Black Magic Menu - HUD Anim Script

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Transcript

Welcome back everyone. Well in the last video, we went about creating a be magic slotted animation inside of our w BP HUD that's simply going to play this Starburst spinning sort of animation right there. You can't really see it just yet, but don't worry about that we'll make sure that it shows up. The next part of this is making this actually play playing that animation. Where are we going to do this that well, this is going to be done. Coming back to our main level editor here.

It's going to be done in our Metroidvania blueprints for framework folder where we got our PC Metroidvania Player Controller. So in here we have some script for the showing and hiding of our black magic menu and all this is done through an input action event that we created called Black Magic menu. Now off of this released string Right here, this whole section of wires follow this along until we come to the very end of this, the last node in this chain should be set input mode game only, we're going to add some stuff to the right of it from here, what we're going to do is drag off of our set input mode game only and bring in a branch node. And we need to give this a condition. The condition that we're going to be checking here is our w BP BP magic menu. Let's drag and drop that in and get it and then we're going to drag out of here.

And remember, we created a variable inside of our Widget Blueprint for our black magic menu called selection made. We're going to get this and find out if a selection was made, if you recall, and let me actually just open that up really quickly. You don't have to follow along with this step. I will just bring it up so you can see. So here's our be magic menu over in the Graph tab. We created a variable called selection made.

And we were utilizing this inside of our select magic macro to determine if a selection was made or not. And this there's a few spots in here where we're actually setting this to be on, like over here true or off false to instruct our game if we have made a selection. So jumping back to our PC Metroidvania, that's going to be our first evaluation here, we're going to find out Hey, Blackmagic menu was a selection made. And if it was made, we're going to play sound 2d. And the sound that I want to play here is going to be a VR underscore close underscore Q. And if I hover over this, it tells us that the path for this is found in our engine content.

And again, if you don't see This you can show your engine content by coming right under here in view options showing the engine content. That's going to be a little sound effect to kind of help sell the fact that yes, you have made a selection. It's going to kind of accompany that visual cue of the the Starburst that we're going to see that animation playing. So after we have done this, we are going to right click, we're going to get the HUD. Let's get our HUD let's drag off of this and cast to our Metroidvania hon. And then out of this, we can drag out of our s m v HUD and search for W BP HUD.

And out of our w BP HUD I want to drag off and find our B magic. slotted animation. That's the one that we use. Just created over in our w BP HUD. And also out of our w BP HUD, I'm going to drag off and say play animation. Make sure you hook in your execution wires like so.

Now this is the animation we want to play. So you got to feed this into that function node. And that's looking pretty good. We only want to play this one time. And this is looking pretty good. Let's actually add a little comment box around all this just spruce this up.

Left click drag, tap that C key and we will call this show Starburst. Upon selection. Let me do something else here. I promoted all of our other sounds here in this graph to variable just in case I want to fiddle with them all later on. It'll make it easier to Access. I'm just going to right click on the sound right here.

Let's promote that guy due to a variable. Now we'll call this FX underscore. Oh, how about magic, slotted. That seems like a decent name. Okay, now let's Compile and Save. And let's try jumping into the game and seeing how this works.

So I'm going to jump into play. And I will bring on my black magic menu. Okay, and now I'm going to select either bloodlust or arctic blast because I've not actually sought out collecting the fireball or arctic blast, or the fireball or electric shock electro shock skill. And as I select one of these and then release, you can see that little Starburst effect in the upper right play. Let me do that one more time. In case you missed it.

Bring it on my Blackmagic menu holding down the While I'm holding down the S key to select arctic blast, and then I'm going to release the zero key to take off my menu. Now look in the upper right of my HUD. That time it did not play there it played this time, it did not play. So there is a problem here. It's only playing currently when I'm selecting my bloodlust so let's evaluate that. So let's jump on over to our w BP be magic menu.

And if I go into my select magic macro, I can see that if I select a fireball I'm changing the selection made to be true electro spark setting the selection made to be true, bloodless setting the selection made to be true and arctic blast. The selection made is not being said to be true. So very important that you don't make any stupid mistakes like that let me go ahead and Compile and Save let's play one more time and let me actually go through the process of collecting my other skills here of course that button right there is still not showing up still got to fix that. Collecting the fireball yes collecting electro spark yes now holding down the zero key let's select arctic blast is I release the zero key let's look in the upper right to see if that Starburst shows. It does. Let's try the others right away.

It does and fireball. It does. Sweet. So we've got a nice little hood animation playing when we select a certain black magic skill guys that will do it all for this one. We will see you in the next one.

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