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CALSCALE:GREGORIAN
BEGIN:VEVENT
URL:https://www.learndesk.us/class/5260830855659520/lesson/807392030320de758f60f08f7bd262b5?ref=outlook-calendar
SUMMARY:Left Handed vs Right Handed Coordinate System
DTSTART;TZID=America/Los_Angeles:20260511T190000
DTEND;TZID=America/Los_Angeles:20260511T200000
LOCATION:https://www.learndesk.us/class/5260830855659520/lesson/807392030320de758f60f08f7bd262b5?ref=outlook-calendar
DESCRIPTION: 
WebGL uses the right-handed coordinate system by default, that is, X goes to the right, Y goes up and Z goes out of the screen. After projection it is left-handed, but that has something to do with how the depth buffer is organized and normally you need not be concerned with it.
GitHub Source Code


https://www.learndesk.us/class/5260830855659520/lesson/807392030320de758f60f08f7bd262b5?ref=outlook-calendar
STATUS:CONFIRMED
SEQUENCE:3
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