Skill Acquire - Sibling BPs #2

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Transcript

Welcome back guys in the last video we started to make some sibling blueprints of our BP skill double jump here so we have a blueprint for acquiring the Baghdad skill as well is our Lens of Truth. white magic skill, I still have three more that we got to create one for our white magic miss one for our black magic fireball and one for our black magic electro Spark. This is gonna be a lot similar to the previous video so I'm gonna try to move a little bit faster you have the benefit of pausing, so let's get right to it. Okay, I'm going to start off here in our content Metroidvania blueprints actors folder. And I'm going to create a sibling of our BP skill white magic Lens of Truth here. So right click on that in duplicate and this one is going to be called BP skill white magic mist missed.

And then we're going to double click on this to open it up right away. And I'm going to get rid of my Lens of Truth from the previous video. And I'm going to start off in my viewport and again, I can't see anything and I want to change out a little bit about this. Starting with our decal skill, select that guy, right click in your viewport, tap the F key to focus up on it. So we want to change out that decal right there. Instead of Lens of Truth, we're going to change it to decal missed, simple enough.

The rest of this I want to keep all the same. Okay, but I do want to jump over into our Event Graph to swap out some of the variables referenced here. So just like we did before, we're going to come under our show interact message script. And here where we have the has white magic Lens of Truth we want to drag out we're going to do has Miss we're going to get that that's going to be plugged into our branch. All right. And then we're gonna scroll on down to where we have the player, it still says player requires double jump, I probably should probably should update these comments as well.

I didn't update it in the other videos, but I should update this one to player acquires Miss, because they're not going to be obtaining the Lens of Truth in this one we're going to get Miss. Get has white magic missed, we're going to plug that into this condition. And here I'm gonna drag out a player and type in set has missed. Make sure you check that box make sure you check that box, keep the flow of execution going like so while we delete out the old node here. And then make sure that you set this enough To missed like so that'll ensure that the appropriate message appears on the screen when you actually obtain this. Okay, just double check in my notes here to make sure we got everything we do for our white magic.

So let's go ahead and Compile and Save this. And I'm going to come back to my content browser here. I'm going to drag this out into my, my level here. I'm just dragging these all out so that I can test them at the end of this video I'm going to set the Y to negative 250 hit the end key to drop this on down to the floor like so. Okay, we are good with our skill white magic. Let's go on to create our BP skill black magic fireball.

So I'm going to start off with a it could be either the Lens of Truth or the Miss here doesn't really matter. I'm gonna choose my missed. I'm going to right Click on it. Duplicate. This one's going to be called BP skill a bee magic underscore. fireball.

Double click on this guy to open him up. I'm gonna get rid of my previous tab here to focus on the fireball. I'm gonna hop on over to my viewport right away, and I'm going to select my skill VFX Firstly, right over there, right click in the viewport tap the F key to focus up on it. Come on now F key to focus up on it and it's not focusing up let's go to my Dyess and tap the F key to focus up on it. There we go. Now I will select my skill VFX and I want to change this out to be p underscore be magic.

It's got that sort of purple ish Look about it. I'm fine with all of our transform settings here. But I do want to change up my skill light to go ahead and select that. The first thing I want to change out here is the color. So you can select this color bar right here and you should have this sort of a, I don't know what you call this color, purple ish red color from earlier. If you don't have these values here are the RG and B values.

And you can drag and drop this up to the color picker bar here to save it. Click ok. This is what the RGB values are from the Details panel. And we'll leave everything else here the same the intensity, the attenuation radius, maybe we'll go back and fix that at some point. Okay, next, select your decal skill. We want to change out that icon.

Not the decal missed for this one, but rather the decal fireball The next one I want to change out is a different statue here. So select this statue and the statue message we're going to select is going to be not the stairs is going to be type in statue underscore, crumble, underscore r k, this is in the soul cave pack. And we'll let that load in a little bit. And it's kind of down here. So, gotta adjust a few things here in our transform settings, I'm going to set the wides to be negative 150. The z is going to be 200 and the Z rotation is going to be 90 so it's facing kinda like that.

So we're going to have a little bit different look to our Dyess for our black magic skills. One thing I did not change out yet was the material on our mesh. We've still got this sort of white magic mesh on our material. material on our sphere here. Let's change this to M, I underscore be magic. So we got that look going on as well.

All right, and with that done, that's looking pretty good as far as the visuals go. Next thing I want to change here is over in the variable section, you should have this interactive object variable section. If you don't, you can make it show up by clicking right here in the My Blueprint panel showing inherited variables. We want to select our interact message here and swap this out to be learn Black Magic. With that done, we can jump on over to the Event Graph and swap out a bunch of these variables like we've been doing. So let's go to your show interact message drag out of your player right here, and we're going to do a search for fireball, we're going to get has been magic fireball, plug that into the condition there then come under the player acquires I'm going to change this to be fireball, I could probably change out this print string, I really should be diligent about that as well to ensure that we get the proper message if something is not working appropriately.

