Skill Acquire - Skill Attributes #4

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Transcript

Welcome back everyone. In this video, our goal is to finish creating our skill related variables inside of our BP player here so that our player character knows what skills they have and what properties those particular skills have when it comes to our magic skills. Now this one is going to focus on our white magic skills, we did black magic skills. This one's gonna focus on white magic skills, and it's gonna be much the same as we did in the previous two videos. So I'm gonna try to move a little bit faster in this one simply because it is very similar to what we just did. Make sure you've got your BP player open up here if you don't already.

And just as a reminder, this is the pathway on how to find your BP player asset. If you don't already have it open, double click on it to open it up. And we can take a shortcut here by copying some existing Seeing variables. So the first one I'm going to duplicate is you can find any of these Boolean variables that we've already created. I'm gonna highlight our B has B magic arctic blast. And with it highlighted in yellow, like that I'm gonna hit control plus W, and I'm going to call this one B has w magic as in white magic Lens of Truth, trust truth like that.

We are going to have a white magic ability called Lens of Truth. And I'm gonna hit enter right here and over in the Details panel, I'm going to create a new category for this, this is going to be called Magic White, under not underscore dash, Lens of Truth, in hit enter there, and you can see that that variable now exists in that category and by default, I do want This could be set to false. And because I copied our arctic blast, which I had set to true by default, just know that I would go ahead and compile here and make sure that this is going to be set to false by default, we do not have the Lens of Truth. By default. I am going to be creating a couple of new variables here for our white magic stuff that we did not do for our black magic.

So I am going to duplicate our B has w magic Lens of Truth. So make sure that that is highlighted do control plus W. And this one is going to be called b b for Boolean is using lens question mark. And we could change the tooltip here in fact, I will bool we'll check to determine If skill can be activated, more it is activated. And thus cannot. So our white magic skills are going to be a little bit different from our black magic and that when you activate your Lens of Truth, the skill it's going to be activated for a certain amount of time and once it's already being activated, we're going to say yes he is you or she is using the lens he can't activate it again when it's already activated. So that's what that one is going to be used for.

The next variable i would like to create here is going to be a brand new one. So let's click this plus variable button over here. And we are going to call this one lens, Active Time percentage. This is going to be a float variable And I am going to put this in the same category. So Magic White Lens of Truth and if I compile here I'm going to set our active time percentage to be 1.0. So this is going to be something that's going to be fed into some of our Widget Blueprints to determine how long our lens is activated for so this one's gonna come into play later on as well.

So, building some some building blocks here for future scripting. Then I'm going to duplicate this asset or this variable right here selected control pose w in this one is going to be called lens, cooldown, time percentage. And I am going to compile this one and set the default value for this to be zero. Category can remain the same there can Then I can start to copy some of our existing variables up above, we are going to create one for lens attributes. So I'm going to come up to my electro spark attributes that I've already created, you can see that that is my variable type right there. The str magic attributes, the structure that we created earlier, and I'm gonna hit Ctrl w on this.

And I will call this one simply lens attributes. I'm going to change the category here to be Magic White Lens of Truth. And then with that guy selected, I'm going to compile and then come over in the Details panel and change out some of these. So obviously, the name of this is not going to be electro Spark, it's going to be Glen's of truth. The icon slate is not going to be this electro Spark. I'm going to select here and I'm just gonna do a search for lens And it is t underscore Lens of Truth.

Let me actually do a search for t underscore lens. Lens of Truth. There we go. That's guy you're looking for. And let's see we've got this tense right here. We're going to leave that be the man accost, we're going to change that to the 10.

Again, you can fiddle with that man, of course, you can make that be whatever you want to. In fact, I'm gonna not leave it at 10 for now, damage, this one is not going to do any damage. So we can zero that out. This is not going to have a damage type because this is not that type of ability. So we're gonna change that to be none. Okay, all finished with that one.

Then we are going to create a duplicate of our electrical spark data right up here. So go ahead and select that guy. Make sure it's yellow like that. And then with it, highlighted yellow, you can do Ctrl plus W to duplicate it, or you can go this other route of right clicking and choosing duplicate. And I'm gonna call this 1am. I gonna call this lens lens, underscore now let's just call it lens attributes like so.

