Skill Acquire - Assets #3

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Transcript

Welcome back everyone in this video we are going to customize some particle assets for our upcoming skill acquisition blueprints, we are going to actually be duplicating in effect found in the affinity blade effects pack. And I just want to throw this out there from the get go. At some point in the future, the Infinity Blade effects pack may become not available to you all or I know that at some point in the future Epic Games is looking to transition from their current particle system, the cascade editor over to a newer system known as niagra. Now, if that takes place, and you do not see or have access to this upcoming particle system that I'm going to be duplicating, and using as a base, that's fine. This whole video that we're about to be working on, is for the most part optional, it's just to add a little bit of jazz to our upcoming skill accuracy.

Blueprints. So this is a non essential video. But if you care to follow along with this one, it's, it's a good way to kind of learn a little bit how particles are made and some of the things that you can do to tweak and tune them. So without further ado, let's jump on into our Infinity Blade effects pack. You should have added this to your project way towards the beginning of the project. And if you haven't done so, you can go to the Epic Games marketplace to find it.

And in here, I'm going to jump into the effects pack, the effects folder rather. And then in here, I'm gonna look for the FX mobile folder. You're gonna see my pathway along the top here I got to drill down quite a lot. Then I'm going to go into this ice folder and then into this combat folder. And inside here is in effect called p moving spinning ice. P moving spinning eyes, there's two of them.

There is this moving spinning ice 00. And there's this moving spinning ice 02 I want to work off of this P moving spinning ice 00. So what I'm going to do is I'm going to right click on this asset, and I'm going to create a copy of it or rather duplicate it. And I'm going to call this first one p underscore. Let's try that again, p underscore skill and hit enter there. Then with that one already selected, I'm going to do Ctrl plus W to duplicate that again, this one I'm going to call p underscore w magic.

And then with that selected, I'm going to do Ctrl plus w again to duplicate that and this one will be called p underscore. Be a magic for black magic. Okay, and so with those three created, I'm going to move those over to my Metroidvania folder structure. So, we're going to expand this out and it's good to have the sources panels showing. So this is the button to show or hide the sources panel in case you were wondering. So I am within my content Infinity Blade, this pathway right here and I'm going to be moving those particles that I just duplicated into my Metroidvania particles folder.

So, I've got my v magic here, I'm going to select that. I've got my w magic, where did that go be down here in my list, W magic w magic w magic w magic. There it is. And then I've also got p underscore skill, which is located right there. So I just control selected each of those One, two and three up here. And then I'm just going to left click and drag them on over to my Metroidvania particle folder.

And when I release, it's gonna say do I want to copy them here, move them here. I am going to Move them here. So now I should be able to jump into my Metroidvania particles folder. And there they are. Okay, so I'm just gonna double click on my p underscore skill to open this guy up, I'm gonna dock him across the top here. And this is what our particle effect currently looks looks like.

And we're going to be making some modifications from here. So you can see that this particle effect is made up of different emitters, each one of these columns, if you will, is a different emitter. And there are some that I just want to disable right from the get go this burst fire pillar. I'm going to click right here, and that'll bring on this little red X mark. That'll get rid of that. There's a particle emitter right here, it's called particle emitter.

I'm going to click right here to disable that. And then mouth circular. I'm going to click right here to disable that as well. Okay, so what do I want to modify within here? Well, there's this loop fire pillar. I'm gonna come under here and in this particular emitter, there are different modules that we can modify.

And the one I want to deal with is this color over life. So select this color over life module. In within here, I am going to expand this color over life triangle. So I'm going to click here. I'm going to click here, going to click here, there's a lot of these drop down triangles that you got to expand out, going to click here for our points and then click here for our point zero. And you can see that this is where we're sort of getting this bluish color right now I want to change this out for our skill.

So for this out value, I'm going to click this drop down triangle. And I'm going to hard set some RGB values. For this I'm going to set the R value to be one. I'm going to set the G value to be one and the B value to be zero. So got this yellow swirl, you can see that loop fire pillar is gonna affect that yellow swirl that's kind of emanating up. Okay, next one I want to modify is our sparks color over life.

So here's our sparks. jmeter going to choose the color over life module for this guy. And here over in the Details panel under color over life distribution, constant curve, points, zero, we've got this out value and here too, I'm going to change the value by plugging in some numbers, I'm going to change the RGB one, which it already is the GW one, and the B two B zero. You can see that's gonna start yellowing up some of those sparks if you will. But I'm going to scroll down a little bit into this one point. And I'm going to change the value here to be our value of one b value of one and or G value of one rather than the B value to be zero.

