Lesson 1: Drawing the Head and Facial Features

Figure Drawing Basics: The Male Figure Lesson 1: Drawing the Head and Facial Features
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Transcript

Everyone in this video lesson, I'm going to be covering my process on drawing the head and visual features. I'll be showing you how to sketch the male head using simple and basic shapes, the accurate placement of the eyes, nose, mouth and ears. And we'll even go in a little bit into sketching the head at different dynamic angles. We'll also do a bit of experimentation with various head shapes, as well as facial hair and hairstyles. So with that being said, let's dive right into the video. The first example we're going to do here is going to be the head from the front view.

So first what we're going to do is draw a simple circle and then draw a vertical line down the center to represent the line of symmetry. And then next place a horizontal line halfway down between the center of the circle and the bottom of the circle. draw another line for where the nose is going to be placed, and begin drawing the front plane of the face by saying Starting with the forehead up top and continuing downward with the cheekbones and then finish with the jaw line. After we've done this, we're going to throw in the ears, which should be the same width as the space between the eye line and the nose line. And then we're going to draw in the neck, the neck muscles which point downward towards the collarbone and the tops of the trapezius muscles. Next, sketch a line for the mouth and then construct the eye sockets as well as the nose.

Think of the nose as a diamond shape, and also add the crease above the eye sockets as well. Next, we're going to throw in the eyeballs. First though we're going to sketch a vertical line up from the nostrils as well as a slanted line from the same starting point outwards on either side towards the edge of the eye sockets. The space between these lines is where the eyes will be placed. Okay, now we're going to go into find the math a little bit more. And I'm also just going to lightly sketch in some of the facial muscles that are responsible for a lot of different facial expressions.

After we've placed these circles for the eyes, we're going to now draw the eyelids. Now you want to remember that the eyeballs are three dimensional spheres. So you want to imagine the eyelids wrapping around them. Next draw in the pupils and begin adding some details to the years in addition to refining the jaw line a little bit and the cheekbones. Okay, the last few steps are going to be to sketch in the eyebrows and almost gonna start erasing some of these rough guidelines because now that we've built all of the facial features, the Rough Guides are no longer needed so they can just be removed altogether, and then draw the hairline. Also, we're going to throw in a simple hairstyle and when I'm drawing dark haired characters, I like to just fill in the space of the hair with light shade of gray.

Okay, the next example is going to show Ahead from the side view. So first, much like we did in the previous example, sketch a circle, and then instead of drawing the vertical line of symmetry down the center, we're going to sketch a vertical line not in the exact center of the head a little bit to the left, and this is going to be where the ear is going to go. Next, rough out the ear itself and draw two lines to show where the eye and nose are going to be placed. Similar to how we did in the first example. After we've done that, we're then going to sketch in the jawline along with that front plane for the face, the cheekbone area, and then we're going to draw in the neck and the neck muscles. Next, begin constructing the eye socket and the nose along with the mouth, upper and lower lips, the chin and the nostril.

Places circle for the eye which should think back into the skull a bit and then draw the eyelids from the side view the eye will appear like it triangle pointing to the left. And then Next, add details to the ear. Okay, and now the last few things that we're going to do here are sketching the eyebrow and the hairline, like we did in the first example, refine the jaw area and the neck a bit more. And I'm also going to erase a lot of those guidelines that we laid down initially because now that all the facial features are set in, there's no need for them anymore. Okay, and now the third example we're going to sketch here is going to show the head from the back view. So first, we're going to start with the top of the torso and the neck.

I like to do this because it just allows me to know how to place the skull accurately. And speaking of which, we're going to draw a circle for the head once again, like we've done in the previous two examples. Okay, after we've done this, we're going to draw in the ears and any visible parts of the jaw that are showing, and then next we're going to draw in the hair and I'm going to fill it in with a light shade of gray. Because as I said, when I'm drawing dark haired characters in the sketch form, I like to just fill it in so that way I know later on what color the hair is going to be. Okay, next what we're going to do is explore three different dynamic angles showing the head in different positions. So the first one we're going to do here is going to show the head looking up and being viewed from a lower angle.

I'm just going to speed up this part of the process a bit just to save some time. But basically when the head is viewed from a low angle, the placement of the ears will shift to below the eyes. Also, since the eyes sink back into the skull, you'll see the top part of the inner eye socket more clearly from this angle, and you'll also see the jaw line change shape, and you'll see underneath the nose as well. Drawing heads from different angles like this definitely takes practice and it may not happen as quickly as you want, but persistence and practice. is key for improvement. Okay, so this next example that I'm going to demonstrate is going to show the head looking down into the side.

In examples like this, it actually helps me to start with a three dimensional box rather than a circle. Because from really dynamic angles such as this, it helps for me to sketch the box so that way I know exactly where that front plane for the face is going to go, and where exactly the ears are going to be placed, as well as the neck muscles. From this angle, the placement of the ear will actually shift to above the eye line, since the entire head is pointing down, because the eyes sink back into the eye sockets. They'll also be covered partially by the eyebrows, you'll only see a little bit of the eyes but you won't get the full view as if you were looking at the head from a low angle like in the first example or from straight on. also pay attention to how the neck muscles interact when the head is being positioned this way.

And then in this third example, I'm going to be sketching the head from the back view. And it's going to be slightly looking over the shoulder. So as I stated earlier, in the back view example, we're going to start with the top of the torso and build up from there. And then we're going to start building the skull from the top of the neck, in addition to placing the ear, and then following all the previous steps that we covered in the beginning of the video. Okay, and now before we close out this lesson, I'm also going to cover exploring different head shapes. So I've gone and sketch out three heads here, each using a different overall shape for the skull.

What I'm going to do here Here is I'm going to take this layer and lower the opacity. And then I'm going to just draw in the overall shapes above this layer. So this first example, on the left, the head shape is going to be more square. But again, we're following the same steps that we covered in that very first example showing the face from the front view. We're now just exaggerating some of the features and changing the overall shape. The next example is going to show the head being more of an oval shape.

And again, you can also experiment with different hairstyles, some facial hair, I included a little mustache on this guy. And then the third example, I decided to sketch a younger child and the head shape is going to be a lot more round. And now when you're drawing a young kid or a teenager, the facial features are going to be a lot softer. So you're not going to see those defined cheekbones, or that sharp bridge of the nose like we did in the first two examples. Everything's going to be very grounded in software. To show the young age of the child You did it.

Congratulations on completing the first lesson of this course. By now you should have a much better understanding of drawing the head and facial features. Before we move on, just a quick recap. So when you're starting your sketch, always keep in mind to begin using simple and basic shapes. Remember the accurate placements and proportions of various facial features and do a little experimentation with different dynamic angles of the head. Well, thank you guys so much for watching.

I hope you learned a thing or two and I will see you in the next lesson. Take care

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