Hey guys, and welcome back to the low poly wolf class. In this lesson, we'll take you through how to model the tail. So now that we've got our body, just going to name that body. We're going to collapse that. And we're going to do the same thing again, select left, delete the font tag, and then go to the pen here, click and hold and select inside and drag it underneath left. It's not double click and rename that tail.
So I'm just gonna rotate this, this hexagon and rotate it 90 degrees, like so. And now I'm going to scale it down. And then using the move tool, I'm just going to move it in the right position. Scale Down here. So with this tail, just looking at the, the reference image that I have here, the the tail is, is sort of pointed down. And it's not quite as, as exciting or interesting for for the model, in my opinion.
So I'm just going to use that as a basic reference for the rest of the model. I'm going to try and, and model the tails so that it's sort of curving upwards. So again, using the same technique as before, I'm just getting rotating the the first end slide inside, so that it sort of roughly matches the the entry point there and then I'm going to play about With a move tool, so this sort of curves down a little bit first, and I'm going to rotate it and then use the Move tool again, holding control. Holding control first, and then clicking and dragging out. Now you'll notice I don't think I mentioned this before, but when you hold control, your mouse cursor sorts of changes. Its changes the way it looks.
So you can see those two, two squares there. So that's, that's how you know that you're, you're about to duplicate you're inside, and you're about to create another, another polygon there. So you can see now that I'm using the move tool, the rotation tool and the Scale tool, as usual, exactly the same as what did with the body. And I'm just sort of shaping a nice bushy tail silhouettes here. So it sort of becomes, it sort of starts off small, becomes big in the middle, and then tapers out quite quickly towards the end. And that's we hop back into our perspective mode and do exactly the same as what we did before.
So make sure that Taylor's selected, take linear interpolation, and I'm going to put the mesh subdivisions down. So that looks right. So last time we had 15, I'm gonna go with 10. And then two here looks about looks about right. Going back into rights v. I'm just going to move the tail so that it sits inside the body. So that sort of becomes one one model so that they're connected.
So there you go. So now that we've created our low poly tail, we're going to move on to the next class where we will learn to model the head of the wolf. see you guys then