White Magic Menu - Bindings

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Transcript

Welcome back. Once again everyone in this video Our goal is to modify the bindings for our specific magic selections here inside of W BP w magic menu. If you remember correctly, we made a duplicate in the last video of our WP Blackmagic menu for our white magic menu, it's gonna save us some time. But we do need to make some more modifications inside of here. So go ahead and double click on it to open it up. We're going to be working on over in the Graph tab, and we renamed all of these functions in the last video.

Now what we need to do is we need to dig into each of them in order to talk to the specific variables. Let's start off with our missed image over here in the My Blueprint panel. Double click on that you'll bring in your set missed image function tab and you can see that this is currently all To the electrical spark attributes in the electro spark Boolean right here, we obviously want to swap this out with Miss. So let's drag out of our player and type in missed attributes, we're going to get that. swap this out. And then here we're going to be asking has missed, get has missed, and that is going to plug into our select node.

So you're already getting a sense of what we're all going to be doing in this video. If you think you got the rest of this on your own, you can pretty much take it from here, but I'm still gonna walk you through it in case you're not feeling comfortable. So that was the MIS image. I'm gonna go to mist name next by double clicking on this. Here too. We just got to swap out the appropriate variables.

Hey has Miss This one is going to be the missed attributes and I'll try to get through this as fast as I can but there's no getting around that some of this stuff is just a little tedious and remember we already renamed this one so by defaults now this is correct Miss name Okay. Let's go to our next one doubts that Miss Manoj has missed missed attributes like so and here to miss Manoj cos is already slotted in here so this one is good to go as well let me just double check my notes here just to make sure we have not missed anything. Let me go back to the The mis name here yeah that did look right okay let's go on to the next grouping which was going to be the last since the next one down we got his shield my notes has it in a slightly different order but I can play along let me just get to the proper spot in my notes shield was the equivalent to blood lust so with my shield image here and actually I didn't even have to look that up my notes I can see what to do here.

Let's drag out of here and type in has shield it's hazard has w magic shield did we really name it w magic shield? Yes we did. And shield here, shield attributes. Next one down is the shield name. Double click on That has shield shield attributes we are storing quite a lot of variables inside of our BP player Are we not and shield name is already there that's good so let's go on to shield mana. She'll attributes here as well and sometimes it's good to have some brainless activity like this.

Just to kind of break things up this can be rather mentally taxing when you're working on this enough. Okay shield manna looks good to go. Let's go down to our lens image. Currently it has some fireball variables slotted in here. So let's change this out for has lens really easy to make careless mistakes when you are trying to whip through this stuff as fast as possible you can have a missing wire. Maybe you accidentally search for the wrong thing you type in the wrong.

The wrong thing that can happen as well set lens image let's go down to lens name has lens lens attributes and sometimes you'll accidentally bring In a setter instead of a getter just because your brain farting alright that's lens day let's go to lens Manoj has lens has lens and feel free to bail on this video. Whoops lens attributes. There we go ready losing concentration, get lens attributes Feel free to bail on this video if you think you got the rest of these in total, we're just changing the variables for 12 of these functions over here lens man a cost that's good to go. Okay time slow image that's the last grouping we got to do here so has time slow let me copy that as well right there. Maybe I can paste that in the others too. got down some time.

Time slow attributes. Okay, that's our time slow. Let's go next one downtime slow image time. So name I'm pasting this from before. Time slow. Good old copy and paste how you save us so much time.

Time slow attributes. And last but not least, we got set time slow, man. I'm going to double click on that function. Let's swap these out. To talk to the appropriate variables reference the appropriate variables I should say. Time slow attributes.

Extract information. From the appropriate variables. And that should just about do it. I believe we've got all 12 swapped out here. Let me just check my notes to make sure that I'm not missing anything here. Let's quickly Compile and Save.

And if I jump back over to my Designer tab, and let's see, I'm just going to move my animation timeline slider over to the right so that we can see what this menu is going to look like. So now now if I was to select to select something like this 99 down here which is going to be our lens man accost, we can see that this is now bound to a function called set lens manner and if I go to that function by clicking there, it should show the appropriate variables that we've just swapped out all right, hopefully we did not miss anything there may be worth your time to go back and double check that you didn't make any screw ups. But that will do it all for this video, guys. See you in the next one.

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