Preview Of The Game And Importing Assets

The Fish Master The Fish Master
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Welcome back guys, Omar here from mesh coding. Today, we are starting off with our new project, which is our the fish master. Right now we are in the game and we earned $1. While we were waiting, I just open up and close the game or close and open up the game so I can explain you what's happening. But we have this offline system so we earn $3 per minute and we can abrogate that. So as you see here we have length, strength and outside earnings.

But before we go into the Update, I'm going to show you the gameplay. So right now if I click on the screen, I'm going to start hooking and I will not hook comes back I will catch the fishes and I will earn some money by doing it. Now when I earned that money, I can buy maybe length by one by one to have More fishes are my hook, and I've used this now I can have five fishes. If I were to upgrade the length, that means we are going deeper into the sea, taking all of those rare fishes. And see I picked up and five, I think five or four nevermind fishes and then there is the point. And as I said, if I close up the game, and I wait for now then I open the bag again, as you saw in the beginning, you will see that we will have this money while we were waiting, and we can always update that.

So yeah, that is our project. And I'm going to show you right now how I made it I mean in this course, or this session or videos called whatever you like. But before we do that, let's go to file and open up a new project. As you can see, this is going to be our 2d game. We're going to call it the face Master like this, then to the location, whatever you want, as I always do, I have a separate folder for my unity project where I store all of my projects in there. And you can change that by clicking on these three dots.

Then you have assets package, we do not need that, I will leave you assets hung around you will see you'll see them you'll have a download link, then you will have this unit analytic, I mean not allowing but you will see in summary, left corner resource available or something like that. Analytics may be on for you, but we are we do not have organization and it's really not needed to turn it off. And then just click on Create Project so we can start if this is your first project. First you will see the difference in our layout. So you can see I have kind of a bit different layout the new guys but it's not big Have a deal, you can always adjust that. And I'm going to show you in a second if you work if you did not watch unity interface.

See here I have some layouts. And I have TF semi produced Master, which this one. So this is the layout I will use for this game. And let's say you start off at the hotel. So you're at this 13 you can see that I have my scene, like here or not on my screen, but my game is right here. And I'm going to change it to this.

Then I have my console here. The bottom project is divided with Inspector, but it's kind of lower. I mean, right now I can't remember I think it was here it I think it was like this. And then Congo was all over so it was all over the bottom. Just like that. So this is the kind of that setup timing.

You have to move on. Laughter I pointed perfectly in the polls for like this, this maybe it's not in the interest but you get my idea. So this is how you how you change your layout. So as you remember this now I got to turn it kind of the same this is just like more usable I mean, because I remember the scene How would how it was like because I was creating the game and it's like in my mind. So without further ado, let's go to assets. So as we see here we have our sprites.

So this is our sprites, we have our icon if you want to post somewhere. We have our mesh, I think was mesh or material. They will have our backs. This when we hook what back do we want to use our back main our font, and then we have for the button. See and we have some fishes fisherman IV for the For the hook, I mean not to not put the hook but swing for the hook. Don't have the hook and the other buttons as you can see, but what is the thing is that we have this the median, I got do not know how to spell it, but this is what it is.

This is I do I mean, what is it between? Well basically we are not gonna have our Where is it? window is not component. Where is it? I can't find it right now. I mean, I can't remember where it was.

Oh, okay, it's not here. We're not we're not going to have our Eric here go. It's animation. We're not going to have our animator or animation to create our animation. But we are going to do all of that within our within our code. And for that, we'll have to use this using the G dot tweak that you will see later on.

For now. Just take These and put them right in your unity where we put our assets and so depending on your computer, how vast it is, and a bit on these assets, we're gonna, it's gonna take some while so we're gonna wait. And first I'm gonna say this is not too big of a game, but it's really cool. I like it very much. And I enjoy making it. So first, we're going to have only one thing and that is going to be our main.

That is what I'm going to say what else we can do. For sprites you can use like, as you see here, it's 600 watt, why cannot see I guess I'm just trying to move it. So it's 520 by 20. You can always go and change the size. Then choose the quality to be high or go to Android to override it for Android if you want to put it out. Somewhere or something like that, because I'm going to revert because this is a mobile game.

And it's one of the hyper casual games so they are kind of not made. I mean they look like they are made and we could do this one I mean it can be but it's not like tennis as a whole, you can do a lot more into it. Or you can you can add a lot more into it. Then I'm going to show you right now you will see I'm throughout the course. So yeah, that is everything that I want to talk about in this section. You will leave this at the aspect or you can put it at 480 by 100.

I can give this free aspect but it's up for you to choose. So yeah, that will be it for this video. We have added assets I explained what we are going to do and I will see you guys in the next video.

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