Creating and Deleting objects

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Transcript

In this lesson video we are going to discuss how to create and to delete objects. To create a new object. First we need to specify where the object will be created by positioning the 3d cursor. For example, we can hold shift and then right click in here. Next, to add an object, we can press shift a. Notice there are so many options of object types that we can create in blender.

If you want to create a 3d object, then you need to go to the mesh option and then select any of these objects in here. Let's speak monkey for now. You might be wondering, okay, cube sphere cylinder makes sense. But why monkey head? Well, this monkey head which is called Suzanne is the mascot of blender. We can see its name in your liner in here, as we can see that her name is Suzanne having Suzanne as a job metric that we can create off the shelf is very useful.

For example, for quick testing lighting or material. Basically, we can use Suzanne every time we need a more complex object than just regular primitive objects. Okay? If you forget the shortcut, or if you prefer to use menu, you can use the Add Menu in here. But first, let's shift right click on this location, so the new object will not overlap with the existing monkey object. Now we can go to Add Menu to smash and let's create a new face for your object.

So that is how you create new objects in blender. I'm pretty sure you get the idea by now, just play around with this for a while, you can experiment with different types of mesh objects that Blender provides. When our scene is starting to get crowded. It is a good time for us to learn how to delete objects to delete an object simply Select it first, then press X letter key in the keyboard, and then just delete in here. If you want to delete object right away without Blender confirming your action. You can delete also using the delete key in the keyboard, but this method only exists for PC and Linux users.

For those of you who use Mac, you need to stick with the ex letter key shortcut, because as most of you probably already know, the delete key in Mac computers is actually a backspace button in PC, so Blender will pick that as a backspace Also, if you want to delete multiple objects at once, simply select those objects first, and then press X and then choose Delete. When we create a primitive objects, such as cube, cylinder, sphere, etc. We might want to change certain aspects of that object like the radius or the depth or how much segments exists on certain sides. In other 3d software. Usually, after a primitive objects are created, they still hold those parameters. So we can always go back and change the parameters.

In render. However, there is not the case, render doesn't have any construction history, what we can do is change the parameters exactly right after the object is created. So for example, let's create a cylinder. Press Shift c first to center the 3d cursor, then shift a to open the Add object floating panel, mesh, and cylinder. Notice right after we create a cylinder, we have option down here in the bottom part of the 3d viewport. We can click on this carrot button or this whole bar actually to expand the panel.

Notice in here we have vertices parameter. This determines how much sides that cylinder has Then we have radius to change the circle or size of the cylinder. And then we have depth, which basically controls the height of the cylinder. We also have some other stuffs down here. Another way to open this creation parameters panel is by using a keyboard shortcut, which is f9. But notice when we press f9 Blender actually opens up a different panel that is floating and positioned at our mouse cursor location, we can move this panel around by clicking and dragging the upper part area.

However, we can just move our mouse cursor to any location we like. And then press f9 again, to close the panel. simply move the mouse cursor away and it will close automatically. And although this one and this one are two separate panels, the parameters inside these two panels are exactly the same, which is contextual depending on the last command we performed in lender okay. What I really want to point out right now is that these parameters exists only after you create the object. If after this you do something else, such as moving the object or create another object or many other things in render, these parameters will be gone forever.

For example, I will shift right click in here to move the 3d cursor, shift a add a monkey head object, we know get size to control the monkey head object. If we select the cylinder object, again, the parameters that we saw before such as vertices in radius and DEP, they are not there anymore. Okay. You might be thinking that this behavior is one of the flaws or disadvantages in using blender. I can assure you that this is never be the case. I have used a lot of 3d software before and personally I like how Blender works.

If you have been Doing 3d modeling before in other 3d software, you know exactly that 99% of your time when modeling will be tweaking vertices, moving ages, extruding faces, and many other modeling tasks. We don't spend too much time tweaking primitive objects parameters. Therefore, for 3d modelers, the way Blender works is exactly as we expected, as it is more straightforward. We'll be covering more in depth about 3d modeling later in this course, and you will understand more about this issue as we go along.

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