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URL:https://www.learndesk.us/class/5311789388529664/lesson/13417df72a35c2b949b82feed7c480df?ref=outlook-calendar
SUMMARY:Behavior (Physics)
DTSTART;TZID=America/Los_Angeles:20260504T190000
DTEND;TZID=America/Los_Angeles:20260504T200000
LOCATION:https://www.learndesk.us/class/5311789388529664/lesson/13417df72a35c2b949b82feed7c480df?ref=outlook-calendar
DESCRIPTION: Physics is awesome but complicated. Who wants to do the math when building a game? (No one, that's who)

No worries, Construct 2 has all the math embedded into the physics behavior so you just need to click the "Add" button. Physics allows you to create sprites that interact with each other as they would in the real world, like a ball bouncing on the ground or a rock falling off a building.

This lecture will explore the physics behavior and how to add real-life physics to a video game. Physics is one of the most flexible behaviors available.

https://www.learndesk.us/class/5311789388529664/lesson/13417df72a35c2b949b82feed7c480df?ref=outlook-calendar
STATUS:CONFIRMED
SEQUENCE:3
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