Skill Acquire - Assets #4

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Transcript

Welcome back everyone in this video Our goal is to create a static mesh asset that we'll be using in some of our upcoming skill acquire blueprints said we'll be creating specifically we're going to be creating this sort of bookish looking static mesh that is hovering above this pedestal. So I have temporarily jumped back to an older version of this project that I created in preparation for this course. You can see where we're going with this creating some of these skill pickup pedestals and in the last video, we created some of these particle effects. Well, we didn't create them from scratch. We duplicated and modified some particles to create this black magic skill pickup particle effects surrounding these orbs. There you can see some of those icons on the pedestals as well.

Fireball icon and here are some of our white magic skill pickups. So we're going to have this is going to be transforming into mist and our lense of truth there is a particle effect that we created in the last video for that. And then over here, we've got this skill pick up, this one's going to be for a BAC dash skill and this one is going to be for a double jump skill. And above these pedestals, I'm going to have this bookish looking thing as if we're reading that tome and learning that skill, right. And you can see that the here's a particle effect that we created in the last video for that. So I thought it'd be a good time here before we get started creating this particular Static Mesh, just to review what we've created so far in the way of some particles and what is to come.

So with that all set, I'm going to close out of this project and jump back into the project that we were working on so we can get started creating that static mesh. See in a bit. Okay, welcome back everyone. I have now loaded up our project once again for where we left off building out this character skill system. And what I wanted to do is I wanted to jump on over into our infinity bonus Lead islands' pack that we added to our project towards the very beginning to grab a static mesh out of there to create that sort of book looking static mesh that you saw in my other project. Okay, so I'm going to come under Infinity Blade Iceland's in here I want to come under environments.

In here I want to come under ice again you can see the path that I am traversing to right along the top of my content browser here. So ice I'm looking for Environment graveyard. Where is it environment? Ice graveyard ice cream here. There it is. Ice graveyard.

And in here, I'm looking for static mesh. And inside of here, I'm looking for this guy right here. This SM envy ice graveyard. I can't say that word. sarco. faff.

Yes, yes. Basically a mummy whatever that word is. So that's the one I'm looking for. I'm gonna bring one Have these into our level by simply dragging and dropping. And if at some point in the future this content pack becomes unavailable for you to use, you could probably use a simple cube asset to kind of recreate this book looking static mesh that we're looking to create here. But since we've got this nice looking Static Mesh available to us at this present day, I'm going to use this but know that you can use a cube as well.

Okay, so what I'm going to do with this first mesh is I am going to change some settings about it. I'm going to adjust the rotation and scale of each. So I'm going to make this much, much smaller. I'm going to lock my scale settings over here, lock them, and I'm going to change the X, Y and Z to all be point one. Okay, very, very small. zoom up in on it a little bit.

And then I'm going to duplicate this asset right away because I am going to want to have two versions of this. Sort of bokeh looking thing. So I'm going to hold down the Alt key left click and drag, there's my copy of it. This one on the left, I'm going to select that first and I'm just going to call this In the Details panel. I'm just going to call it mesh one, just to keep myself organized in this one over on the right hand side, I'm just going to name that mesh underscore otu. Just in case I lose track of them.

Anyways, going back to our mesh, oh one here, I'm going to change some of the rotational settings on this. The X rotation I'm going to change to be 21. The y, I'm going to change to be negative 19. And the Z I'm going to change to be a negative 97 something like that. Okay. mesh number two here I am going to change the rotation settings for this to be x 21 Why to be 19 and Z to be a negative 83.

Okay, and then we're going to try to position them so that they are in a very book like manner Okay, and you might have to change your snap settings here mine are currently, my snap settings are set to snap settings of 10 I'm going to temporarily undo the use, turn off my snap settings by making that not be orange. So now I got really fine precise control over this. And I probably should be a good designer and go into my orthographic views but I'm gonna go something like that and call that pretty good, right doesn't have to be perfect. Something like that. Okay, now what I want to do is I want to create a custom Static Mesh out of these two Static Mesh pieces. So what I need to do is select both actors.

You can see I've got Once selected over here on the left hand side, I'm going to hold down Ctrl and left click the second once I've got both of them selected, and then I'm going to right click on them. And in here there is going to be a convert actors to Static Mesh option. So I'm going to click on that. And it's gonna say where would you like to save this to? Well, we should save this to our content Metroidvania meshes folder. And I'm going to call this SM underscore move skill, because this particular asset is going to be above our pedestals where we gain the ability to back dash and to double jump.

So I'm just going to call it our move skill Static Mesh, we're going to click OK. And with that done, I should be able to traverse into my Metroidvania meshes folder and there it is. And again, if you want to pivot the way this looks in the thumbnail image, you can click this view options, go to thumbnail Edit Mode, click that to turn that on, then you can click on the thumbnail and move it left and right a little bit to kind of reposition it like so I kind of like that angle. So I'm going to say I'm done editing and then that asterisk means it's not saved. So I'm going to click Save All right here and I will save selected so that is now saved. Alright guys, we've got that Static Mesh created. That is all we wanted to accomplish in this one.

We will see you in the next video.

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