Back Dash - VFX #2

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Transcript

Okay, something else we need to do here with our mesh data module here selected is over in the Details panel. Under the orientation section, there's this axis lock option, it's currently set to none. We want to change it to be negative x, this is going to be along the x axis, negative X will do just fine there and coming down a little ways into the collision section we've got collision, consider particle size, we're going to uncheck that as well. Next, we're going to come under the streaks required module. Over in the Details panel, we're going to scroll down until we find a parameter called use local space. If true emitter update the emitter in local space, we want to say yes We do want to do that.

And then down below for the duration we want to set the emitter loops here not to be indefinite which zero indicates we want to set this to be one as well. Okay, next we're going to set up our streaks spawn, so select your spawn module there. And over to the Details panel under rate distribution. We want to set our constant here to be zero and the reason we want to do that is because we want to do a spawn burst instead. So come underneath the burst section and under burst list. We're going to click this little plus button to add an element.

Then we're going to click right here to open up our element zero here in four count one or count right here. We want to set our count here from zero to one. Okay, Next, we want to set our streaks lifetime. So let's come under streaks lifetime module. And here we want to set our distribution float uniform, not to have a min and a max. So we're just going to set this to be a distribution float constants so that there's not a min and a max at all to randomize between, we want this to just be a constant of half a second.

Let's go to streaks initial size. And in here we've got distribution vector uniform currently set I want to change the speed a vector constant. Again, I don't want to have min and max and I'm going to set the x to be point five, the y to be 1.3 and the Z to be 1.3 are strict streaks initial velocity, we're going to select this next We've got distribution vector uniform, which is fine, I'm going to set the max x max is going to be negative 1000 x men is going to be negative 1500. The y and the Z I'm going to zero out so zeros across the board for the min and the max. That's for initial velocity. Next, we're going to go to streaks color over life, select that guy.

And over in the Details panel, we want to change the color of this overlay. Now there are some points over here that are exposed point 0.1. These correspond to points on the curve editor down here. And if you want color over life to appear on the curve editor, you can click this little box right here. That'll make it so that it appears down here or not right. Clicking right there, turns it on so you can see it.

Okay, and I'm going to Change are point zero here to be having in value of point one. And in the out value, it's currently this straight white, I want to change this and not in the zero point sorry, zero point I want this to be invalid of point one and the out value can be 00 and zero, so a straight black for that. Okay? So point zero in value of point one, and the out value is just going to be zeros across the board. So that's gonna be straight black, and then 4.1. Here, we're going to change our in value to be point four.

And our RG and B values for the out value right below are going to be point 5.5 and point eight Okay, and then let me just check leaves tangent looks good like that. Okay, that is for point number one, then for point number two, so I'm coming under these, I should probably just raise this up a little bit, we've got our distribution points, we just adjusted point 0.1. Now I'm going to scroll down to point two, which currently does not exist. So what we can do here is add another point, click right there to add one, so we got point 0.1. And point two. We're gonna set our in value here to be one.

You can see our graph updating over here as we're doing this showing the changes of our color of our streaks over life here, which we can't currently see in the window but we'll fix that momentarily. And we've got our out values that to be black 00 in zero And the leave tangent here wants set that to be 00 and zero as well. And that's looking pretty good. But I want to change the alpha over life for this as well. So we got point zero set to be black, just like that, and then our alpha over life right over here. We're going to expose this distribution.

And we are going to do let me see here constant point constant curve. Yes, is looped, yes. Actually, all that we're going to leave that as is for now. And you know, before we go any further here, we should actually see a preview of what we're working on here. So let me go ahead and select our mesh material module. This is really going to bring this to life.

And if I click on my mesh materials, I need to add an array element. So I'm gonna click plus right there and the one I am looking to slot in is going to be called m underscore swipe, underscore mesh underscore, add underscore, it's this two sided underscore oh one inst. That's the one kind of saw it appear at the very top there for just a moment, restarting that Sim. You see it up at the top here. When I click my restart Sim, there's that little burst of blue, if you will, right up the top there. Now essentially, it's not the right location, but we're gonna work to fix that here in just a moment.

So we got our mesh material out of the way. Let's see what else we need to change up here. Well, one we need to change up the initial location of this. So go ahead and select our initial location module. And over in the Details panel, we've got our start location distribution is currently set to vector uniform. Let's change this to be very Vector constant.

And that's going to make it so we don't have a min and a max, we simply have a constant x, y and z location where this is going to be spawned in at zero for the x is zero for the y and the Z is going to be negative 150. Now you see our streaks. Suddenly when I click Restart Sim, they appeared down lower, still not in the quite proper spot. But we're not finished yet. Um, let's see, restart sim restart sim restarts them, okay, something else I want to do just backing up just a moment to our streaks color over life. I was down here at the very bottom, alpha over life, we've got these points, there's actually two array elements in here.

I'm just going to remove all of them. I don't want them as well. So we're just going to kill those out. Next, we're going to go to streaks, drag Module let's come here and we add a drag for our our smoke here we're going to add a drag to our streaks as well. So our constant value here is going to be five and you can see how that made that kind of streak right here in the preview window. When I hit restart sim kind of slowed it down right and I think that is pretty much gonna do it for this one.

Let me just check my notes real quickly here to make sure I haven't missed anything. And I don't believe I miss anything. If once we get this starting to play a game something looks off we will revisit this particle effect. This was rather difficult to get through and there's a high probability that I may have made a mistake or forgotten something at some point, but we'll revisit if we make a mistake. Without further ado, let's do one more thing here and save guys. That will do it all for this video.

We will see you in the next one.

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