In fact, between videos I think I will go back and fix this up for all my blueprints here so that this particular comment is correct as well as my print string. I'm going to drag it on my player right here and type Bean has fireball we're going to get the has fireball plug that into our condition there delete then out here we're going to set our fireball just do a search for set has fireball make sure you check that box keep the flow of execution going and then of course change this innum here to be skill acquired fireball that's looking good compile in save that and then we got one more of these to do. Let's exit out of here and with our A B magic fireball created let's now right click on that guy. duplicate that one. And we will call this BP skill. Be magic he lotro e lick tro Double clicking on open it up.

Gonna dock it across the top here go to my viewport, I am going to select my decal skill in the components panel, right click in the viewport, tap the F key to focus up in on it. And straightaway I'm going to change out my decal to be the decal electro Spark, like so. Everything else here can remain the same. I will jump over to the Event Graph though and what we need to swap out here is not be magic fireball but he electro spark we're gonna get has electro Spark, plug that into that condition like so. That was in the show interact message section, the script that I'm going to come under the A player acquires. I will say he electro spark player already has electro Spark.

And I'm going to swap out three things here. So has he electrical spark and then set has electro Spark, electro Spark, there's the setter right there. Again, make sure you check this checkbox. Swap around the execution wires here. We're going to get rid of that and over to the right here we got to change the skill acquired to be electro spark as well. Okay, let's go ahead and Compile and Save that and just know that between videos here, I will We'll go into all of my sibling blueprints here and change out this comment right here to say player acquires whatever skill it is.

And I will change out my print string here to be player already has whatever skill that this is meant to be. Okay, let's place all these within our level then. Let's place our fireball out here. I'm gonna set that back a little bit at the end key. Go negative 250 in the y here because all my other ones are and then I will do my electro Spark. Let's do the Y at negative 250 is well set that back hit the end key once I raise it up into the air, okay, let's give this a play and see if we see any flaws.

I'm going to collect all six of these so there's my character. We're going to learn the double jump skill Okay, By hitting the B button to back out here, now we got learned another skill this one's going to be backed dash. Aha, I see it still says learned double jump in there so I can see that this message is flawed right here. So I'm gonna have to go back and fix something up there that still screwed up. Let's go into our back dash skill back dash. And here in our player acquires again, this should say back dash right here, so I'm going to change that right away back, dash.

And player already has back dash c, one thing I failed to change here was a skill acquired was left on double jump, I got to make sure that this is set to back dash. That's why we test Compile and Save. Let's jump in and play once more. Okay, this should be double jump, interacting, learning Double Jump hitting B to back out of there interacting there it is learned back dash and that description is kind of hard to read I might change the text on there eventually but yeah that's that's kind of difficult to read I might change the font style on that eventually okay let's go to Lens of Truth it says learn why magic says learn Lens of Truth everything there is looking okay reveal hidden passages and platforms etc This is learned white magic again this one is learned missed I can see our icons up here look rather OSS we can go and fix that as well but let's just plow through the rest of these I could see the rest is information is correct.

But yeah, those icons up there look terrible so we can go ahead and fix that. Then our fireball learn black magic here we are interacting. Cast auto range fireball, man it costs five that looks pretty good. And then last but not least Learned electro Spark, everything looks good there. Let's go back into our missed blueprint, double click on this and see what's wrong inside of here. I'm sorry, this isn't where I want to be I know where this data resides, this data resides in our player blueprints are just a momentary brain fart there, we want to jump on out of here and we want to go into our content Metroidvania blueprints characters open up our BP player, because over on the left hand side, we want to seek out our magic white mist category, our missed data.

And over on the left hand side, we've got our skill icon. If I expand this out, there it is right there, our image size is 512 by 512. Let's try a smaller size here. Let's go. I'm just going to go on and on something like 200 by 200 and I'm going to compile And save this and let me jump back in and play. Let me go back.

Let me just acquire these really quickly. That size looks pretty good for the back dash Lens of Truth. That image size looks pretty good for those icons up top there in the banner now are missed. Let's see, that looks a little bit better now maybe we could scoot these icons over to the left and right a little bit but I am gonna live with that for now. Alright guys, we have created all of our sibling blueprints for all of our different skills we can quote unquote collect all these skills. Now what's left to do is to create an interface to swap out things like white magic skills, black magic skills, and actually hook these skills up.

A lot of work ahead but it would be it will be a lot of fun. We will see you in the next video.

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