Extrude, Revolve, Sweep, Loft, Hole, Web

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Transcript

Welcome back everyone. Now, we will be jumping to the Create toolbar of Autodesk fusion 360. Here we are going to cover extrude revolve, sweep loft, rim web, whole thread, box, slender, spear, Goddess coil pipe pattern three types of rectangular circular in pattern path meter taken also. So, all these commands will be dealing and we will be using shell from modify because that is required to explain the Create toolbar and modify for For them basically, right? for web. So we will be discussing our modified rubber afterwards, but we will be using one of its command that is shell.

So let's start begin with the extrude only. But prior to that, we are having some pre made sketches for explaining all the commands of create toolbar, right. And construction planes is also there. The construction toolbar will be explained in the later Later on lectures. Let's just create a small rectangle here. So that we can explain can get the idea of the extrude on it, so as you can see, it will appear in the browser also in the sketch palette, let's switch off the reason.

This is these other notification bulbs that you can switch on and off like This one you can switch off switch on. So, this is the new sketch and we have already held separate sketches for explaining different kinds of commands have different kind of tools off the toolbar, right, these are the bodies for the same. Now, we are going to extrude this one so we'll go to create toolbar and extrude right see, as I drag this handle, in and out, this is extruding in three, and as you can see, yet we can go for two sites also it means I can drag it here also drag it here also. As far as my convenience, and I can make it symmetric also that means us whatsoever distance I'm dragging one side, that will be same in the other side also. Right. And operations join good intersect new body that is that will be appearing there and components.

What are components that we discussed when we are dealing with assemble Toba. So, for now, this is it and see you, you can also press pull it as pull in extra, almost the same, the same palette with Groupon. So that's a shortcut for extrude. Also, you can say symmetric, you can use some taper angles also, let's say I'm giving 10 degrees here. So as you can see, it is going to be extra tapered. Right.

You can undo it also, as I told you know, you get hitting afresh you UI. The schedule is there, but we will hiding it for now or we can also give it name let's delete it because that's work is done. Next one we are going to deal with the revolve command off grid toolbar revolve basically you also sketch profile don't an axis so for that I'm going to on this wall sketch that our remit like this is similar to what is shown in the revolt rulebook. For that, you have to first of all select the profile that should be most one and then a corresponding access to access can be this particular job or this particular edge or it can be that access from the origin also when you are selecting the access from the origin. See how the 3d model is changing shape. You can make it symmetric symmetrical it's not required.

You can do some angles also, like 180 and giving them only half of all will be made. See, as you can see here and if I'm doing full that will be 60 degree. So it's evolving in 360 degrees so it's a full revolution. Alright, let's switch it off. Next one. Actually what we have Yeah, yes, sweep for sweep, we need a path and a profile.

Okay, so I'm going to on this schedule that I already made, this is the path and this one is a profile. How to make this kind of profile will be explained with the help of concept toolbar. Right? Now let's create a sweep profile for this one. For that, as you can see as we palate Buster it will be asked to select the profile and then but as you can see, this profile is following this particular part. You can make it perpendicular color palette, it's not going to take because different entity and you can also do taper angle the stance, wrist angle, lots of other parameters are there.

Let's switch it off both of them. Next one is your loft for loft unit two profiles. Two profiles, obviously by using constructor but by making different planes. As you can see here, this one the abundant second profile is in the top plane that is the opposite plane from the bottom. One that we'll be explaining, construct toolbar afterwards in in the later lectures, all right. So, let's switch it off and switch off the original.

So, now we can create a loft. See, initially you had to select one profile first profile and the second profile. As you can see, a lot is made the bottom one is a hexagon and the top one is a circle. You can change operation from joint intersect and all and you can if you're having a central line, it will follow that line. You can change it to direction profiles see how the shape is changing. Right.

You can you can give it to angle also. So that the profile the desired profile that you want will come Next one is your rip for rip we'll be using another sketch a premade sketch right and the corresponding body to it because what is a rip rip basically joints like like rips we are having inside our body, it basically joins certain components, it basically supports a structure. So, this is a structure and this is sketch sketches required for making a rib. So, this also I have made using construct toolbar by using with plain and as you can see, with the rip palette, I can make a rip but easily it is going outside. So what I can do I can flip the direction because that's not desired. Yes, this one is desired.

As you can see Drew Brees Mitch And by default it is symmetric. All right, I can change it to one direction. So the rim that is that is shown in the notification of the command itself when we are dragging down the gray toolbar. So let it be symmetric only. You can change it to that next and all. Rich will switch it off next year moving to VIP web is a very interesting command.

For that we will be switching on the web profile, every sketch and the corresponding body. Right. So this body is made with the shell command or modify toolbar shell and that's a sketch of that insight. So we will be Okay, yeah. See, this plane is there that obviously I used the construct robot, make this plane. And on that plane, I made the sketch.

Let's invoke the web command. Let's select all the items inside. All right, and I can drag this handle to create the web. And I can view the values here also. I can make it one direction or I can make it symmetric depends upon me. Right?

I can flip the direction after flipping direction. Below the sketch is where the sketches below that will be made. Otherwise, it's about that You can say left hand right. Thank you guys. That's it for this lecture, we will be dealing about other things of other extreme 360 other toolbars other commands in the next lecture. Thank you

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