Platform mutations

Create 2D Video Game Art with Inkscape Create 2D video game art with Inkscape
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Transcript

So here is my simple platform, the grass one, which I created earlier. In the previous lesson, I was showing you how to cut it up and slice it and use it as platform ties. Now I will show you how to create modifications from the same platform. I told you earlier this one, but I have to say it all the time. This is why Inkscape is amazing. And vector graphics in general is is an amazing thing for game designers.

Because it's very easy to create an asset and then modify it and reshape it and refine it and use it for something different. You looking very unique, while just modifying the basics. So what I'm talking about that we have this platform here, which is obviously grass, some ground, like from Sonic Green Hill, you know what I mean? It's the basic of the basic of the platform games. So but in any platform game is usually a part of Where there is snow. So how we create snow.

Obviously we don't need the grass. But we might need pieces of ice we might need using the pencil tool to create some snow and we have to cover this one as well. So if the top part is white, and this can be some very light blue, or gray My grace is already looking like icicles can even make it longer and different and then usually Although the frozen ground doesn't look like that, the whole feeling of these icy levels is blue ish, because blue is a cold color by the color theory. If you are designing a game yourself, I suggest look into color theory theory a bit. So know what is a warm color? What is a cold color?

There are so many things, color means socially. And, yeah, just look into that. You can learn a lot of useful thing for your game to express each level better for your player. So usually it is blue because it's a cold color so I can go for a darker blue and a lighter blue and in the in between some maybe, yes it's too dark. Yeah, and these ports we create, like shines now, and these ports as a part of the broken platform. If we really want this to be shiny, then we have to make a gradient.

Actually I can select all three of them and give them a gradient together because you can do that. To make the snow part more visible, I give it a background so you see what I'm talking about. Dark blue one If I would give a background color to this one, obviously it would be a spring ish, light blue sky and you know, happiness all around. So I have this one, it's almost the same. It was very fast to do and it has this feeling of winter so it's a nice addition to a winter theme level. What if my level is not winter themed but you know it's under the ground and it's lava is the same thing.

I don't need the grass. I have the same platform. If it's flour I would make the stone not brown but lava looking solely. It's like a dark gray stone looking object. I don't know. Buzz out and stuff.

A different type of stone and then it's not this green obviously. It can be also like a stone and can be more than love on the top or under Oh, that's nice. This one is like this. This one is like this. not bright enough. So no this is like a stony one.

And I can make like lava is dripping here. So this time it is not and replicate this a tiny bit and create the simple light effect from the See it's a bit orangey like it's glowing. So for example like this, I created the very simple effect of having some dripping lava. And that to this, obviously, you can give a background which is a warmer gray and which has a slide. orange glow on the bottom. So I hope you like this lesson.

These are just a few changes you can do with the basic platform. So you can yourself create the ties and assets for these type of platforms like I created The one with the grass. So cut up an ending part as in the middle section and the starting part for it so you can make them tileable I hope you enjoyed this one about the tiles we will move on to creating backgrounds and characters in the next tutorials.

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