So that's gonna maintain its yellow color all the way through from the beginning of its life to the end it's not going to transition to a another color. So this module does what it says it does. It's pretty self explanatory, you can change the color of in this case the sparks these little like floaty squares over time. Next I'm going to select our flare react emitter right over here. So this column and we want to come under color over life. And under the color over life distribution constant curve points.

We are going to leave this zero point as 000 straight black. However, under the point number one, I am going to change out the R value to be point to the g value to be point two. And the B value we're going to change to be zero. So it's kind of this more subtle yellow, that sort of glowing cone out there. Okay with that I'm going to save this particular particle out and this is the particle effect, I'm going to be playing around our skill, blueprints when we read when we obtain our skills for double jump, and our back dash. Okay, so I'm just going to close this out for now.

And you know what, before I close out of that one for good, I'm actually going to double click on it one more time. One thing I want to do is I want to change the thumbnail image associated with this. Now that it's yellow. Just going to use my scroll wheel to scroll up a little bit and I'm going to click this button right here to generate a thumbnail image. And then save that and then when I close out of here, now, you can see it that thumbnail image is going to give a better visual represent entation as to what this particle is going to look like. Okay, next, let's do much the same in our p underscore be magic particle here, double click on that guy to open them up.

And I'm going to disable our burst fire pillar, I'm going to disable our particle emitter emitter by clicking right there. And I'm going to disable our mouth circular and I'm going to be changing a lot of the same properties that I just did, although just a different color. So let's go under our loop, fire pillar emitter, choose that color over life. We've got a lot of these drop down triangles expanded, which is all well and good. And underneath this zero point, right here, point zero. I'm going to change the R value to be point 08.

The G value is going to be point 005. And the B value is going to be point 035. It's going to change it to this kind of dark maroonish red Sort of color. It's pretty hard to see within there right now, but you'll see more of this color coming up. Okay, next, let's come under our sparks color over life sparks emitter color over life. Over in the Details panel under the zero point, and again, click these drop down triangles.

If you need to reveal all these, our value is going to be point 08. g value is going to be point 005. And the B value is going to be point 035. Now, I like this color a lot. And I don't want to keep punching in this number again and again. So what I could do is I could click on this little color bar right here, it's gonna bring up my color picker. And I could left click and drag this up to this upper bar right here to save that particular color select can make it so I can set this color a lot easier going forward.

So with that done, just going to click OK. And then with the screen Overleaf sparks gonna come over under the one point. And because I've already got that saved out, all I need to do is click on this out value under point one, click that color bar. There's my save color. So I'm just going to select that. Then click OK. And I'm good to go there so you can kind of see what those sparks have that maroonish purplish color is well, Okay, next one for this is going to come under our flare rekt emitter come under color over life. And here, we want to come under not the point zero but the point one I want to come under.

And here I'm just going to click on this out value for the color bar and change it to that save color that we got those RGB values. Click OK. And you can see that very dark reddish color. Okay, I'm happy with this. I'm gonna zoom up on this a little bit by using my scroll wheel. I know this is pretty tough to see but I'm Click here to generate a thumbnail image for this. I'm going to save this and then I'm going to exit out of here.

And there is my updated thumbnail image. So that is looking good. Okay, last but not least, I'm going to modify our p underscore white magic. So let's double click on this particle system decayed across the top. And as we did before, we're going to disable our burst fire pillar. We're going to disable our particle emitter right there, and I'm going to click on our mouth circular to disable this particular emitter.

Again, this disables these particular columns, these individual emitters and a particle system is made up of different emitters. Okay, then under our loop, fire pillar emitter, I'm going to select our color over life module. And I do have a color for this one that I do want to set so under color over life distribution constant curve, are playing point zero here, I'm going to set our value to be 0.7 g value to be 0.7. Our b value is going to be one, kind of this very light blue color. And I'm going to save out this color right away. So I'm just going to click this bar right here, bring up our color picker.

I'm going to left click and drag to save this up here. gonna click OK. That'll make these next steps a little bit faster. So now I'm going to come under our sparks emitter sparks color over life, select that module. And under point zero, our constant curve point zero right here, we're going to change the out value here to be gonna click that color bar, there is our color that we had saved. gonna click OK, so you can now see those values set. For our one value here or point one.

I'm gonna click this color bar right here. Setting That is well click OK. And then last but not least, I'm going to jump on over to our flare wrecked emitter, and we've got a color over life module. And under this I'm going to select our point, one, not point 0.1. Select this bluish color right there, left click. Let's choose that save color that has that for RGB value, going to click OK. And then here too, I'm gonna just zoom up in on our viewport by scrolling in a little bit, generating a thumbnail image. It's kind of this whitish glow for our white magic skills.

And I'm gonna save and I'm gonna jump back out and now we have three modified particle systems that we can use in our upcoming skill acquisition blueprints. Alright guys, that is going to do it all for this video. We will see when the next one

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