Skill Acquire - Notify Creation

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Transcript

Hello and welcome back. In this video, we are going to be creating a Widget Blueprint that will notify our player what skill they've acquired and how they can use that skill. So we left off in the last video where we created our double jump, Dyess, if you will, the thing that we're going to interact with, I've temporarily moved on over to my previous project that I created in preparation for this course. And I want to show you what we're going to be creating in this one. So I'm just gonna jump in and play. And we already have something that looks like this.

And you can see that learn skill message that's going to pop up. Now what we're going to be starting to create in this one because it's a much bigger process is this, we need to create a Widget Blueprint that notifies the user, what skill they learned, it's going to have a little image here, kind of give them a button indicator as to how they can use that skill, description etc. So this is a little bit of an undertaking here, we're just gonna be laying down the groundwork. So just wanted to show you what we're going to actually be creating over the course of the next few videos. So I'm going to exit out of this project now and return back to the project where we all left in. And I need to come under my Metroidvania widgets folder.

And once you are in this directory, we want to right click, and we're going to come under user interface Widget Blueprint. And we are going to create a new Widget Blueprint called w BP underscore skill acquired. Now, we're not going to be creating a unique Widget Blueprint for each and every single one of these dices each one of these each and every one of these skills that we collect. The idea here is that we're only going to create one of these Widget Blueprints Then we can feed in the proper variables to populate that Widget Blueprint with the proper information. Okay, that's all we need to do for this one for now, I'm just going to click Save All right here and save my test map as well as that Widget Blueprint. The only other thing I want to do in this video is I want to create a duplicate of an existing material.

And this material that I'm looking for is in your Starter Content materials folder. We're going to be borrowing from a material in here there's something called polished marble. Em rock polished marble marble polish. That's the guy we're looking for right there. And what I want to do is right click on this and we're going to duplicate this asset and I'm going to call this m underscore skill acquired. underscore title.

We're going to be using this particular material As the the banner part, if you will in our Widget Blueprint, now it just seemingly disappeared right now because I'm filtering by the word polished, I'm just going to uncheck that right here and there is my end the skill acquire title. So what I want to do is come under my Metroidvania materials section, find that over on the left hand side, and I am going to select this material from my content Starter Content materials folder. I'm going to left click and drag it right into my Metroidvania materials folder. It's going to say do you want to copy it here and move it here I'm gonna say move it here. And now if I click in this folder, you can see there is my M, skill acquired title material. Now I do want to do a little bit of work inside of here.

So I'm going to double click on it and it's rather giants, but I don't really need to change much about this at all. All I need to change is I need to select my M skill acquired title over here. And over in the left hand side there is something for material domain is currently set to surface, I need to change this to be a user interface. And in doing so, I will then made it so that I can actually use this material in a Widget Blueprint. Now you can see it looks like I broke a lot of stuff over on the right hand side of the screen, no big whoop there. I'm just gonna take my M skill acquired master node here.

I'm going to move this up into position over here, near this multiply node and I'm going to take the output of this multiply node and plug it into our final color. And the last thing I'm going to do, I don't actually need this constant down here. So I'm just going to delete that out. The last thing I'm going to do is where there is this 0.7 what's known as a constant, the node plugged into our multiple No, I'm going to change the value of that to be 1.5. That's just gonna punch it up a little bit. Just give it a little bit more visual flair.

So that's all I want to do in this one, just go ahead and Compile and Save. And we've now laid some of the groundwork for our w BP skill acquired Widget Blueprint that we are going to be doing a whole lot of work in over the next few videos. So guys, that will do it all for this one. Let's keep the momentum rolling. We will see when the next one

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