07 - Create the Wolf Head

Learn Cinema 4D: Low Poly Wolf Learn Cinema 4D: Low Poly Wolf
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Transcript

Hey guys, and welcome back to the low poly wolf course. So now that we've got our tail in body, we're going to learn how to model the head. So same thing again, get a loft, delete the phone tag, and then we're going to go to the pen sub not subdivision surface. So go to the pen, select end side and drag the inside into the loft. So I'm going to rotate the inside again 90 degrees. Go and I'm going to use the Move tool to move the insides so that it matches where the head should be.

So just scaling it down. Roughly it's around how big the beginning of the head is going to be so where the back of their heads connects with the neck I'm going to rotate to the underside so that roughly matches the same sort of angle as the neck. And then I'm going to select the end side, scaling it down again. And then moving it into roughly into place. So rotating just a bit there so that it matches the, the, the angle of the neck. I'm just gonna move it inside.

So I'm going to start the head inside the neck here and using control and drag like we have done before to start modeling the the shape that roughly the silhouette of the wolf's head. I'm just moving it into place. Selecting the first n sides and then moving it just higher a little bit because was a little bit too low before. Now with this with this head I'm sort of imagining the the neck because you can see here the neck of the wolf is is quite bushy is quite furry. So in order to represent that on this low poly Wolf, I'm going to create a few sort of for bits to represent the the bushiness of, of the neck. Which is why here I'm making the start of the head slightly bigger at the beginning so now just using the ctrl and move tool and then the Scale tool to scale it down.

And sort of roughly following the the shape of the wolf's head here. Just using the Scale tool again, making sure linear interpolation is on. Remember to do that you need to select the loft, not the inside scale, scaling it, rotating it. Moving the the inside now for the heads because it's quite a recognizable and detailed part of the wolf, you may find that you're using more insights than say with the tail or with the body. So we need to make sure that the the wolf silhouette is very recognizable. So you can see that each of these segments for the head is significantly smaller than the segments used for the body for example.

So here, we're just Making the the part of the face where you'll recognize the we'll see the start nose and where the eyes are going to be. And now with the nose, I'm going to push out a little bit more rotated a bit and then scale it down. So you want to be careful not to make the nose too long. I've just pushed it out here so that it's so it's recognizable as a silhouette. You can see with the, with a wolf's head in the our reference image, the wolf's head is sort of slightly slightly tilted to the side which makes the nose a little bit smaller. So I've made the nose here a little bit longer because it's a straight on silhouette of the side.

And I've curved the nose here a little bit. So there's just not a straight cut. So just hopping in perspective view to see what it looks like. And it's starting to look quite good, you can recognize that. That's the head of the wolf. All that's missing now is some is just selecting the loft here, double clicking and then renaming it head.

And now I'm going to perhaps move the subdivisions the mesh subdivisions down a little bit, making sure it's not down too low. And same, the other two we have it wolves heads. So you can see now how using these techniques are wolf is finally starting to take shape, even with just the body, the tail and the heads. And so when the Next lesson, we're going to complete the head by creating some is and the first on the neck like we discussed at the beginning of this class. see you guys then

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