Mist - Script #1

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Transcript

Welcome back everyone in this video we are going to begin creating our transformation to miss scripts. Now Lucky for us, we can copy and paste our existing Lens of Truth script here to give us a huge head start. And then we only need to change out some custom events and variables, modify a few timelines and make a few adjustments to our game camera. And then we're done. Now we're not going to be able to fit this all into one video. So I'm going to break this off over a few videos.

But let's go ahead and get started. We're going to be working inside of our BP player here. So if you haven't already done so come to this directory. Double click on your BP player to open it up. And here we are in our white magic tab and if you for some reason, close this out and don't know where it is over in the My Blueprint panel, there is your white magic tab that we created earlier. And here is our whole Lens of Truth.

Script that we made earlier. Let's go ahead and left click and drag and drag out a marquee selection around all this, we're going to hit Ctrl plus C to copy this and then I'm going to come down below a little bit and do a Ctrl V to paste. So now we've got basically duplicate scripts, although you'll notice that if I zoom in on these duplicates, a bunch of these custom events have warnings on them and that's alright because we're going to be swapping all these out. So before I get confused between what is my Lens of Truth script and what's going to be my missed script, I'm going to go through and just re label all of our common boxes here to missed instead of Lens of Truth off this is going to be missed, missed off. lens cooldown timer is going to be Miss cooldown timer, so forth and so on.

Miss missed active camera all this is really going to be the Same Come on now. There we go. No laggy computer today, please Miss active camera. And one more my whole computer's just chugging along today, we will go missed active timer. And there we go, you can see a bunch of our timelines here need to have their names kind of redone as well. I'll take care of that in a little bit.

Okay, so what I want to do is come over to my lens of true script. And if I kind of take this very zoomed out view, you're going to notice that I've got four custom events. There's one right here, one right here, one right here in one right here. So what I want to do down below is basically replicate these same custom events, sort of using those same names only instead of saying use Lens of Truth I want to say use mist, instead of lens timer up, I want him to say mister timer up, and so on and so forth. So, let's start With this custom event at the very beginning where it says use Lens of Truth down below, I'm going to select this and over in the Details panel, I'm going to change this to say, use mist. Okay, and you're going to be seeing me doing a lot of going up and down, back and forth.

So we're currently says lens timer Up, down below, I'm going to change this one to be missed timer up. And the Custom Event right over here that says lens D activated down below. I'm going to change this one to be Miss D activated. And then where it says, lens timer stop, that's the custom event at the very bottom here. I'll change this to be missed. timer stop.

So those are all the custom events. And now there's calls for each of these. So now I need to find out where all of those calls are, and replace those. So if I go up to my Lens of Truth script, I got some calls for our various custom events here, here, here. And I know this is way zoomed out. There is one over here and I think I got them all.

Also, there's one way over here where we are using our white magic. And in fact, this is the one that kicks off our Lens of Truth script. Let's do this for our Miss. We just created a custom event called us Miss. So let's call that right here. Us Miss.

That one is taken care of. Okay, now scrolling on back a little bit. Here is a whole bunch of different calls to various other custom events. So let's drag off of here. And where it says lens, the activated, let's do a missed D activated. And let's be really careful here making sure that we had this true branch plugged in right there.

So let's make sure that our true branch is plugged in right there. And now I can get rid of this lens deactivated. Instead of lens timer stop, I want missed timer stop. Let's get rid of that now. Instead of our lens off Fs, or lens FX off function, let's bring in our missed FX. Not on Miss FX off function.

Really easy to make mistakes here. So be real careful about getting the right things in place. So that's looking pretty good right there. Let's scroll over to let's go right here is well we'll come back to that. Just a little bit, here is a lens timer up off of this timeline for the missed active timer. Let's drag off of our finish here and do a missed timer up.

We can now get rid of our lens timer up. So make sure you got Miss timer up off of this finished for our missed active timer here. And I think that is pretty good there. Now there's still more things that we need to swap out here some variables and stuff. But if you notice, look at all my timelines here they're all named rather wacky. So let me go ahead and rename those accordingly as well.

So starting with our timeline very much at the top here, this is currently called our lens cooldown timer. Then we got lens active timer or lens camera effects, and then lens active timer. So let's rename our one missed cooldown timer. Okay, so down here gonna select this missed cool down timer then where it says Miss active camera we'll call this timeline missed camera effects is that we call it or miss effects camera, let's see lens camera effects Miss camera effects Okay, that's gonna be good. And this one down here is going to be I believe that's our lens active timer so we'll call this our missed active timer. Okay, you'll still notice that throughout our missed script here currently are missing the script, we've got a lot of variables still referencing the lens so here is one let's start at the very beginning and swap them all out appropriately.

So when we're using the Miss, we don't care if we are using the lens. So let's come under our variables section, the white magic Magic White Miss and find out B is using Miss. We want to swap that as our condition there. And then our true branch looks like let's go off of our true branch here. Everything is Miss related here until we get to our lens cooldown timer. We don't want a lens cooldown timer so let's drag and drop our Miss cooldown timer right here.

Make sure we hook in the update to the mist cooldown timer variable. Let's get rid of the lens. That's going to be pretty good. And then let's back up to our branch here. Let's go off the false branch and keep working through well here we don't want to we don't care about our lens attribute. Let's swap in our missed attributes.

Lens cool downtime percentage nope missed cool downtime percentage lens attributes I think not we want to plug in our missed attributes okay then we come to a sequence node let's go off of the then zero branch first. Here's our lens FX on so let's bring in our function for missed FX on let's go off of our sequence then one branch Miss Miss. Miss okay there is some stuff we are going to be changing here in the next video. We are going to be doing some work here but just not yet. Let's scroll down to our missed active timer then Missed. Missed missed mist although lot lens active time we want mist active types Let's plug that on top there.

And then off of our update pin, make sure that's in, then we can delete that. So now you see these warnings that are existing on our custom events that happened from the copy and paste. Let's go ahead and compile here. All those warnings should go away and they do. And then let's go ahead and save. And I know that was a lot of jumping around everywhere.

So let's kind of just walk through this a little bit. So you can pause the video as you need just to make sure you got everything in place here. So this is what we currently have for our missed. Let's work off the true branch scrolling over to the right. Okay, and then let's come back to our false branch. Everything looking at misty there, we got our sequence node, let's go off of the then zero Got our Miss on our then one a lot of this is going to change in the next video or then to Miss Miss Miss Miss.

Alright guys I do believe we have added everything if we made a mistake we'll find out eventually. But that'll do it all for this video. We will see you in the next one

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