that we have this padlock up here in the top right corner, you see where is my mouse? Or where is my mouse pointing yet?

Click there so we can lock it. And now no matter where I clicked, we're still still gonna be on managers. So he'll it's like this, it's a lot easier to take. So mainstream going to be added on main screen and screen on the end, the engage screen and then last but not least the transcript. Then we're going to have added length button, strength button, an offline button that our games bring money in, find it to our wallet, text, then length cost. What is it?

That's Brian And then Valley. So close this up so we can add the strength, value and our price, close it offline. Offline value, then cost which surprise. And last but not these, we're going to have our return, total money for the end and total money for the return. Yep, that will be it for our managers. Now we have to actually give functions to our buttons.

For example, for our link button, strength button and apply button we're going to add an onClick function, which is going to be inside of our managers. As for the length, we're going to search for item manager then by legged for the strength we will do the same just by strength since logical idle manager by strength and offline button keys are measured them by offline earnings what else buttons do we have but we have our collect button so for this I think it was inside of our year but any type of our managers I mean check item manager is the collect money and we have our double collect money in in. In other cases other than this collect double money will only be usable if you have like a video so I'm going to show you right now. I love that I do not know I will go first screens manager it seems good, since I cannot find the function because it's not there.

As I'll say here we have like a video towards to get double the money. For that you'll just add an ad advertisement which will open up some video that he will earn some revenue off of him when you post Your game up, publish it, and then just collect coal he collects double the money that he got. But never mind that everything is set up. Now we're going to start arguing to see if everything is working. Now I'm going to start fishing to see how the game is working. And it seems to work fine.

Let me try to get more fishes by some strength 1234 because four fishes got money for it, increased offline earnings. And now if I close the game and open up, I should get at least $1 of waiting and it did not happen. Let me go to idle manager What if data now, okay, so it's not string dot empty it's now.to string. So keep that in mind. Close that open, but close it This. Now it should work.

Let me test it one more time. So strength works, let me try a length. And then we'll again test off like earnings. So I get now to some point, which is 34 now, and if I buy some length, I will actually go 40 meters down below. I'm going to go one more time. So we can get some other fishes that are quote unquote, rare.

And yeah, everything seems to work fine. Yep. Now by close, we get the time when we close it and when I press play again, we will see that we earn some money. So we gained $1 while we collect that, and there we go. So as you can see, guys, this is one of the first casual hyper casual games that we will work on It has simple mechanic. It's fun to play.

It's not maybe fun to play for all of you, but I could see myself playing this for some while because hyper casual games aren't there so you can play them all day long. They're probably there just to keep you engaged with the game for some time. Like while you're waiting at your dentist, maybe you're in the boss traffic and stuff like that. That happens like in 510 minutes most mostly. So you have some game to play to five to 10 minutes and which is pretty cool. So yeah, guys, that'll be it for this video when this project Amar and I will see you guys in the next one.

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