Introduction to GameMaker Studio 2

2 minutes
Share the link to this page
Copied
  Completed
Introduction to GameMaker's interface and workflow

Transcript

Hello, and welcome to the course. In this section, I'll be introducing you to the interface of game maker and how it works. So this lecture is about the interface and resources. So let's jump into it. You will see this screen when you open Game Maker studio two, you can click here to create a new project here to open a project that you created, or here to import a project that someone sent you. When you click on new you have to choose between drag and drop and gamemaker language, drag and drop doesn't require any coding but gamemaker language does.

So for this course we're gonna go over drag and drop. Now here it's asking me to create a folder for the project. So I'll enter the project name here, introduction and hit save. And now our project is created. gamemaker is centered around resources. So the sidebar has a list of all the resources in your project.

And in this workspace, you can edit your resources. So you create resources here and then edit them here. You can also see that our resources list already has a lot of folders. That's because there are many different kinds of resources you can create. So the three main types of resources are sprites, objects and rules. sprites are basically images for your games.

So it can be a player sprite, a coin sprite, a sprite for the players health and so on. Objects allow you to program the sprites. So you can create a player object from the player sprite and then make it move and jump. Then you can also make a coin object and then you can make the player object collect the coin objects. So things like these are programmed inside objects. Rooms are simply rectangular rooms where you can put your objects and then play the game.

So you can build your levels inside a room by placing objects. When you place an object inside a room, it becomes an instance. So you can have one object and you can place multiple instances in the room from that one object. Now you can right click on the folder over resource type to create a new one. So I'll right click on sprites click on Create sprite and a new sprite will be created. It'll open up in the workspace, you can change the name of the sprite here, I begin my sprite names with a lowercase F and then the name of the sprite.

Then you can click on Edit image to open gamemakers image editor where you can draw the sprite before drawing you can click here to change the size of the sprite. Or you can import an image file by clicking here. Now let's move on to the next lecture we will talk about objects

Sign Up

Share

Share with friends, get 20% off
Invite your friends to LearnDesk learning marketplace. For each purchase they make, you get 20% off (upto $10) on your next purchase.