09 - Create the Wolf Legs

Learn Cinema 4D: Low Poly Wolf Learn Cinema 4D: Low Poly Wolf
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Transcript

Hey guys, and welcome back to the low quality wolf class. In this lesson, we're going to go through how to create index about wolf. So just spinning round off what we have we have our wolf model here, it's really starting to take shape. So I'm just hopping back into the right view here. Going to loft, deleting the form tag, so as we have done before, and renaming that leg, so just double click and rename it legs, creating the inside and dragging it into the legs. And now this time, I'm going to rotate it the inside 90 degrees towards us.

And now I'm just creating, I'm rotating it's, again, just thinking about how to align the leg to the hip of the lake. And now I'm going to use them Move to just put at the beginning of the hip and then creating the thigh like so. So using the move tool again, scaling it up. So you can see that the hips and the thighs quite large. And now I'm just going to take the second end side as it goes down towards the, the hind legs. So holding, holding control, click and drag, rotating it a little bit and scaling it right down.

So just trying to follow the basic direction and the shape of the leg. I'm going to click linear interpolation here. I'm going to go back to the leg The latest inside and sort of following how the the bone structure of light goes. So you can see here how it curves inwards, and then it goes outwards again, sort of creating that parts of the leg, scaling it down and you have roughly the shape the rough shape of the back leg of our wolf. Just zooming out to see what it looks like. I'm fairly happy with with how that's looking at the moment.

So going back into our perspective view, just to have a quick look at what it looks like. Now you can see here that because we rotated the first end slide to work towards us. It looks kind of strange at the top of the five there at the top where the hips should be where it's connected. So first of all, first of all, we're going to select the whole leg and move it towards the rights, the rights of the wolf. I'm going to select the first n slot inside and rotate it towards the body of the wolf, like so. So now you can sort of see that the first inside is how we're going to connect the hip of the leg and join it to the body of the wolf.

They're just moving the first end side. And then I'm going to do the same with the second end side and just going to rotate it just a little bit, not as much as the first one just a little bit so that it's not so much of a harsh rotational change. You can also do the same with the with the other end sizes as well. But we're just going to see how, how this connects to the, to the body of the wolf. So just moving the first end slide, I think the first insight is probably the most important, important one, so I need to rotate it this way a little bit more. So you can see the weather, the leg joints, the hip is slightly smaller than the rest of the body.

So you kind of have to, to judge how the first ends up inside connects with it. Just going to scale up a bit. So at this point, I'm just using my eye to see how it looks with the rest of the model. So just just like what we did with the tail, you don't have to follow the reference image 100% You can if you want. But at this, this points, we're just going to use our ri to judge how it looks just going to the second inside looking at it from behind the wall to see if the legs look correct from all all angles so not just from the right as we have here. So I'm just moving back to the to the rights view so that I can I can see if it's if the silhouette matches our our reference image.

Then I'm pretty happy with that at the moment. So just as we have done with the rest of the model, just going into our object making sure leg is selected and just scaling down the subdivisions so that it's properly low poly so we can see that like, it's kind of taking shape. I'm kind of happy that you can experiment with a little bit more so just moving it in slightly or moving it out. So you can see I'm moving it in a little bit as I thought the leg was a bit too far out. Just constantly switching back and forth, rotating around the the wolf. And as we did with the with the ears, we're creating a symmetry and then we're going to drag the leg into the symmetry like so.

And automatically it should create the second leg. Now we have two back legs for our wolf going back into the right view See what how it looks like in our compares to our reference material, creating a new loft to neaten the form tag and then going and creating another end site. Now again, putting the inside into the loft and rotating the inside towards us again by now about 90 degrees, like so. And then scaling it down and moving it into place. So this time we're going to be creating the front legs of the wolf. So using our reference image here, you can see where the front legs of the wolf where it sort of begins where the shoulders are.

So I'm just trying to align the inside so that it's exactly or roughly where the the shoulders of the wolf are exactly like what we did with the rest of the the rest of the model. Just starting start. Choosing a starting point and then just modeling out after that. Just sort of using the rotation tool again, and scaling using the rotation, the Scale tool and the move tool, clicking linear interpolation, this point I'm just scaling down the subdivisions as well. Making sure you select the right inside, scaling it right down so that it fits roughly the size of the wolf snake. putting into place, holding control, click and drag to create more insights and more polygons.

So you can see how the wolf's leg just like the backlight kind of starts off really big where the shoulder are where the hips are, and then kind of tapers, tapers down becomes smaller and smaller and smaller as you go towards the foot. You can see here that the front legs are kind of above the back legs because of the ground. So I'm just making it so the front xR a little bit longer so that it matches up so that matches the same same size as backlinks. Because we're going to have a flat ground. We want them both to be about the same, the same length. So hopping back into our perspective view, moving it into place, so it's not in the middle of our of our model.

And just kind of looking at what it looks like putting the subdivisions down, making sure that you've got the loft selected. I'm going to select the first end site using the rotation tool to rotate it towards the body of the wolf. And the same with the second inside as well just to make it so that the rotation isn't quite as harsh. It's not 90 degrees rotation and just moving the first inside, inside the body of the wolf and kind of looking around the wolf to see what it looks like. Again, just using your right to judge. Now here I've just selected all the insides apart from the shoulder.

Now I've just selected the shoulder and moving just the shoulder to look around and then looking around the wolf to see within those light gray symmetry puts left inside the cemetery once you're happy and then you have your hind legs and your front legs of the wolf. So you can see how experiments in the loft and the insides to create the legs. This technique is very versatile, and it can be used to create all sorts of shapes and sizes. So you can continue to experiment like what I've done here until you're happy with the way that your wolf looks. And in the next lesson, we'll create the paws and finish off our low poly wolf. See you guys there.

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