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URL:https://www.learndesk.us/class/5311789388529664/lesson/cb131fd7014c5862841781b9afd26fc9?ref=outlook-calendar
SUMMARY:Layouts and Events
DTSTART;TZID=America/Los_Angeles:20260501T190000
DTEND;TZID=America/Los_Angeles:20260501T200000
LOCATION:https://www.learndesk.us/class/5311789388529664/lesson/cb131fd7014c5862841781b9afd26fc9?ref=outlook-calendar
DESCRIPTION: Construct 2 has two main sections: Layouts and events. We will learn the basics of each in this lecture and will walk through the main navigation.

Layouts are the where your video game graphics get built, this is where your characters, enemies, foreground, and background come to life. Using a simple drag-and-drop interface, you can set up your entire game without righting any code.

Events are where your game comes alive! Instead of writing complex scripts or code, Construct 2 has developed an events based engine where you simply build the rules that you want to trigger based on events like when two objects collide with each other.

This lecture will only cover the navigation and basics of both sections, but we'll dive into them in greater detail soon enough. Are you excited to build a game?

https://www.learndesk.us/class/5311789388529664/lesson/cb131fd7014c5862841781b9afd26fc9?ref=outlook-calendar
STATUS:CONFIRMED
SEQUENCE:3
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