I call that other one lens attributes I did this one is gonna be called lens data. Sorry, I think I copied the wrong one here. So let me just delete this one out. This electro spark data, that's the one I want to duplicate, not the attributes. I've already copied the attributes, let's copy or create a duplicate rather via electric spark data. So I'm going to right click Duplicate.

That's why I'm getting all confused lens data. Like so. And I'm going to change the category here to be the white magic. Magic White Lens of Truth. Let's come While this guy right away, so we can set some of the details for this. Let me just expand all these triangles right away.

The title is going to be learned Lens of Truth, exclamation point, the description. Let's change that to be reveals hidden passage ways or platforms. When activated, the input button is not going to be the right trigger, it is going to be the left trigger. So I'm just gonna do a search for t underscore L. Trigger. That's the guy right there. Okay, the skill icon is not the icon for the electrical spark but the icon for the Lens of Truth.

And I'm going to change the image size here to be 150 By 150, something smaller. So the skill icon image size 150 by 150. Now the skill image will obviously change that out, that is going to be t image Lens of Truth, these are some screenshots that I took, I will leave that image size as is for now. And turning over my page notes, the tent for the skill border color, I do have some hard value that I want to set in here. But I'm going to click in this little color bar to bring up my color picker. And then I'm going to set my R value in here to be point seven, my G value here to be point seven, and my B value here to be one, so it's going to be that shade of blue right here, which now that I think about it.

I think I've already got saved up here, which I do. So let me actually we're going to use this color right here. And those are these RGB values that we actually want. haven't already saved that you can drag and drop that up here to your saved colors. So that's what I want for my skill border color tint. And then the skill font color, I'm going to want to be the same.

So simply select this little color bar, we can select our saved color up here, then click OK. And you can see we've got the same color set for the skill border color tint and the skill font color. And this is going to be a magic skill. So make sure that you've got that selected as well. Now with all these created, we essentially want to duplicate each and every one of these six variables and do the exact same for our white magic Miss ability. So let's go ahead and do that. I'm going to select this first Boolean variable underneath the Lens of Truth.

I'm going to right click we will duplicate this and I'm just simply going to change the name to be missed. Question mark. I'm going to I am going to create a new category For our magic white mist, so I'm going to overwrite our Lens of Truth here and put in mist. And you can see that that new category now exists right here. Our B is using lens and it looks like I got a little space in between using and lens I'm just going to eliminate that space just because I'm anal like that. And then I am going to duplicate this one right click Duplicate.

This one is going to be called using missed. I'll change the category here to be missed as well. And I'll take my lens Active Time gonna hit Ctrl plus w here and this is going to be missed Active Time. Active Time percentage rather. Let's change that category to be our missed. Then our lens cooldown time I'm going to Ctrl w on that and change this to missed cool downtime percentage And I'm going to change the category for that guy over to Mr as well.

Then our lens attributes can hit control plus w there, change this to missed attributes. And I will change the category down to our magic white mist, and I'm just gonna copy our lens data next Ctrl plus w changes to missed data. Hit enter. Let's put that in our missed category. And now with that I'm going to compile and make sure that I've got the appropriate defaults for all these so has magic missed. That is false is using this false missed Active Time is currently set to one dot zero.

Let me just double check my notes that is going to be fine for that the misc cooldown time percentage currently set to zero that is also fine. Now our Miss attributes we do want to do some changes. So let's change the name here to simply be missed. The icon sleep is not going to be the T Lens of Truth but rather t underscore missed. There we go. Let's change the man of cost for this to be something like 20 damage, no damage type no Miss data.

Let's select that variable next, and we will expand out all these triangles right away. I'm going to change this to be learned. Missed, exclamation point. The description we're going to change to be what did I put for the description transforms you into missed exclamation points. This allows How's you to pass through locked gates exclamation point, that's gonna be good for now. We're also going to be using the L trigger button but we do need to change out our skill icon here, we're going to change it to T icon missed.

Skill image needs to be changed out to T underscore image missed the one right below it. And our skill border color and skill font color is going to remain the same since it is also that white magic sort of color that I'm going with so that should do it all for this one. Let's go ahead and Compile and Save. Guys we still have a couple of more sets of variables to create but that'll do it all for this one. We will see you in the next one.

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